PlayerPowerButtonTemplates.xml 15 KB

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  1. <?xml version="1.0" encoding="us-ascii"?>
  2. <AssetDeclaration xmlns="uri:ea.com:eala:asset">
  3. <Tags />
  4. <Includes />
  5. <PlayerPowerButtonTemplate
  6. id="ButtonPlayerPowerSatelliteSweep"
  7. SpecialPower="SpecialPowerSatelliteSweep">
  8. <Data>
  9. <MultipleTargetsTargetedPower
  10. StateData="ButtonStatePlayerPowerSatelliteSweep"
  11. RadiusCursor="Target_Allied_SurveillanceSweep_1"
  12. TargetMarkerTemplate="PlayerPowerTargetMarker"
  13. TargetMarkerFXList="FX_ALL_SurveillanceSweepCursor1"
  14. TargetCount="2">
  15. <AdditionalRadiusCursor>Target_Allied_SurveillanceSweep_1</AdditionalRadiusCursor>
  16. <AdditionalRadiusCursor>Target_Allied_SurveillanceSweep_2</AdditionalRadiusCursor>
  17. </MultipleTargetsTargetedPower>
  18. </Data>
  19. </PlayerPowerButtonTemplate>
  20. <PlayerPowerButtonTemplate
  21. id="ButtonPlayerPowerChronosphere"
  22. SpecialPower="SpecialPowerChronosphereObjectSpawn">
  23. <Data>
  24. <MultiplePowersTargetedPower
  25. RadiusCursor="Target_Allied_Chronosphere_1"
  26. StateData="ButtonStatePlayerPowerChronosphere">
  27. <AdditionalSpecialPowerTemplate>SpecialPowerChronosphereObjectSelect</AdditionalSpecialPowerTemplate>
  28. <AdditionalSpecialPowerTemplate>SpecialPowerChronosphereObjectSpawn</AdditionalSpecialPowerTemplate>
  29. <AdditionalRadiusCursor>Target_Allied_Chronosphere_1</AdditionalRadiusCursor>
  30. <AdditionalRadiusCursor>Target_Allied_Chronosphere_2</AdditionalRadiusCursor>
  31. </MultiplePowersTargetedPower>
  32. </Data>
  33. </PlayerPowerButtonTemplate>
  34. <PlayerPowerButtonTemplate
  35. id="ButtonPlayerPowerChronoSwap"
  36. SpecialPower="SpecialPowerChronoSwapTeleport">
  37. <Data>
  38. <MultiplePowersTargetedPower
  39. StateData="ButtonStatePlayerPowerChronoSwap">
  40. <AdditionalSpecialPowerTemplate>SpecialPowerChronoSwapSelect</AdditionalSpecialPowerTemplate>
  41. <AdditionalSpecialPowerTemplate>SpecialPowerChronoSwapTeleport</AdditionalSpecialPowerTemplate>
  42. <AdditionalValidTargetCursor>ChronoSwapSelect</AdditionalValidTargetCursor>
  43. <AdditionalValidTargetCursor>ChronoSwapTeleport</AdditionalValidTargetCursor>
  44. </MultiplePowersTargetedPower>
  45. </Data>
  46. </PlayerPowerButtonTemplate>
  47. <PlayerPowerButtonTemplate
  48. id="ButtonPlayerPowerChronoRiftLvl1"
  49. SpecialPower="SpecialPowerChronoRiftTeleportLvl1">
  50. <Data>
  51. <TargetedPower
  52. RadiusCursor="Target_Allied_ChronoRift3"
  53. StateData="ButtonStatePlayerPowerChronoRiftLvl1">
  54. </TargetedPower>
  55. </Data>
  56. </PlayerPowerButtonTemplate>
  57. <PlayerPowerButtonTemplate
  58. id="ButtonPlayerPowerChronoRiftLvl2"
  59. SpecialPower="SpecialPowerChronoRiftTeleportLvl2">
  60. <Data>
  61. <TargetedPower
  62. RadiusCursor="Target_Allied_ChronoRift3"
  63. StateData="ButtonStatePlayerPowerChronoRiftLvl2">
  64. </TargetedPower>
