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- <?xml version="1.0" encoding="utf-8"?>
- <AssetDeclaration xmlns="uri:ea.com:eala:asset" xmlns:xi="http://www.w3.org/2001/XInclude">
- <Tags />
- <Includes>
- <!-- The Quick Chat Settings can be quite large so it was defined in a helper file -->
- <Include type="all" source="QuickChatSettings.xml" />
- </Includes>
- <UIMouseDragSelectionFeedback
- id="UIMouseDragSelectionFeedback"
- BoxEdgeWidth="2"
- LassoWidth="2">
- <BoxColor R="255" G="182" B="14" A="187"/>
- <LassoColor R="255" G="182" B="14" A="187"/>
- </UIMouseDragSelectionFeedback>
- <UIMouseHUDElementHotKeyGate
- id="UIMouseHUDElementHotKeyGate">
- <ElementHotKeyMapping ElementId="SellButton" HotKeySlot="SellMode"/>
- <ElementHotKeyMapping ElementId="RepairButton" HotKeySlot="ToggleRepairMode"/>
- <ElementHotKeyMapping ElementId="SelectionRefinementTab" HotKeySlot="SideBarSelectionRefinementPage"/>
- <ElementHotKeyMapping ElementId="MainStructuresTab" HotKeySlot="SideBarMainStructurePage"/>
- <ElementHotKeyMapping ElementId="OtherStructuresTab" HotKeySlot="SideBarOtherStructurePage"/>
- <ElementHotKeyMapping ElementId="InfantryTab" HotKeySlot="SideBarInfantryPage"/>
- <ElementHotKeyMapping ElementId="VehicleTab" HotKeySlot="SideBarVehiclePage"/>
- <ElementHotKeyMapping ElementId="AircraftTab" HotKeySlot="SideBarAircraftPage"/>
- <ElementHotKeyMapping ElementId="WatercraftTab" HotKeySlot="SideBarWatercraftPage"/>
- <ElementHotKeyMapping ElementId="AttackMoveButton" HotKeySlot="AttackMove"/>
- <ElementHotKeyMapping ElementId="ForceAttackButton" HotKeySlot="ForceAttack"/>
- <ElementHotKeyMapping ElementId="ForceMoveButton" HotKeySlot="ForceMove"/>
- <ElementHotKeyMapping ElementId="ReverseMoveButton" HotKeySlot="ReverseMove"/>
- <ElementHotKeyMapping ElementId="StopButton" HotKeySlot="Stop"/>
- <ElementHotKeyMapping ElementId="PlanningModeButton" HotKeySlot="PlanningMode"/>
- <ElementHotKeyMapping ElementId="WaypointModeButton" HotKeySlot="WaypointMode"/>
- <ElementHotKeyMapping ElementId="AggressiveStanceButton" HotKeySlot="StanceAggressive"/>
- <ElementHotKeyMapping ElementId="GuardStanceButton" HotKeySlot="StanceGuard"/>
- <ElementHotKeyMapping ElementId="HoldFireStanceButton" HotKeySlot="StanceHoldFire"/>
- <ElementHotKeyMapping ElementId="HoldGroundStanceButton" HotKeySlot="StanceHoldPosition"/>
- <ElementHotKeyMapping ElementId="OpenPlayerTechStoreButton" HotKeySlot="OpenPlayerTechStore"/>
- <ElementHotKeyMapping ElementId="OpenAdvancedCommandsButton" HotKeySlot="OpenAdvancedCommands"/>
- </UIMouseHUDElementHotKeyGate>
- <UIMouseTacticalAttackMoveButton
- id="UIMouseTacticalAttackMoveButton">
- <MouseOverHelp
- Title="NAME:AttackMove"
- Description="DESC:AttackMove"/>
- </UIMouseTacticalAttackMoveButton>
- <UIMouseTacticalBuildQueueTab
- id="UIMouseTacticalBuildQueueTab">
- <QueueTypeSettings
