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- <?xml version="1.0" encoding="utf-8"?>
- <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
- <Includes>
- <!-- Include list of graphics hardware. Note this is a platform specific file (empty on Xenon) -->
- <Include type="all" source="GraphicsHardware.xml"/>
- <!-- Some audio settings are different for 360 vs. PC. This is a cheap way to vary things between platforms. There is one
- PlatformSpecificAudioDefines under pc and one under xenon; the correct one will be picked up. -->
- <Include type="instance" source="DATA:Includes/PlatformSpecificAudioDefines.xml"/>
- </Includes>
-
- <!--
- System requirements to achieve a particular LOD setting
- -->
- <GameLODPreset id="Low"
- Level="LOW"
- SystemMemory="500"
- Xres="1024"
- YRes="768">
- <Processor Type="PENTIUM_4" MinMHz="2000" />
- <Processor Type="CORE_DUO" MinMHz="1800" />
- <Processor Type="ATHLON" MinMHz="1900" />
- <Processor Type="ATHLON_64" MinMHz="1800" />
- </GameLODPreset>
- <GameLODPreset id="Medium"
- Level="MEDIUM"
- SystemMemory="500"
- Xres="1024"
- YRes="768">
- <Processor Type="PENTIUM_4" MinMHz="2400" />
- <Processor Type="CORE_DUO" MinMHz="1800" />
- <Processor Type="ATHLON" MinMHz="2000" />
- <Processor Type="ATHLON_64" MinMHz="1800" />
- </GameLODPreset>
- <GameLODPreset id="High"
- Level="HIGH"
- SystemMemory="500"
- Xres="1024"
- YRes="768">
- <Processor Type="PENTIUM_4" MinMHz="2800" />
- <Processor Type="CORE_DUO" MinMHz="1800" />
- <Processor Type="ATHLON" MinMHz="2000" />
- <Processor Type="ATHLON_64" MinMHz="1800" />
- </GameLODPreset>
- <GameLODPreset id="UltraHigh"
- Level="ULTRA_HIGH"
- SystemMemory="1000"
- Xres="1024"
- YRes="768">
- <Processor Type="PENTIUM_4" MinMHz="3200" />
- <Processor Type="CORE_DUO" MinMHz="2000" />
- <Processor Type="ATHLON" MinMHz="2200" />
- <Processor Type="ATHLON_64" MinMHz="2000" />
- </GameLODPreset>
- <!--
- These are the actual LOD settings based on which LOD (low, very low, etc.) is selected
- -->
- <StaticGameLOD id="StaticLODVeryLow"
- Level="VERY_LOW"
- ModelLOD="LOW"
- EffectsLOD="VERY_LOW"
- MaxParticleCount="500"
- UseShadowDecals="false"
- UseShadowMapping="false"
- ShadowLOD="OFF"
- TerrainLOD="LOW"
- UseTerrainNormalMap="false"
- WaterLOD="LOW"
- MaxTankTrackEdges="30"
- MaxTankTrackOpaqueEdges="15"
- MaxTankTrackFadeDelay="5000"
- ShowProps="false"
- TextureReductionFactor="2"
- AnimationLOD="VERY_LOW"
- ShaderLOD="LOW"
- DecalLOD="OFF"
- MinParticlePriority="VERY_LOW_OR_ABOVE"
- MinParticleSkipPriority="ALWAYS_RENDER"
- AntiAliasingQuality="0"
- EnableVSync="false" />
- <StaticGameLOD id="StaticLODLow"
- Level="LOW"
- ModelLOD="LOW"
- EffectsLOD="LOW"
- MaxParticleCount="500"
- UseShadowDecals="true"
- UseShadowMapping="false"
- ShadowLOD="LOW"
- TerrainLOD="LOW"
- UseTerrainNormalMap="false"
- WaterLOD="LOW"
- MaxTankTrackEdges="30"
- MaxTankTrackOpaqueEdges="15"
- MaxTankTrackFadeDelay="5000"
- ShowProps="false"
- TextureReductionFactor="1"
- AnimationLOD="MEDIUM"
- ShaderLOD="LOW"
- DecalLOD="LOW"
- MinParticlePriority="LOW_OR_ABOVE"
- MinParticleSkipPriority="ALWAYS_RENDER"
- AntiAliasingQuality="0"
- EnableVSync="true" />
- <StaticGameLOD id="StaticLODMedium"
- Level="MEDIUM"
- ModelLOD="MEDIUM"
- EffectsLOD="MEDIUM"
- MaxParticleCount="1500"
- UseShadowDecals="false"
- UseShadowMapping="true"
- ShadowLOD="MEDIUM"
- TerrainLOD="MEDIUM"
- UseTerrainNormalMap="false"
- WaterLOD="MEDIUM"
- MaxTankTrackEdges="100"
- MaxTankTrackOpaqueEdges="25"
- MaxTankTrackFadeDelay="30000"
- ShowProps="true"
- TextureReductionFactor="0"
- AnimationLOD="HIGH"
- ShaderLOD="MEDIUM"
- DecalLOD="HIGH"
- MinParticlePriority="MEDIUM_OR_ABOVE"
- MinParticleSkipPriority="ALWAYS_RENDER"
- AntiAliasingQuality="0"
- EnableVSync="true" />
- <StaticGameLOD id="StaticLODHigh"
- Level="HIGH"