  65. </Data>
  66. </PlayerPowerButtonTemplate>
  67. <PlayerPowerButtonTemplate
  68. id="ButtonPlayerPowerChronoRiftLvl3"
  69. SpecialPower="SpecialPowerChronoRiftTeleportLvl3">
  70. <Data>
  71. <TargetedPower
  72. RadiusCursor="Target_Allied_ChronoRift3"
  73. StateData="ButtonStatePlayerPowerChronoRiftLvl3">
  74. </TargetedPower>
  75. </Data>
  76. </PlayerPowerButtonTemplate>
  77. <PlayerPowerButtonTemplate
  78. id="ButtonPlayerPowerPrecisionStrike"
  79. SpecialPower="SpecialPowerPrecisionStrike">
  80. <Data>
  81. <TargetedPower
  82. RadiusCursor="Target_Allied_SurgicalStrike"
  83. StateData="ButtonStatePlayerPowerPrecisionStrike"/>
  84. </Data>
  85. </PlayerPowerButtonTemplate>
  86. <!--PlayerPowerButtonTemplate
  87. id="ButtonPlayerPowerAlliedFreeTrade"
  88. SpecialPower="SpecialPowerAlliedFreeTrade">
  89. <Data>
  90. <Power
  91. StateData="ButtonStatePlayerPowerAlliedFreeTrade"/>
  92. </Data>
  93. </PlayerPowerButtonTemplate-->
  94. <PlayerPowerButtonTemplate
  95. id="ButtonPlayerPoweOrbitalRefuse_Rank1"
  96. SpecialPower="SpecialPowerOrbitalRefuse_Rank1">
  97. <Data>
  98. <TargetedPower
  99. RadiusCursor="Target_Soviet_OrbitalDump3"
  100. StateData="ButtonStatePlayerPowerOrbitalRefuse_Rank1"/>
  101. </Data>
  102. </PlayerPowerButtonTemplate>
  103. <PlayerPowerButtonTemplate
  104. id="ButtonPlayerPoweOrbitalRefuse_Rank2"
  105. SpecialPower="SpecialPowerOrbitalRefuse_Rank2">
  106. <Data>
  107. <TargetedPower
  108. RadiusCursor="Target_Soviet_OrbitalDump3"
  109. StateData="ButtonStatePlayerPowerOrbitalRefuse_Rank2"/>
  110. </Data>
  111. </PlayerPowerButtonTemplate>
  112. <PlayerPowerButtonTemplate
  113. id="ButtonPlayerPoweOrbitalRefuse_Rank3"
  114. SpecialPower="SpecialPowerOrbitalRefuse_Rank3">
  115. <Data>
  116. <TargetedPower
  117. RadiusCursor="Target_Soviet_OrbitalDump3"
  118. StateData="ButtonStatePlayerPowerOrbitalRefuse_Rank3"/>
  119. </Data>
  120. </PlayerPowerButtonTemplate>
  121. <!--PlayerPowerButtonTemplate
  122. id="ButtonPlayerPowerHighTechnology"
  123. SpecialPower="SpecialPowerHighTechnology">
  124. <Data>
  125. <Power
  126. StateData="ButtonStatePlayerPowerHighTechnology"/>
  127. </Data>
  128. </PlayerPowerButtonTemplate-->
  129. <!--PlayerPowerButtonTemplate
  130. id="ButtonPlayerPowerAirPower"
  131. SpecialPower="SpecialPowerAirPower">
  132. <Data>
  133. <Power
  134. StateData="ButtonStatePlayerPowerAirPower"/>
  135. </Data>
  136. </PlayerPowerButtonTemplate-->
  137. <PlayerPowerButtonTemplate
  138. id="ButtonPlayerPowerTimeBombLvl1"
  139. SpecialPower="SpecialPowerTimeBombLvl1">
  140. <Data>
  141. <TargetedPower
  142. RadiusCursor="Target_Allied_Timebomb3"
  143. StateData="ButtonStatePlayerPowerTimeBombLvl1"/>
  144. </Data>
  145. </PlayerPowerButtonTemplate>
  146. <PlayerPowerButtonTemplate
  147. id="ButtonPlayerPowerTimeBombLvl2"
  148. SpecialPower="SpecialPowerTimeBombLvl2">
  149. <Data>
  150. <TargetedPower
