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- <?xml version="1.0" encoding="us-ascii"?>
- <AssetDeclaration xmlns="uri:ea.com:eala:asset">
- <Tags />
- <Includes />
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPowerSatelliteSweep"
- SpecialPower="SpecialPowerSatelliteSweep">
- <Data>
- <MultipleTargetsTargetedPower
- StateData="ButtonStatePlayerPowerSatelliteSweep"
- RadiusCursor="Target_Allied_SurveillanceSweep_1"
- TargetMarkerTemplate="PlayerPowerTargetMarker"
- TargetMarkerFXList="FX_ALL_SurveillanceSweepCursor1"
- TargetCount="2">
- <AdditionalRadiusCursor>Target_Allied_SurveillanceSweep_1</AdditionalRadiusCursor>
- <AdditionalRadiusCursor>Target_Allied_SurveillanceSweep_2</AdditionalRadiusCursor>
- </MultipleTargetsTargetedPower>
- </Data>
- </PlayerPowerButtonTemplate>
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPowerChronosphere"
- SpecialPower="SpecialPowerChronosphereObjectSpawn">
- <Data>
- <MultiplePowersTargetedPower
- RadiusCursor="Target_Allied_Chronosphere_1"
- StateData="ButtonStatePlayerPowerChronosphere">
- <AdditionalSpecialPowerTemplate>SpecialPowerChronosphereObjectSelect</AdditionalSpecialPowerTemplate>
- <AdditionalSpecialPowerTemplate>SpecialPowerChronosphereObjectSpawn</AdditionalSpecialPowerTemplate>
- <AdditionalRadiusCursor>Target_Allied_Chronosphere_1</AdditionalRadiusCursor>
- <AdditionalRadiusCursor>Target_Allied_Chronosphere_2</AdditionalRadiusCursor>
- </MultiplePowersTargetedPower>
- </Data>
- </PlayerPowerButtonTemplate>
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPowerChronoSwap"
- SpecialPower="SpecialPowerChronoSwapTeleport">
- <Data>
- <MultiplePowersTargetedPower
- StateData="ButtonStatePlayerPowerChronoSwap">
- <AdditionalSpecialPowerTemplate>SpecialPowerChronoSwapSelect</AdditionalSpecialPowerTemplate>
- <AdditionalSpecialPowerTemplate>SpecialPowerChronoSwapTeleport</AdditionalSpecialPowerTemplate>
- <AdditionalValidTargetCursor>ChronoSwapSelect</AdditionalValidTargetCursor>
- <AdditionalValidTargetCursor>ChronoSwapTeleport</AdditionalValidTargetCursor>
- </MultiplePowersTargetedPower>
- </Data>
- </PlayerPowerButtonTemplate>
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPowerChronoRiftLvl1"
- SpecialPower="SpecialPowerChronoRiftTeleportLvl1">
- <Data>
- <TargetedPower
- RadiusCursor="Target_Allied_ChronoRift3"
- StateData="ButtonStatePlayerPowerChronoRiftLvl1">
- </TargetedPower>
- </Data>
- </PlayerPowerButtonTemplate>
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPowerChronoRiftLvl2"
- SpecialPower="SpecialPowerChronoRiftTeleportLvl2">
- <Data>
- <TargetedPower
- RadiusCursor="Target_Allied_ChronoRift3"
- StateData="ButtonStatePlayerPowerChronoRiftLvl2">
- </TargetedPower>
- </Data>
- </PlayerPowerButtonTemplate>
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPowerChronoRiftLvl3"
- SpecialPower="SpecialPowerChronoRiftTeleportLvl3">
- <Data>
- <TargetedPower
- RadiusCursor="Target_Allied_ChronoRift3"
- StateData="ButtonStatePlayerPowerChronoRiftLvl3">
- </TargetedPower>
- </Data>
- </PlayerPowerButtonTemplate>
-
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPowerPrecisionStrike"
- SpecialPower="SpecialPowerPrecisionStrike">