- QueueType="MAIN_STRUCTURE">
- <MouseOverHelp
- Title="NAME:ProductionStructureSubTab"
- Description="DESC:ProductionStructureSubTab"/>
- </QueueTypeSettings>
- <QueueTypeSettings
- QueueType="OTHER_STRUCTURE">
- <MouseOverHelp
- Title="NAME:SupportStructureSubTab"
- Description="DESC:SupportStructureSubTab"/>
- </QueueTypeSettings>
- <QueueTypeSettings
- QueueType="INFANTRY">
- <MouseOverHelp
- Title="NAME:InfantrySubTab"
- Description="DESC:InfantrySubTab"/>
- </QueueTypeSettings>
- <QueueTypeSettings
- QueueType="VEHICLE">
- <MouseOverHelp
- Title="NAME:VehicleSubTab"
- Description="DESC:VehicleSubTab"/>
- </QueueTypeSettings>
- <QueueTypeSettings
- QueueType="AIRCRAFT">
- <MouseOverHelp
- Title="NAME:AircraftSubTab"
- Description="DESC:AircraftSubTab"/>
- </QueueTypeSettings>
- <QueueTypeSettings
- QueueType="WATERCRAFT">
- <MouseOverHelp
- Title="NAME:NavySubTab"
- Description="DESC:NavySubTab"/>
- </QueueTypeSettings>
- </UIMouseTacticalBuildQueueTab>
- <UIMouseTacticalBuildQueueTypeTab
- id="UIMouseTacticalBuildQueueTypeTab">
- <QueueTypeSettings
- QueueType="MAIN_STRUCTURE">
- <MouseOverHelp
- Title="NAME:ProductionStructureTab"
- Description="DESC:ProductionStructureTab"/>
- </QueueTypeSettings>
- <QueueTypeSettings
- QueueType="OTHER_STRUCTURE">
- <MouseOverHelp
- Title="NAME:SupportStructureTab"
- Description="DESC:SupportStructureTab"/>
- </QueueTypeSettings>
- <QueueTypeSettings
- QueueType="INFANTRY">
- <MouseOverHelp
- Title="NAME:InfantryTab"
- Description="DESC:InfantryTab"/>
- </QueueTypeSettings>
- <QueueTypeSettings
- QueueType="VEHICLE">
- <MouseOverHelp
- Title="NAME:VehicleTab"
- Description="DESC:VehicleTab"/>
- </QueueTypeSettings>
- <QueueTypeSettings
- QueueType="AIRCRAFT">
- <MouseOverHelp
- Title="NAME:AircraftTab"
- Description="DESC:AircraftTab"/>
- </QueueTypeSettings>
- <QueueTypeSettings
- QueueType="WATERCRAFT">
- <MouseOverHelp
- Title="NAME:NavyTab"
- Description="DESC:NavyTab"/>
- </QueueTypeSettings>
- </UIMouseTacticalBuildQueueTypeTab>
- <UIMouseTacticalCommandAttack
- id="UIMouseTacticalCommandAttack"
- AttackObjectCursor="AttackObject"
- ForceAttackObjectCursor="ForceAttackObject"
- ForceAttackGroundCursor="ForceAttackGround"
- ExplosiveChargeCursor="ExplosiveCharge"
- ClearGarrisonCursor="ClearGarrison"
- DisguiseCursor="Disguise"
- CallAirstrikeCursor="CallAirstrike"/>
- <UIMouseTacticalCommandAttackMove
- id="UIMouseTacticalCommandAttackMove"
- NormalCursor="AttackMoveTo"
- ForcedCursor="ForceAttackMoveTo"/>
- <UIMouseTacticalCommandCommunicateWithAllies
- id="UIMouseTacticalCommandCommunicateWithAllies"
- PlaceAttachedBeaconCursor="PlaceMpBeaconAttached"
- PlaceUnattachedBeaconCursor="PlaceMpBeacon"
- PingRadarCursor="PingRadar">
- <BeaconAttachableObjectFilter Rule="ANY" Include="STRUCTURE INFANTRY VEHICLE"/>
- </UIMouseTacticalCommandCommunicateWithAllies>
-
- <UIMouseTacticalCommandDock
