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- <?xml version="1.0" encoding="us-ascii"?>
- <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
- <Tags></Tags>
- <Includes></Includes>
- <GameObject
- id="VehicleName"
- SelectPortrait="SAHummer_L"
- ButtonImage="SAHummer"
- Side="VehicleNameSide"
- EditorSorting="UNIT"
- TransportSlotCount="1"
- BuildTime="1.0"
- CommandSet="VehicleNameCommandSet"
- KindOf="PRELOAD SELECTABLE CAN_ATTACK CAN_CAST_REFLECTIONS SCORE VEHICLE"
- RadarPriority="UNIT"
- EditorName="VehicleName">
- <DisplayName>NOD_VehicleName</DisplayName>
- <ArmorSet
- Armor="VehicleNameArmor"
- DamageFX="VehicleDamageFX" />
- <LocomotorSet
- Locomotor="VehicleNameLocomotor"
- Condition="NORMAL"
- Speed="60.0" />
- <Draws>
- <TruckDraw
- id="ModuleTag_Draw"
- OkToChangeModelColor="true"
- LeftFrontTireBone="Tire01"
- RightFrontTireBone="Tire02"
- LeftRearTireBone="Tire03"
- RightRearTireBone="Tire04"
- TireRotationMultiplier="0.2"
- PowerslideRotationAddition="1.25">
- <ModelConditionState
- ParseCondStateType="PARSE_DEFAULT">
- <Model
- Name="GUAPC" />
- </ModelConditionState>
- </TruckDraw>
- </Draws>
- <Behaviors>
- <WeaponSetUpdate
- id="ModuleTag_WeaponSetUpdate">
- <WeaponSlotHardpoint
- ID="1">
- <Weapon
- Ordering="PRIMARY_WEAPON"
- Template="VehicleNameWeapon" />
- </WeaponSlotHardpoint>
- </WeaponSetUpdate>
- <Physics
- id="ModuleTag_Physics" />
- <SlowDeath
- id="ModuleTag_Death"
- SinkDelay="0s"
- SinkRate="2.4"
- DestructionDelay="4s">
- <DieMuxData
- DeathTypes="ALL" />
- </SlowDeath>
- </Behaviors>
- <AI>
- <AIUpdate
- id="ModuleTag_AI"
- AutoAcquireEnemiesWhenIdle="YES">
- <Turret
- TurretTurnRate="180"
- ControlledWeaponSlots="PRIMARY_WEAPON" />
- </AIUpdate>
- </AI>
- <Body>
- <ActiveBody
- id="ModuleTag_Body"
- MaxHealth="500.0"
- InitialHealth="500.0" />
- </Body>
- <Geometry
- IsSmall="true">
- <Shape
- Type="BOX"
- MajorRadius="20.0"
- MinorRadius="10.0"
- Height="10.0"></Shape>
- </Geometry>
- <VisionInfo
- VisionRange="150"
- ShroudClearingRange="320" />
- <CrusherInfo
- id="id_CrusherInfo"
- CrusherLevel="2"
- CrushableLevel="2" />
- </GameObject>
- </AssetDeclaration>
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