- <Data>
- <TargetedPower
- RadiusCursor="Target_Allied_SurgicalStrike"
- StateData="ButtonStatePlayerPowerPrecisionStrike"/>
- </Data>
- </PlayerPowerButtonTemplate>
- <!--PlayerPowerButtonTemplate
- id="ButtonPlayerPowerAlliedFreeTrade"
- SpecialPower="SpecialPowerAlliedFreeTrade">
- <Data>
- <Power
- StateData="ButtonStatePlayerPowerAlliedFreeTrade"/>
- </Data>
- </PlayerPowerButtonTemplate-->
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPoweOrbitalRefuse_Rank1"
- SpecialPower="SpecialPowerOrbitalRefuse_Rank1">
- <Data>
- <TargetedPower
- RadiusCursor="Target_Soviet_OrbitalDump3"
- StateData="ButtonStatePlayerPowerOrbitalRefuse_Rank1"/>
- </Data>
- </PlayerPowerButtonTemplate>
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPoweOrbitalRefuse_Rank2"
- SpecialPower="SpecialPowerOrbitalRefuse_Rank2">
- <Data>
- <TargetedPower
- RadiusCursor="Target_Soviet_OrbitalDump3"
- StateData="ButtonStatePlayerPowerOrbitalRefuse_Rank2"/>
- </Data>
- </PlayerPowerButtonTemplate>
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPoweOrbitalRefuse_Rank3"
- SpecialPower="SpecialPowerOrbitalRefuse_Rank3">
- <Data>
- <TargetedPower
- RadiusCursor="Target_Soviet_OrbitalDump3"
- StateData="ButtonStatePlayerPowerOrbitalRefuse_Rank3"/>
- </Data>
- </PlayerPowerButtonTemplate>
- <!--PlayerPowerButtonTemplate
- id="ButtonPlayerPowerHighTechnology"
- SpecialPower="SpecialPowerHighTechnology">
- <Data>
- <Power
- StateData="ButtonStatePlayerPowerHighTechnology"/>
- </Data>
- </PlayerPowerButtonTemplate-->
-
- <!--PlayerPowerButtonTemplate
- id="ButtonPlayerPowerAirPower"
- SpecialPower="SpecialPowerAirPower">
- <Data>
- <Power
- StateData="ButtonStatePlayerPowerAirPower"/>
- </Data>
- </PlayerPowerButtonTemplate-->
-
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPowerTimeBombLvl1"
- SpecialPower="SpecialPowerTimeBombLvl1">
- <Data>
- <TargetedPower
- RadiusCursor="Target_Allied_Timebomb3"
- StateData="ButtonStatePlayerPowerTimeBombLvl1"/>
- </Data>
- </PlayerPowerButtonTemplate>
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPowerTimeBombLvl2"
- SpecialPower="SpecialPowerTimeBombLvl2">
- <Data>
- <TargetedPower
- RadiusCursor="Target_Allied_Timebomb3"
- StateData="ButtonStatePlayerPowerTimeBombLvl2"/>
- </Data>
- </PlayerPowerButtonTemplate>
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPowerTimeBombLvl3"
- SpecialPower="SpecialPowerTimeBombLvl3">
- <Data>
- <TargetedPower
- RadiusCursor="Target_Allied_Timebomb3"
- StateData="ButtonStatePlayerPowerTimeBombLvl3"/>
- </Data>
- </PlayerPowerButtonTemplate>
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPowerCryoSatelliteLvl1"
- SpecialPower="SpecialPowerCryoSatelliteLvl1">
- <Data>
- <TargetedPower
- RadiusCursor="Target_Allied_CryoShot3"
- StateData="ButtonStatePlayerPowerCryoSatelliteLvl1"/>
- </Data>
- </PlayerPowerButtonTemplate>
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPowerCryoSatelliteLvl2"
- SpecialPower="SpecialPowerCryoSatelliteLvl2">
- <Data>
- <TargetedPower
- RadiusCursor="Target_Allied_CryoShot3"
- StateData="ButtonStatePlayerPowerCryoSatelliteLvl2"/>
- </Data>
- </PlayerPowerButtonTemplate>