- id="UIMouseTacticalCommandDock"
- Cursor="Dock"/>
- <UIMouseTacticalCommandEnter
- id="UIMouseTacticalCommandEnter"
- DefaultCursor="Enter"
- ContestCursor="ClearGarrison">
- <InfiltratorEffectTypeSettings Effect="VISION" Cursor="Infiltrate_VisionStructure"/>
- <InfiltratorEffectTypeSettings Effect="ENERGY" Cursor="Infiltrate_Energy"/>
- <InfiltratorEffectTypeSettings Effect="STEAL_MONEY" Cursor="Infiltrate_StealMoney"/>
- <InfiltratorEffectTypeSettings Effect="VISION_UNITS" Cursor="Infiltrate_VisionUnits"/>
- <InfiltratorEffectTypeSettings Effect="RESET" Cursor="Infiltrate_ResetTimer"/>
- </UIMouseTacticalCommandEnter>
- <UIMouseTacticalCommandForceAttack
- id="UIMouseTacticalCommandForceAttack"
- ObjectCursor="ForceAttackObject"
- GroundCursor="ForceAttackGround"/>
- <UIMouseTacticalCommandForceMove
- id="UIMouseTacticalCommandForceMove"
- Cursor="ForceMoveTo"/>
- <UIMouseTacticalCommandGetCrate
- id="UIMouseTacticalCommandGetCrate"
- Cursor="GetCrate"/>
- <!--UIMouseTacticalCommandHarvest
- id="UIMouseTacticalCommandHarvest"
- Cursor="Harvest"/-->
- <UIMouseTacticalCommandMineOre
- id="UIMouseTacticalCommandMineOre"
- Cursor="MineOre"/>
- <!--UIMouseTacticalCommandMisc
- id="UIMouseTacticalCommandMisc"
- CombineCursor="Combine"
- ChargeDefensesCursor="ChargeDefenses"
- ConversionBeamCursor="ConversionBeam"/-->
- <UIMouseTacticalCommandMove
- id="UIMouseTacticalCommandMove"
- ForwardCursor="MoveTo"
- ReverseCursor="ReverseMoveTo"/>
- <UIMouseTacticalCommandPlaceAIBeacon
- id="UIMouseTacticalCommandPlaceAIBeacon">
- <BeaconTypeSettings
- Type="Assault"
- PlaceUnattachedCursor="PlaceAssaultBeacon"
- PlaceAttachedCursor="PlaceAssaultBeaconAttached"
- CanTargetObjects="true"
- CanTargetPosition="true">
- <AttachableObjectFilter Rule="ANY" Include="STRUCTURE INFANTRY VEHICLE" Exclude="ORE_NODE" Relationship="ENEMIES NEUTRAL"/>
- </BeaconTypeSettings>
- <BeaconTypeSettings
- Type="HoldPosition"
- PlaceUnattachedCursor="PlaceHoldBeacon"
- CanTargetObjects="false"
- CanTargetPosition="true"/>
- <BeaconTypeSettings
- Type="HoldObject"
- PlaceAttachedCursor="PlaceHoldBeaconAttached"
- CanTargetObjects="true"
- CanTargetPosition="false">
- <AttachableObjectFilter Rule="ANY" Include="STRUCTURE INFANTRY VEHICLE" Exclude="ORE_NODE" Relationship="ENEMIES"/>
- </BeaconTypeSettings>
- </UIMouseTacticalCommandPlaceAIBeacon>
- <UIMouseTacticalCommandPlaceRallyPoint
- id="UIMouseTacticalCommandPlaceRallyPoint"
- Cursor="SetRallyPoint"/>
- <!--UIMouseTacticalCommandPlaceWall
- id="UIMouseTacticalCommandPlaceWall"
- ValidPlacementCursor="PlaceWall"/-->
- <UIMouseTacticalCommandReverseMove
- id="UIMouseTacticalCommandReverseMove"
- Cursor="ReverseMoveTo"/>
- <UIMouseTacticalCommandSelect
- id="UIMouseTacticalCommandSelect"
- Cursor="Selecting"
- TakeUnitsFromAllyHotKeySlot="TakeUnitsFromAlly"
- GiveUnitsToAllyHotKeySlot="GiveUnitsToAlly"/>