  151. RadiusCursor="Target_Allied_Timebomb3"
  152. StateData="ButtonStatePlayerPowerTimeBombLvl2"/>
  153. </Data>
  154. </PlayerPowerButtonTemplate>
  155. <PlayerPowerButtonTemplate
  156. id="ButtonPlayerPowerTimeBombLvl3"
  157. SpecialPower="SpecialPowerTimeBombLvl3">
  158. <Data>
  159. <TargetedPower
  160. RadiusCursor="Target_Allied_Timebomb3"
  161. StateData="ButtonStatePlayerPowerTimeBombLvl3"/>
  162. </Data>
  163. </PlayerPowerButtonTemplate>
  164. <PlayerPowerButtonTemplate
  165. id="ButtonPlayerPowerCryoSatelliteLvl1"
  166. SpecialPower="SpecialPowerCryoSatelliteLvl1">
  167. <Data>
  168. <TargetedPower
  169. RadiusCursor="Target_Allied_CryoShot3"
  170. StateData="ButtonStatePlayerPowerCryoSatelliteLvl1"/>
  171. </Data>
  172. </PlayerPowerButtonTemplate>
  173. <PlayerPowerButtonTemplate
  174. id="ButtonPlayerPowerCryoSatelliteLvl2"
  175. SpecialPower="SpecialPowerCryoSatelliteLvl2">
  176. <Data>
  177. <TargetedPower
  178. RadiusCursor="Target_Allied_CryoShot3"
  179. StateData="ButtonStatePlayerPowerCryoSatelliteLvl2"/>
  180. </Data>
  181. </PlayerPowerButtonTemplate>
  182. <PlayerPowerButtonTemplate
  183. id="ButtonPlayerPowerCryoSatelliteLvl3"
  184. SpecialPower="SpecialPowerCryoSatelliteLvl3">
  185. <Data>
  186. <TargetedPower
  187. RadiusCursor="Target_Allied_CryoShot3"
  188. StateData="ButtonStatePlayerPowerCryoSatelliteLvl3"/>
  189. </Data>
  190. </PlayerPowerButtonTemplate>
  191. <PlayerPowerButtonTemplate
  192. id="ButtonPlayerPowerParticleCannon"
  193. SpecialPower="SpecialPowerParticleCannon">
  194. <Data>
  195. <TargetedPower
  196. RadiusCursor="Target_Allied_ProtonCollider"
  197. StateData="ButtonStatePlayerPowerParticleCannon"/>
  198. </Data>
  199. </PlayerPowerButtonTemplate>
  200. <PlayerPowerButtonTemplate
  201. id="ButtonPlayerPowerIronCurtain"
  202. SpecialPower="SpecialPowerIronCurtain">
  203. <Data>
  204. <TargetedPower
  205. RadiusCursor="Target_Soviet_IronCurtain"
  206. StateData="ButtonStatePlayerPowerIronCurtain"/>
  207. </Data>
  208. </PlayerPowerButtonTemplate>
  209. <PlayerPowerButtonTemplate
  210. id="ButtonPlayerPowerNanoSwarmHive"
  211. SpecialPower="SpecialPowerNanoSwarmHive">
  212. <Data>
  213. <TargetedPower
  214. RadiusCursor="Target_Japan_NanoswarmHive"
  215. StateData="ButtonStatePlayerPowerNanoSwarmHive"/>
  216. </Data>
  217. </PlayerPowerButtonTemplate>
  218. <PlayerPowerButtonTemplate
  219. id="ButtonPlayerPowerVacuumBomb"
  220. SpecialPower="SpecialPowerVacuumBomb">
  221. <Data>
  222. <TargetedPower
  223. RadiusCursor="Target_Soviet_VacuumImploder"
  224. StateData="ButtonStatePlayerPowerVacuumBomb"/>
  225. </Data>
  226. </PlayerPowerButtonTemplate>
  227. <PlayerPowerButtonTemplate
  228. id="ButtonPlayerPowerMagneticSingularity"
  229. SpecialPower="SpecialPowerMagneticSingularity">
  230. <Data>
  231. <TargetedPower
  232. RadiusCursor="Target_Soviet_MagneticSingularity"
  233. StateData="ButtonStatePlayerPowerMagneticSingularity"/>