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPowerCryoSatelliteLvl3"
- SpecialPower="SpecialPowerCryoSatelliteLvl3">
- <Data>
- <TargetedPower
- RadiusCursor="Target_Allied_CryoShot3"
- StateData="ButtonStatePlayerPowerCryoSatelliteLvl3"/>
- </Data>
- </PlayerPowerButtonTemplate>
-
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPowerParticleCannon"
- SpecialPower="SpecialPowerParticleCannon">
- <Data>
- <TargetedPower
- RadiusCursor="Target_Allied_ProtonCollider"
- StateData="ButtonStatePlayerPowerParticleCannon"/>
- </Data>
- </PlayerPowerButtonTemplate>
-
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPowerIronCurtain"
- SpecialPower="SpecialPowerIronCurtain">
- <Data>
- <TargetedPower
- RadiusCursor="Target_Soviet_IronCurtain"
- StateData="ButtonStatePlayerPowerIronCurtain"/>
- </Data>
- </PlayerPowerButtonTemplate>
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPowerNanoSwarmHive"
- SpecialPower="SpecialPowerNanoSwarmHive">
- <Data>
- <TargetedPower
- RadiusCursor="Target_Japan_NanoswarmHive"
- StateData="ButtonStatePlayerPowerNanoSwarmHive"/>
- </Data>
- </PlayerPowerButtonTemplate>
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPowerVacuumBomb"
- SpecialPower="SpecialPowerVacuumBomb">
- <Data>
- <TargetedPower
- RadiusCursor="Target_Soviet_VacuumImploder"
- StateData="ButtonStatePlayerPowerVacuumBomb"/>
- </Data>
- </PlayerPowerButtonTemplate>
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPowerMagneticSingularity"
- SpecialPower="SpecialPowerMagneticSingularity">
- <Data>
- <TargetedPower
- RadiusCursor="Target_Soviet_MagneticSingularity"
- StateData="ButtonStatePlayerPowerMagneticSingularity"/>
- </Data>
- </PlayerPowerButtonTemplate>
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPowerMagneticSatelliteLvl1"
- SpecialPower="SpecialPowerMagneticSatelliteLvl1">
- <Data>
- <TargetedPower
- StateData="ButtonStatePlayerPowerMagneticSatelliteLvl1"
- RadiusCursor="Target_Soviet_MagneticSatellite3"/>
- </Data>
- </PlayerPowerButtonTemplate>
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPowerMagneticSatelliteLvl2"
- SpecialPower="SpecialPowerMagneticSatelliteLvl2">
- <Data>
- <TargetedPower
- StateData="ButtonStatePlayerPowerMagneticSatelliteLvl2"
- RadiusCursor="Target_Soviet_MagneticSatellite3"/>
- </Data>
- </PlayerPowerButtonTemplate>
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPowerMagneticSatelliteLvl3"
- SpecialPower="SpecialPowerMagneticSatelliteLvl3">
- <Data>
- <TargetedPower
- StateData="ButtonStatePlayerPowerMagneticSatelliteLvl3"
- RadiusCursor="Target_Soviet_MagneticSatellite3"/>
- </Data>
- </PlayerPowerButtonTemplate>
-
- <!--PlayerPowerButtonTemplate
- id="ButtonPlayerPowerTerrorDroneEggs"
- SpecialPower="SpecialPowerTerrorDroneEggs">
- <Data>
- <Power
- StateData="ButtonStatePlayerPowerTerrorDroneEggs"/>
- </Data>
- </PlayerPowerButtonTemplate-->
- <!--PlayerPowerButtonTemplate
- id="ButtonPlayerPowerCrushPuppies"
- SpecialPower="SpecialPowerCrushPuppies">
- <Data>
- <Power
- StateData="ButtonStatePlayerPowerCrushPuppies"/>
- </Data>
- </PlayerPowerButtonTemplate-->
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPowerTelekineticProjectorDevice"
