Unit.xml 2.1 KB

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  1. <?xml version="1.0" encoding="us-ascii"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
  3. <Tags></Tags>
  4. <Includes></Includes>
  5. <GameObject
  6. id="UnitName"
  7. SelectPortrait="SARanger_L"
  8. ButtonImage="SARanger"
  9. Side="UnitNameSide"
  10. EditorSorting="UNIT"
  11. TransportSlotCount="1"
  12. BuildTime="10.0"
  13. CommandSet="UnitNameCommandSet"
  14. IsTrainable="true"
  15. KindOf="PRELOAD SELECTABLE CAN_ATTACK CAN_CAST_REFLECTIONS INFANTRY SCORE CAN_CAPTURE"
  16. RadarPriority="UNIT"
  17. EditorName="UnitName">
  18. <DisplayName>UnitName</DisplayName>
  19. <ArmorSet
  20. Armor="NoArmor"
  21. DamageFX="NormalDamageFX" />
  22. <LocomotorSet
  23. Locomotor="HumanLocomotor"
  24. Condition="NORMAL"
  25. Speed="30.0" />
  26. <Draws>
  27. <ScriptedModelDraw
  28. id="ModuleTag_Draw"
  29. OkToChangeModelColor="true">
  30. <ModelConditionState
  31. ParseCondStateType="PARSE_DEFAULT">
  32. <Model
  33. Name="GURiflman_SKN" />
  34. </ModelConditionState>
  35. </ScriptedModelDraw>
  36. </Draws>
  37. <Behaviors>
  38. <WeaponSetUpdate
  39. id="ModuleTag_WeaponSetUpdate">
  40. <WeaponSlotHardpoint
  41. ID="1">
  42. <Weapon
  43. Ordering="PRIMARY_WEAPON"
  44. Template="UnitNameWeapon" />
  45. </WeaponSlotHardpoint>
  46. </WeaponSetUpdate>
  47. <Physics
  48. id="ModuleTag_Physics" />
  49. <EmotionTrackerUpdate
  50. id="Module_ETU"
  51. >
  52. <TauntAndPointExcluded
  53. Rule="NONE" />
  54. </EmotionTrackerUpdate>
  55. <SlowDeath
  56. id="ModuleTag_Death"
  57. SinkDelay="3s"
  58. SinkRate="2.4"
  59. DestructionDelay="8s">
  60. <DieMuxData
  61. DeathTypes="ALL" />
  62. </SlowDeath>
  63. </Behaviors>
  64. <AI>
  65. <AIUpdate
  66. id="ModuleTag_AI"
  67. AutoAcquireEnemiesWhenIdle="YES" />
  68. </AI>
  69. <Body>
  70. <ActiveBody
  71. id="ModuleTag_Body"
  72. MaxHealth="100.0"
  73. InitialHealth="100.0" />
  74. </Body>
  75. <Geometry
  76. IsSmall="true">
  77. <Shape
  78. Type="CYLINDER"
  79. MajorRadius="7.0"
  80. Height="13.0"></Shape>
  81. </Geometry>
  82. <ShadowInfo
  83. Type="DECAL"
  84. SizeX="14"
  85. SizeY="14"
  86. Texture="ShadowI" />
  87. <VisionInfo
  88. VisionRange="100"
  89. ShroudClearingRange="200" />
  90. <CrusherInfo
  91. id="id_CrusherInfo"
  92. CrushableLevel="0" />
  93. </GameObject>
  94. </AssetDeclaration>