- ModelLOD="HIGH"
- EffectsLOD="HIGH"
- MaxParticleCount="3000"
- UseShadowDecals="false"
- UseShadowMapping="true"
- ShadowLOD="HIGH"
- TerrainLOD="HIGH"
- UseTerrainNormalMap="true"
- WaterLOD="HIGH"
- MaxTankTrackEdges="100"
- MaxTankTrackOpaqueEdges="25"
- MaxTankTrackFadeDelay="60000"
- ShowProps="true"
- TextureReductionFactor="0"
- AnimationLOD="HIGH"
- ShaderLOD="HIGH"
- DecalLOD="HIGH"
- MinParticlePriority="HIGH_OR_ABOVE"
- MinParticleSkipPriority="ALWAYS_RENDER"
- AntiAliasingQuality="0"
- EnableVSync="true" />
- <StaticGameLOD id="StaticLODUltraHigh"
- Level="ULTRA_HIGH"
- ModelLOD="HIGH"
- EffectsLOD="ULTRA_HIGH"
- MaxParticleCount="3000"
- UseShadowDecals="false"
- UseShadowMapping="true"
- ShadowLOD="ULTRA_HIGH"
- TerrainLOD="ULTRA_HIGH"
- UseTerrainNormalMap="true"
- WaterLOD="ULTRA_HIGH"
- MaxTankTrackEdges="100"
- MaxTankTrackOpaqueEdges="25"
- MaxTankTrackFadeDelay="60000"
- ShowProps="true"
- TextureReductionFactor="0"
- AnimationLOD="ULTRA_HIGH"
- ShaderLOD="ULTRA_HIGH"
- DecalLOD="HIGH"
- MinParticlePriority="ULTRA_HIGH_ONLY"
- MinParticleSkipPriority="ALWAYS_RENDER"
- AntiAliasingQuality="1"
- EnableVSync="true" />
- <StaticGameLOD id="StaticLODCustom"
- Level="CUSTOM"
- ModelLOD="HIGH"
- EffectsLOD="ULTRA_HIGH"
- MaxParticleCount="3000"
- UseShadowDecals="false"
- UseShadowMapping="true"
- ShadowLOD="ULTRA_HIGH"
- TerrainLOD="ULTRA_HIGH"
- UseTerrainNormalMap="true"
- WaterLOD="ULTRA_HIGH"
- MaxTankTrackEdges="100"
- MaxTankTrackOpaqueEdges="25"
- MaxTankTrackFadeDelay="60000"
- ShowProps="true"
- TextureReductionFactor="0"
- AnimationLOD="ULTRA_HIGH"
- ShaderLOD="ULTRA_HIGH"
- DecalLOD="HIGH"
- MinParticlePriority="ULTRA_HIGH_ONLY"
- MinParticleSkipPriority="ALWAYS_RENDER"
- AntiAliasingQuality="0"
- EnableVSync="true" />
-
- <!--
- LOD Settings that change dynamically as the game is running.
- -->
- <DynamicGameLOD id="DynamicLODVeryLow"
- Level="VERY_LOW"
- MinimumFPS="0"
- ParticleSkipMask="3"
- DebrisSkipMask="0"
- SlowDeathScale="1.0" />
- <DynamicGameLOD id="DynamicLODLow"
- Level="LOW"
- MinimumFPS="0"
- ParticleSkipMask="3"
- DebrisSkipMask="0"
- SlowDeathScale="1.0" />
- <DynamicGameLOD id="DynamicLODMedium"
- Level="MEDIUM"
- MinimumFPS="10"
- ParticleSkipMask="1"
- DebrisSkipMask="0"
- SlowDeathScale="1.0" />
- <DynamicGameLOD id="DynamicLODHigh"
- Level="HIGH"
- MinimumFPS="20"
- ParticleSkipMask="0"
- DebrisSkipMask="0"
- SlowDeathScale="1.0" />
- <DynamicGameLOD id="DynamicLODVeryHigh"
- Level="ULTRA_HIGH"
- MinimumFPS="25"
- ParticleSkipMask="0"
- DebrisSkipMask="0"
- SlowDeathScale="1.0" />
- <!--
- Audio LOD settings
- -->
- <!-- Note: RWAC's CPU limiter is now off for ALL levels. It simply does not work on PCs; in fact, it isn't really even
- designed to work on PCs, only consoles, especially PS3. -->
- <AudioLOD id="Low"
- Level="LOW"
- AllowReverb="false"
- AllowCPULimiter="false"
- CPULimiterLevel="15%"
- CPULimiterLevelDebug="25%"
- MaxVoices="20"
- OutputBitRate="22050"
- AllowVolumeCompressor="false"
- MaximumAmbientStreams="0"
- MinimumLogicalProcessors="0" />
- <!-- Reverb is off because it is not fully implemented -->
- <AudioLOD id="High"
- Level="HIGH"
- AllowReverb="false"
- AllowCPULimiter="false"
- CPULimiterLevel="90%"
- CPULimiterLevelDebug="90%"
- MaxVoices="35"
- OutputBitRate="48000"
- AllowVolumeCompressor="true"
- MaximumAmbientStreams="=$PLATFORM_SPECIFIC_MAX_AMBIENT_STREAMS"
- MinimumLogicalProcessors="2" >
- <!-- If you have an 'ultra-high' level processor, we'll say you're good for High Quality Audio even with a single-core -->
- <Processor Type="PENTIUM_4" MinMHz="3200" />
- <Processor Type="CORE_DUO" MinMHz="2000" />
- <Processor Type="ATHLON" MinMHz="2200" />
- <Processor Type="ATHLON_64" MinMHz="2000" />
- </AudioLOD>
- </AssetDeclaration>
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