- <UIMouseTacticalCommandSell
- id="UIMouseTacticalCommandSell">
- <DefaultCursors ValidTarget="SellAllies" InvalidTarget="CantSellAllies"/>
- <FactionCursors
- Faction="Soviet">
- <Cursors ValidTarget="SellSoviet" InvalidTarget="CantSellSoviet"/>
- </FactionCursors>
- <FactionCursors
- Faction="Japan">
- <Cursors ValidTarget="SellJapan" InvalidTarget="CantSellJapan"/>
- </FactionCursors>
- </UIMouseTacticalCommandSell>
- <UIMouseTacticalCommandSetRallyPoint
- id="UIMouseTacticalCommandSetRallyPoint"
- Cursor="SetRallyPoint"/>
- <UIMouseTacticalCommandToggleSelfRepair
- id="UIMouseTacticalCommandToggleSelfRepair"
- ValidTargetCursor="ToggleRepair"
- InvalidTargetCursor="CantToggleRepair"/>
- <UIMouseTacticalCoOpAIButtonsAssaultButton
- id="UIMouseTacticalCoOpAIButtonsAssaultButton">
- <MouseOverHelp
- Title="NAME:CoOpAIAssaultButton"
- Description="DESC:CoOpAIAssaultButton"/>
- </UIMouseTacticalCoOpAIButtonsAssaultButton>
- <UIMouseTacticalCoOpAIButtonsHelpButton
- id="UIMouseTacticalCoOpAIButtonsHelpButton">
- <MouseOverHelp
- Title="NAME:CoOpAIHelpButton"
- Description="DESC:CoOpAIHelpButton"/>
- </UIMouseTacticalCoOpAIButtonsHelpButton>
- <UIMouseTacticalCoOpAIButtonsHoldObjectButton
- id="UIMouseTacticalCoOpAIButtonsHoldObjectButton">
- <MouseOverHelp
- Title="NAME:CoOpAIHoldObjectButton"
- Description="DESC:CoOpAIHoldObjectButton"/>
- </UIMouseTacticalCoOpAIButtonsHoldObjectButton>
- <UIMouseTacticalCoOpAIButtonsHoldPositionButton
- id="UIMouseTacticalCoOpAIButtonsHoldPositionButton">
- <MouseOverHelp
- Title="NAME:CoOpAIHoldPositionButton"
- Description="DESC:CoOpAIHoldPositionButton"/>
- </UIMouseTacticalCoOpAIButtonsHoldPositionButton>
- <UIMouseTacticalCoOpAIButtonsNormalButton
- id="UIMouseTacticalCoOpAIButtonsNormalButton">
- <MouseOverHelp
- Title="NAME:CoOpAINormalButton"
- Description="DESC:CoOpAINormalButton"/>
- </UIMouseTacticalCoOpAIButtonsNormalButton>
- <UIMouseTacticalDeactivateMissionHotSpotsButton
- id="UIMouseTacticalDeactivateMissionHotSpotsButton">
- <MouseOverHelp
- Title="NAME:DeactivateMissionHotSpotsButton"
- Description="DESC:DeactivateMissionHotSpotsButton"/>
- </UIMouseTacticalDeactivateMissionHotSpotsButton>
- <UIMouseTacticalExitContainerButton
- id="UIMouseTacticalExitContainerButton"
- HelpTitleFormat="NAME:ExitContainer"
- HelpDescription="DESC:ExitContainer"/>
- <UIMouseTacticalFastForwardButton
- id="UIMouseTacticalFastForwardButton">
- <MouseOverHelp
- Title="NAME:FastForward"
- Description="DESC:FastForward"/>
- </UIMouseTacticalFastForwardButton>
- <UIMouseTacticalForceAttackButton
- id="UIMouseTacticalForceAttackButton">
- <MouseOverHelp
- Title="NAME:ForceAttack"
- Description="DESC:ForceAttack"/>
- </UIMouseTacticalForceAttackButton>
- <UIMouseTacticalForceAttackMoveButton
- id="UIMouseTacticalForceAttackMoveButton">
- <MouseOverHelp
- Title="NAME:AssaultMove"
- Description="DESC:AssaultMove"/>