  234. </Data>
  235. </PlayerPowerButtonTemplate>
  236. <PlayerPowerButtonTemplate
  237. id="ButtonPlayerPowerMagneticSatelliteLvl1"
  238. SpecialPower="SpecialPowerMagneticSatelliteLvl1">
  239. <Data>
  240. <TargetedPower
  241. StateData="ButtonStatePlayerPowerMagneticSatelliteLvl1"
  242. RadiusCursor="Target_Soviet_MagneticSatellite3"/>
  243. </Data>
  244. </PlayerPowerButtonTemplate>
  245. <PlayerPowerButtonTemplate
  246. id="ButtonPlayerPowerMagneticSatelliteLvl2"
  247. SpecialPower="SpecialPowerMagneticSatelliteLvl2">
  248. <Data>
  249. <TargetedPower
  250. StateData="ButtonStatePlayerPowerMagneticSatelliteLvl2"
  251. RadiusCursor="Target_Soviet_MagneticSatellite3"/>
  252. </Data>
  253. </PlayerPowerButtonTemplate>
  254. <PlayerPowerButtonTemplate
  255. id="ButtonPlayerPowerMagneticSatelliteLvl3"
  256. SpecialPower="SpecialPowerMagneticSatelliteLvl3">
  257. <Data>
  258. <TargetedPower
  259. StateData="ButtonStatePlayerPowerMagneticSatelliteLvl3"
  260. RadiusCursor="Target_Soviet_MagneticSatellite3"/>
  261. </Data>
  262. </PlayerPowerButtonTemplate>
  263. <!--PlayerPowerButtonTemplate
  264. id="ButtonPlayerPowerTerrorDroneEggs"
  265. SpecialPower="SpecialPowerTerrorDroneEggs">
  266. <Data>
  267. <Power
  268. StateData="ButtonStatePlayerPowerTerrorDroneEggs"/>
  269. </Data>
  270. </PlayerPowerButtonTemplate-->
  271. <!--PlayerPowerButtonTemplate
  272. id="ButtonPlayerPowerCrushPuppies"
  273. SpecialPower="SpecialPowerCrushPuppies">
  274. <Data>
  275. <Power
  276. StateData="ButtonStatePlayerPowerCrushPuppies"/>
  277. </Data>
  278. </PlayerPowerButtonTemplate-->
  279. <PlayerPowerButtonTemplate
  280. id="ButtonPlayerPowerTelekineticProjectorDevice"
  281. SpecialPower="SpecialPowerTelekineticProjectorDevice">
  282. <Data>
  283. <TargetedPower
  284. RadiusCursor="Target_Japan_PsyonicDecimator"
  285. StateData="ButtonStatePlayerPowerTelekineticProjectorDevice"/>
  286. </Data>
  287. </PlayerPowerButtonTemplate>
  288. <PlayerPowerButtonTemplate
  289. id="ButtonPlayerPowerJapanAmbush"
  290. SpecialPower="SpecialPowerJapanAmbush">
  291. <Data>
  292. <TargetedPower
  293. RadiusCursor="Target_Japan_SleeperAmbush"
  294. StateData="ButtonStatePlayerPowerJapanAmbush"/>
  295. </Data>
  296. </PlayerPowerButtonTemplate>
  297. <PlayerPowerButtonTemplate
  298. id="ButtonPlayerPowerJapanBalloonAttack_L1"
  299. SpecialPower="SpecialPowerJapanBalloonAttack_L1">
  300. <Data>
  301. <TargetedPower
  302. RadiusCursor="Target_Japan_BalloonBomb3"
  303. StateData="ButtonStatePlayerPowerJapanBalloonAttack_L1"/>
  304. </Data>
  305. </PlayerPowerButtonTemplate>
  306. <PlayerPowerButtonTemplate
  307. id="ButtonPlayerPowerJapanBalloonAttack_L2"
  308. SpecialPower="SpecialPowerJapanBalloonAttack_L2">
  309. <Data>
  310. <TargetedPower
  311. RadiusCursor="Target_Japan_BalloonBomb3"
  312. StateData="ButtonStatePlayerPowerJapanBalloonAttack_L2"/>
