Structure.xml 1.6 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768
  1. <?xml version="1.0" encoding="us-ascii"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Tags></Tags>
  4. <Includes>
  5. <Include
  6. type="all"
  7. source="ART:NBConYard.w3x" />
  8. </Includes>
  9. <GameObject
  10. id="StructureName"
  11. SelectPortrait="SABarracks_L"
  12. ButtonImage="SABarracks"
  13. Side="StructureNameSide"
  14. EditorSorting="STRUCTURE"
  15. TransportSlotCount="1"
  16. BuildTime="10.0"
  17. CommandSet="EmptyCommandSet"
  18. KindOf="STRUCTURE SELECTABLE IMMOBILE CAN_CAST_REFLECTIONS"
  19. RadarPriority="STRUCTURE"
  20. EditorName="StructureName">
  21. <DisplayName>StructureName</DisplayName>
  22. <ArmorSet
  23. Armor="StructureNameArmor"
  24. DamageFX="GenericStructureDamageFX" />
  25. <Draws>
  26. <ScriptedModelDraw
  27. id="ModuleTag_Draw"
  28. OkToChangeModelColor="true">
  29. <ModelConditionState
  30. ParseCondStateType="PARSE_DEFAULT">
  31. <Model
  32. Name="NBConYard" />
  33. </ModelConditionState>
  34. </ScriptedModelDraw>
  35. </Draws>
  36. <Behaviors>
  37. <StructureCollapseUpdate
  38. id="ModuleTag_Collapse"
  39. MinCollapseDelay="0"
  40. MaxCollapseDelay="0"
  41. CollapseDamping="0.5"
  42. MaxShudder="0.6"
  43. MinBurstDelay="250"
  44. MaxBurstDelay="800"
  45. BigBurstFrequency="4"
  46. DestroyObjectWhenDone="true"
  47. CollapseHeight="155">
  48. <Die
  49. DeathTypes="ALL" />
  50. </StructureCollapseUpdate>
  51. </Behaviors>
  52. <Body>
  53. <ActiveBody
  54. id="ModuleTag_Body"
  55. MaxHealth="3000.0" />
  56. </Body>
  57. <Geometry
  58. IsSmall="false">
  59. <Shape
  60. Type="CYLINDER"
  61. MajorRadius="50.0"
  62. Height="100.0">
  63. </Geometry>
  64. <VisionInfo
  65. VisionRange="100"
  66. ShroudClearingRange="200" />
  67. </GameObject>
  68. </AssetDeclaration>