- </UIMouseTacticalForceAttackMoveButton>
- <UIMouseTacticalForceMoveButton
- id="UIMouseTacticalForceMoveButton">
- <MouseOverHelp
- Title="NAME:ForceMove"
- Description="DESC:ForceMove"/>
- </UIMouseTacticalForceMoveButton>
- <UIMouseTacticalGroupSelection
- id="UIMouseTacticalGroupSelection">
- <Group
- CreateHotKeySlot="CreateGroup0"
- AddToHotKeySlot="AddToGroup0"
- SelectHotKeySlot="SelectGroup0"
- ViewHotKeySlot="ViewGroup0"/>
- <Group
- CreateHotKeySlot="CreateGroup1"
- AddToHotKeySlot="AddToGroup1"
- SelectHotKeySlot="SelectGroup1"
- ViewHotKeySlot="ViewGroup1"/>
- <Group
- CreateHotKeySlot="CreateGroup2"
- AddToHotKeySlot="AddToGroup2"
- SelectHotKeySlot="SelectGroup2"
- ViewHotKeySlot="ViewGroup2"/>
- <Group
- CreateHotKeySlot="CreateGroup3"
- AddToHotKeySlot="AddToGroup3"
- SelectHotKeySlot="SelectGroup3"
- ViewHotKeySlot="ViewGroup3"/>
- <Group
- CreateHotKeySlot="CreateGroup4"
- AddToHotKeySlot="AddToGroup4"
- SelectHotKeySlot="SelectGroup4"
- ViewHotKeySlot="ViewGroup4"/>
- <Group
- CreateHotKeySlot="CreateGroup5"
- AddToHotKeySlot="AddToGroup5"
- SelectHotKeySlot="SelectGroup5"
- ViewHotKeySlot="ViewGroup5"/>
- <Group
- CreateHotKeySlot="CreateGroup6"
- AddToHotKeySlot="AddToGroup6"
- SelectHotKeySlot="SelectGroup6"
- ViewHotKeySlot="ViewGroup6"/>
- <Group
- CreateHotKeySlot="CreateGroup7"
- AddToHotKeySlot="AddToGroup7"
- SelectHotKeySlot="SelectGroup7"
- ViewHotKeySlot="ViewGroup7"/>
- <Group
- CreateHotKeySlot="CreateGroup8"
- AddToHotKeySlot="AddToGroup8"
- SelectHotKeySlot="SelectGroup8"
- ViewHotKeySlot="ViewGroup8"/>
- <Group
- CreateHotKeySlot="CreateGroup9"
- AddToHotKeySlot="AddToGroup9"
- SelectHotKeySlot="SelectGroup9"
- ViewHotKeySlot="ViewGroup9"/>
- </UIMouseTacticalGroupSelection>
- <UIMouseTacticalLookAt
- id="UIMouseTacticalLookAt"
- ScrollCursor="Scroll"
- ScrollLeftHotKeySlot="CameraScrollLeft"
- ScrollRightHotKeySlot="CameraScrollRight"
- ScrollUpHotKeySlot="CameraScrollUp"
- ScrollDownHotKeySlot="CameraScrollDown"
- RotateLeftHotKeySlot="CameraRotateLeft"
- RotateRightHotKeySlot="CameraRotateRight"
- ZoomInHotKeySlot="CameraZoomIn"
- ZoomOutHotKeySlot="CameraZoomOut"
- KeyScrollFactor="25%"
- MouseDragScrollFactor="25%"
- MouseEdgeScrollFactor="25%">
- <ViewBookmark GoToHotKeySlot="GoToViewBookmark1" SaveHotKeySlot="SaveViewBookmark1"/>
- <ViewBookmark GoToHotKeySlot="GoToViewBookmark2" SaveHotKeySlot="SaveViewBookmark2"/>
- <ViewBookmark GoToHotKeySlot="GoToViewBookmark3" SaveHotKeySlot="SaveViewBookmark3"/>
- <ViewBookmark GoToHotKeySlot="GoToViewBookmark4" SaveHotKeySlot="SaveViewBookmark4"/>
- <ViewBookmark GoToHotKeySlot="GoToViewBookmark5" SaveHotKeySlot="SaveViewBookmark5"/>
- <ViewBookmark GoToHotKeySlot="GoToViewBookmark6" SaveHotKeySlot="SaveViewBookmark6"/>
- <ViewBookmark GoToHotKeySlot="GoToViewBookmark7" SaveHotKeySlot="SaveViewBookmark7"/>