- SpecialPower="SpecialPowerTelekineticProjectorDevice">
- <Data>
- <TargetedPower
- RadiusCursor="Target_Japan_PsyonicDecimator"
- StateData="ButtonStatePlayerPowerTelekineticProjectorDevice"/>
- </Data>
- </PlayerPowerButtonTemplate>
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPowerJapanAmbush"
- SpecialPower="SpecialPowerJapanAmbush">
- <Data>
- <TargetedPower
- RadiusCursor="Target_Japan_SleeperAmbush"
- StateData="ButtonStatePlayerPowerJapanAmbush"/>
- </Data>
- </PlayerPowerButtonTemplate>
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPowerJapanBalloonAttack_L1"
- SpecialPower="SpecialPowerJapanBalloonAttack_L1">
- <Data>
- <TargetedPower
- RadiusCursor="Target_Japan_BalloonBomb3"
- StateData="ButtonStatePlayerPowerJapanBalloonAttack_L1"/>
- </Data>
- </PlayerPowerButtonTemplate>
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPowerJapanBalloonAttack_L2"
- SpecialPower="SpecialPowerJapanBalloonAttack_L2">
- <Data>
- <TargetedPower
- RadiusCursor="Target_Japan_BalloonBomb3"
- StateData="ButtonStatePlayerPowerJapanBalloonAttack_L2"/>
- </Data>
- </PlayerPowerButtonTemplate>
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPowerJapanBalloonAttack_L3"
- SpecialPower="SpecialPowerJapanBalloonAttack_L3">
- <Data>
- <TargetedPower
- RadiusCursor="Target_Japan_BalloonBomb3"
- StateData="ButtonStatePlayerPowerJapanBalloonAttack_L3"/>
- </Data>
- </PlayerPowerButtonTemplate>
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPowerJapanEmperorsResolve_L1"
- SpecialPower="SpecialPowerJapanEmperorsResolve_L1">
- <Data>
- <TargetedPower
- RadiusCursor="Target_Japan_EmperorsRage3"
- StateData="ButtonStatePlayerPowerJapanEmperorsResolve_L1"/>
- </Data>
- </PlayerPowerButtonTemplate>
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPowerJapanEmperorsResolve_L2"
- SpecialPower="SpecialPowerJapanEmperorsResolve_L2">
- <Data>
- <TargetedPower
- RadiusCursor="Target_Japan_EmperorsRage3"
- StateData="ButtonStatePlayerPowerJapanEmperorsResolve_L2"/>
- </Data>
- </PlayerPowerButtonTemplate>
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPowerJapanEmperorsResolve_L3"
- SpecialPower="SpecialPowerJapanEmperorsResolve_L3">
- <Data>
- <TargetedPower
- RadiusCursor="Target_Japan_EmperorsRage3"
- StateData="ButtonStatePlayerPowerJapanEmperorsResolve_L3"/>
- </Data>
- </PlayerPowerButtonTemplate>
- <!--PlayerPowerButtonTemplate
- id="ButtonPlayerPowerJapanAdvancedMissilePacks"
- SpecialPower="SpecialPowerJapanAdvancedMissilePacks">
- <Data>
- <Power
- StateData="ButtonStatePlayerPowerJapanAdvancedMissilePacks"/>
- </Data>
- </PlayerPowerButtonTemplate>
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPowerJapanRoboticAssembly"
- SpecialPower="SpecialPowerJapanRoboticAssembly">
- <Data>
- <Power
- StateData="ButtonStatePlayerPowerJapanRoboticAssembly"/>
- </Data>
- </PlayerPowerButtonTemplate>
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPowerJapanNavalPower"
- SpecialPower="SpecialPowerJapanNavalPower">
- <Data>
- <Power
- StateData="ButtonStatePlayerPowerJapanNavalPower"/>
- </Data>
- </PlayerPowerButtonTemplate>
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPowerSovietMassProduction"