  313. </Data>
  314. </PlayerPowerButtonTemplate>
  315. <PlayerPowerButtonTemplate
  316. id="ButtonPlayerPowerJapanBalloonAttack_L3"
  317. SpecialPower="SpecialPowerJapanBalloonAttack_L3">
  318. <Data>
  319. <TargetedPower
  320. RadiusCursor="Target_Japan_BalloonBomb3"
  321. StateData="ButtonStatePlayerPowerJapanBalloonAttack_L3"/>
  322. </Data>
  323. </PlayerPowerButtonTemplate>
  324. <PlayerPowerButtonTemplate
  325. id="ButtonPlayerPowerJapanEmperorsResolve_L1"
  326. SpecialPower="SpecialPowerJapanEmperorsResolve_L1">
  327. <Data>
  328. <TargetedPower
  329. RadiusCursor="Target_Japan_EmperorsRage3"
  330. StateData="ButtonStatePlayerPowerJapanEmperorsResolve_L1"/>
  331. </Data>
  332. </PlayerPowerButtonTemplate>
  333. <PlayerPowerButtonTemplate
  334. id="ButtonPlayerPowerJapanEmperorsResolve_L2"
  335. SpecialPower="SpecialPowerJapanEmperorsResolve_L2">
  336. <Data>
  337. <TargetedPower
  338. RadiusCursor="Target_Japan_EmperorsRage3"
  339. StateData="ButtonStatePlayerPowerJapanEmperorsResolve_L2"/>
  340. </Data>
  341. </PlayerPowerButtonTemplate>
  342. <PlayerPowerButtonTemplate
  343. id="ButtonPlayerPowerJapanEmperorsResolve_L3"
  344. SpecialPower="SpecialPowerJapanEmperorsResolve_L3">
  345. <Data>
  346. <TargetedPower
  347. RadiusCursor="Target_Japan_EmperorsRage3"
  348. StateData="ButtonStatePlayerPowerJapanEmperorsResolve_L3"/>
  349. </Data>
  350. </PlayerPowerButtonTemplate>
  351. <!--PlayerPowerButtonTemplate
  352. id="ButtonPlayerPowerJapanAdvancedMissilePacks"
  353. SpecialPower="SpecialPowerJapanAdvancedMissilePacks">
  354. <Data>
  355. <Power
  356. StateData="ButtonStatePlayerPowerJapanAdvancedMissilePacks"/>
  357. </Data>
  358. </PlayerPowerButtonTemplate>
  359. <PlayerPowerButtonTemplate
  360. id="ButtonPlayerPowerJapanRoboticAssembly"
  361. SpecialPower="SpecialPowerJapanRoboticAssembly">
  362. <Data>
  363. <Power
  364. StateData="ButtonStatePlayerPowerJapanRoboticAssembly"/>
  365. </Data>
  366. </PlayerPowerButtonTemplate>
  367. <PlayerPowerButtonTemplate
  368. id="ButtonPlayerPowerJapanNavalPower"
  369. SpecialPower="SpecialPowerJapanNavalPower">
  370. <Data>
  371. <Power
  372. StateData="ButtonStatePlayerPowerJapanNavalPower"/>
  373. </Data>
  374. </PlayerPowerButtonTemplate>
  375. <PlayerPowerButtonTemplate
  376. id="ButtonPlayerPowerSovietMassProduction"
  377. SpecialPower="SpecialPowerSovietMassProduction">
  378. <Data>
  379. <Power
  380. StateData="ButtonStatePlayerPowerSovietMassProduction"/>
  381. </Data>
  382. </PlayerPowerButtonTemplate-->
  383. <PlayerPowerButtonTemplate
  384. id="ButtonPlayerPowerIrradiateTarget"
  385. SpecialPower="SpecialPower_IrradiateTarget">
  386. <Data>
  387. <TargetedPower
  388. ValidTargetCursor="TargetAbility"
  389. InvalidTargetCursor="Invalid"
  390. StateData="ButtonStatePlayerPowerIrradiateTarget"/>
  391. </Data>
  392. </PlayerPowerButtonTemplate>
  393. <PlayerPowerButtonTemplate