- <ViewBookmark GoToHotKeySlot="GoToViewBookmark8" SaveHotKeySlot="SaveViewBookmark8"/>
- </UIMouseTacticalLookAt>
- <UIMouseTacticalMainCommandBarHotKeys
- id="UIMouseTacticalMainCommandBarHotKeys"
- SelectionRefinementPageSlot="SideBarSelectionRefinementPage">
- <BuildQueuePage QueueType="MAIN_STRUCTURE" Slot="SideBarMainStructurePage"/>
- <BuildQueuePage QueueType="OTHER_STRUCTURE" Slot="SideBarOtherStructurePage"/>
- <BuildQueuePage QueueType="INFANTRY" Slot="SideBarInfantryPage"/>
- <BuildQueuePage QueueType="VEHICLE" Slot="SideBarVehiclePage"/>
- <BuildQueuePage QueueType="AIRCRAFT" Slot="SideBarAircraftPage"/>
- <BuildQueuePage QueueType="WATERCRAFT" Slot="SideBarWatercraftPage"/>
- <ButtonSlot>SideBarButtonSlot1</ButtonSlot>
- <ButtonSlot>SideBarButtonSlot2</ButtonSlot>
- <ButtonSlot>SideBarButtonSlot3</ButtonSlot>
- <ButtonSlot>SideBarButtonSlot4</ButtonSlot>
- <ButtonSlot>SideBarButtonSlot5</ButtonSlot>
- <ButtonSlot>SideBarButtonSlot6</ButtonSlot>
- <ButtonSlot>SideBarButtonSlot7</ButtonSlot>
- <ButtonSlot>SideBarButtonSlot8</ButtonSlot>
- <ButtonSlot>SideBarButtonSlot9</ButtonSlot>
- <ButtonSlot>SideBarButtonSlot10</ButtonSlot>
- <ButtonSlot>SideBarButtonSlot11</ButtonSlot>
- <ButtonSlot>SideBarButtonSlot12</ButtonSlot>
- </UIMouseTacticalMainCommandBarHotKeys>
- <!-- For now "DeleteBeacon" is set to the "TelestratorErase" hot key slot
- because they both share the same key mapping. We should come up with a
- a better way to share key mappings-->
- <UIMouseTacticalMiscHotKeys
- id="UIMouseTacticalMiscHotKeys"
- AttackMove="AttackMove"
- CameraReset="CameraReset"
- ChatWithAllies="ChatWithAllies"
- ChatWithEveryone="ChatWithEveryone"
- CommunicateWithAlliesMode="CommunicateWithAlliesMode"
- CycleHarvesters="CycleHarvesters"
- DeleteBeacon="TelestratorErase"
- ForceAttack="ForceAttack"
- ForceMove="ForceMove"
- GoToNextBuildQueue="GoToNextBuildQueue"
- GoToPriorBuildQueue="GoToPriorBuildQueue"
- GoToNextSubGroup="GoToNextSubGroup"
- GoToPriorSubGroup="GoToPriorSubGroup"
- OpenAdvancedCommands="OpenAdvancedCommands"
- OpenLoadGameScreen="OpenLoadGameScreen"
- OpenPauseScreen="OpenPauseScreen"
- OpenPlayerTechStore="OpenPlayerTechStore"
- OpenSaveGameScreen="OpenSaveGameScreen"
- PlaceRallyPoint="PlaceRallyPoint"
- PlanningMode="PlanningMode"
- PreferSelection="PreferSelection"
- QuickChatMenu="QuickChatMenu"
- ReverseMove="ReverseMove"
- Scatter="Scatter"
- SelectAll="SelectAll"
- SelectMatchingUnits="SelectMatchingUnits"
- SellMode="SellMode"
- ShowAllHealthBars="ShowAllHealthBars"
- Stop="Stop"
- TelestratorErase="TelestratorErase"
- TelestratorNextColor="TelestratorNextColor"
- TelestratorNextLineWidth="TelestratorNextLineWidth"
- TelestratorPriorColor="TelestratorPriorColor"
- TelestratorToggle="TelestratorToggle"
- ToggleFastForwardMode="ToggleFastForwardMode"
- ToggleHUD="ToggleHUD"
- ToggleRepairMode="ToggleRepairMode"