- SpecialPower="SpecialPowerSovietMassProduction">
- <Data>
- <Power
- StateData="ButtonStatePlayerPowerSovietMassProduction"/>
- </Data>
- </PlayerPowerButtonTemplate-->
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPowerIrradiateTarget"
- SpecialPower="SpecialPower_IrradiateTarget">
- <Data>
- <TargetedPower
- ValidTargetCursor="TargetAbility"
- InvalidTargetCursor="Invalid"
- StateData="ButtonStatePlayerPowerIrradiateTarget"/>
- </Data>
- </PlayerPowerButtonTemplate>
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPowerDesolatorBomb_Level1"
- SpecialPower="SpecialPower_DesolatorBomb_Level1">
- <Data>
- <TargetedPower
- RadiusCursor="Target_Soviet_DesolatorAirstrike3"
- StateData="ButtonStatePlayerPowerDesolatorBomb_Level1"/>
- </Data>
- </PlayerPowerButtonTemplate>
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPowerDesolatorBomb_Level2"
- SpecialPower="SpecialPower_DesolatorBomb_Level2">
- <Data>
- <TargetedPower
- RadiusCursor="Target_Soviet_DesolatorAirstrike3"
- StateData="ButtonStatePlayerPowerDesolatorBomb_Level2"/>
- </Data>
- </PlayerPowerButtonTemplate>
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPowerDesolatorBomb_Level3"
- SpecialPower="SpecialPower_DesolatorBomb_Level3">
- <Data>
- <TargetedPower
- RadiusCursor="Target_Soviet_DesolatorAirstrike3"
- StateData="ButtonStatePlayerPowerDesolatorBomb_Level3"/>
- </Data>
- </PlayerPowerButtonTemplate>
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPowerProductionKickbacks"
- SpecialPower="SpecialPower_ProductionKickbacks">
- <Data>
- <TargetedPower
- RadiusCursor="Target_Soviet_CashBounty"
- StateData="ButtonStatePlayerPowerProductionKickbacks"/>
- </Data>
- </PlayerPowerButtonTemplate>
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPowerPointDefenseDrones"
- SpecialPower="SpecialPower_PointDefenseDrones">
- <Data>
- <TargetedPower
- RadiusCursor="Target_Japan_DefenceDrone"
- StateData="ButtonStatePlayerPowerPointDefenseDrones"/>
- </Data>
- </PlayerPowerButtonTemplate>
- <!--PlayerPowerButtonTemplate
- id="ButtonPlayerPowerJapanEnhancedKamikaze"
- SpecialPower="SpecialPowerJapanEnhancedKamikaze">
- <Data>
- <Power
- StateData="ButtonStatePlayerPowerJapanEnhancedKamikaze"/>
- </Data>
- </PlayerPowerButtonTemplate-->
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPowerFinalSquadron_L1"
- SpecialPower="SpecialPowerFinalSquadron_L1">
- <Data>
- <TargetedPower
- RadiusCursor="Target_Japan_FinalSquadron3"
- StateData="ButtonStatePlayerPowerFinalSquadron_L1"/>
- </Data>
- </PlayerPowerButtonTemplate>
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPowerFinalSquadron_L2"
- SpecialPower="SpecialPowerFinalSquadron_L2">
- <Data>
- <TargetedPower
- RadiusCursor="Target_Japan_FinalSquadron3"
- StateData="ButtonStatePlayerPowerFinalSquadron_L2"/>
- </Data>
- </PlayerPowerButtonTemplate>
- <PlayerPowerButtonTemplate
- id="ButtonPlayerPowerFinalSquadron_L3"
- SpecialPower="SpecialPowerFinalSquadron_L3">
- <Data>
- <TargetedPower
- RadiusCursor="Target_Japan_FinalSquadron3"
- StateData="ButtonStatePlayerPowerFinalSquadron_L3"/>
- </Data>
- </PlayerPowerButtonTemplate>
- </AssetDeclaration>
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