  394. id="ButtonPlayerPowerDesolatorBomb_Level1"
  395. SpecialPower="SpecialPower_DesolatorBomb_Level1">
  396. <Data>
  397. <TargetedPower
  398. RadiusCursor="Target_Soviet_DesolatorAirstrike3"
  399. StateData="ButtonStatePlayerPowerDesolatorBomb_Level1"/>
  400. </Data>
  401. </PlayerPowerButtonTemplate>
  402. <PlayerPowerButtonTemplate
  403. id="ButtonPlayerPowerDesolatorBomb_Level2"
  404. SpecialPower="SpecialPower_DesolatorBomb_Level2">
  405. <Data>
  406. <TargetedPower
  407. RadiusCursor="Target_Soviet_DesolatorAirstrike3"
  408. StateData="ButtonStatePlayerPowerDesolatorBomb_Level2"/>
  409. </Data>
  410. </PlayerPowerButtonTemplate>
  411. <PlayerPowerButtonTemplate
  412. id="ButtonPlayerPowerDesolatorBomb_Level3"
  413. SpecialPower="SpecialPower_DesolatorBomb_Level3">
  414. <Data>
  415. <TargetedPower
  416. RadiusCursor="Target_Soviet_DesolatorAirstrike3"
  417. StateData="ButtonStatePlayerPowerDesolatorBomb_Level3"/>
  418. </Data>
  419. </PlayerPowerButtonTemplate>
  420. <PlayerPowerButtonTemplate
  421. id="ButtonPlayerPowerProductionKickbacks"
  422. SpecialPower="SpecialPower_ProductionKickbacks">
  423. <Data>
  424. <TargetedPower
  425. RadiusCursor="Target_Soviet_CashBounty"
  426. StateData="ButtonStatePlayerPowerProductionKickbacks"/>
  427. </Data>
  428. </PlayerPowerButtonTemplate>
  429. <PlayerPowerButtonTemplate
  430. id="ButtonPlayerPowerPointDefenseDrones"
  431. SpecialPower="SpecialPower_PointDefenseDrones">
  432. <Data>
  433. <TargetedPower
  434. RadiusCursor="Target_Japan_DefenceDrone"
  435. StateData="ButtonStatePlayerPowerPointDefenseDrones"/>
  436. </Data>
  437. </PlayerPowerButtonTemplate>
  438. <!--PlayerPowerButtonTemplate
  439. id="ButtonPlayerPowerJapanEnhancedKamikaze"
  440. SpecialPower="SpecialPowerJapanEnhancedKamikaze">
  441. <Data>
  442. <Power
  443. StateData="ButtonStatePlayerPowerJapanEnhancedKamikaze"/>
  444. </Data>
  445. </PlayerPowerButtonTemplate-->
  446. <PlayerPowerButtonTemplate
  447. id="ButtonPlayerPowerFinalSquadron_L1"
  448. SpecialPower="SpecialPowerFinalSquadron_L1">
  449. <Data>
  450. <TargetedPower
  451. RadiusCursor="Target_Japan_FinalSquadron3"
  452. StateData="ButtonStatePlayerPowerFinalSquadron_L1"/>
  453. </Data>
  454. </PlayerPowerButtonTemplate>
  455. <PlayerPowerButtonTemplate
  456. id="ButtonPlayerPowerFinalSquadron_L2"
  457. SpecialPower="SpecialPowerFinalSquadron_L2">
  458. <Data>
  459. <TargetedPower
  460. RadiusCursor="Target_Japan_FinalSquadron3"
  461. StateData="ButtonStatePlayerPowerFinalSquadron_L2"/>
  462. </Data>
  463. </PlayerPowerButtonTemplate>
  464. <PlayerPowerButtonTemplate
  465. id="ButtonPlayerPowerFinalSquadron_L3"
  466. SpecialPower="SpecialPowerFinalSquadron_L3">
  467. <Data>
  468. <TargetedPower
  469. RadiusCursor="Target_Japan_FinalSquadron3"
  470. StateData="ButtonStatePlayerPowerFinalSquadron_L3"/>
  471. </Data>
  472. </PlayerPowerButtonTemplate>
  473. </AssetDeclaration>