- ViewHomeBase="ViewHomeBase"
- ViewLastEvaEvent="ViewLastEvaEvent"
- WaypointMode="WaypointMode">
- <StanceSettings Stance="AGGRESSIVE" Slot="StanceAggressive"/>
- <StanceSettings Stance="GUARD" Slot="StanceGuard"/>
- <StanceSettings Stance="HOLD_FIRE" Slot="StanceHoldFire"/>
- <StanceSettings Stance="HOLD_POSITION" Slot="StanceHoldPosition"/>
- </UIMouseTacticalMiscHotKeys>
- <UIMouseTacticalOpenAdvancedCommandsButton
- id="UIMouseTacticalOpenAdvancedCommandsButton">
- <MouseOverHelp
- Title="NAME:OpenAdvancedCommands"
- Description="DESC:OpenAdvancedCommands"/>
- </UIMouseTacticalOpenAdvancedCommandsButton>
- <UIMouseTacticalPauseButton
- id="UIMouseTacticalPauseButton">
- <MouseOverHelp
- Title="NAME:PauseButton"
- Description="DESC:PauseButton"/>
- </UIMouseTacticalPauseButton>
- <UIMouseTacticalPlanningModeButton
- id="UIMouseTacticalPlanningModeButton">
- <MouseOverHelp
- Title="NAME:PlanningMode"
- Description="DESC:PlanningMode"/>
- </UIMouseTacticalPlanningModeButton>
- <UIMouseTacticalPlayerPowerHotKeys
- id="UIMouseTacticalPlayerPowerHotKeys">
- <Slot>PlayerPowerButtonSlot1</Slot>
- <Slot>PlayerPowerButtonSlot2</Slot>
- <Slot>PlayerPowerButtonSlot3</Slot>
- <Slot>PlayerPowerButtonSlot4</Slot>
- <Slot>PlayerPowerButtonSlot5</Slot>
- <Slot>PlayerPowerButtonSlot6</Slot>
- <Slot>PlayerPowerButtonSlot7</Slot>
- <Slot>PlayerPowerButtonSlot8</Slot>
- <Slot>PlayerPowerButtonSlot9</Slot>
- <Slot>PlayerPowerButtonSlot10</Slot>
- <Slot>PlayerPowerButtonSlot11</Slot>
- <Slot>PlayerPowerButtonSlot12</Slot>
- <Slot>PlayerPowerButtonSlot13</Slot>
- <Slot>PlayerPowerButtonSlot14</Slot>
- <Slot>PlayerPowerButtonSlot15</Slot>
- </UIMouseTacticalPlayerPowerHotKeys>
- <UIMouseTacticalPlayerTechStoreButton
- id="UIMouseTacticalPlayerTechStoreButton"
- TechPointAwardedSound="U_PowerPointReceived">
- <MouseOverHelp
- Title="NAME:OpenPlayerTechStore"
- Description="DESC:OpenPlayerTechStore"/>
- <YurikoMouseOverHelp
- Title="NAME:OpenPlayerYurikoTechStore"
- Description="DESC:OpenPlayerYurikoTechStore"/>
- </UIMouseTacticalPlayerTechStoreButton>
- <UIMouseTacticalRadarTelestrator
- id="UIMouseTacticalRadarTelestrator"
- StrokeSustainDuration="10s"
- StrokeFadeDuration="2s"/>
- <UIMouseTacticalRedAlertButton
- id="UIMouseTacticalRedAlertButton">
- <MouseOverHelp
- Title="NAME:RedAlertButton"
- Description="DESC:RedAlertButton"/>
- </UIMouseTacticalRedAlertButton>
- <UIMouseTacticalReverseMoveButton
- id="UIMouseTacticalReverseMoveButton">
- <MouseOverHelp
- Title="NAME:ReverseMove"
- Description="DESC:ReverseMove"/>
- </UIMouseTacticalReverseMoveButton>
- <UIMouseTacticalSelectionDetailsButtonHotKeys
- id="UIMouseTacticalSelectionDetailsButtonHotKeys">
- <UnitAbilitySlot>UnitAbilityButtonSlot1</UnitAbilitySlot>
- <UnitAbilitySlot>UnitAbilityButtonSlot2</UnitAbilitySlot>
- <UnitAbilitySlot>UnitAbilityButtonSlot3</UnitAbilitySlot>
- <UnitAbilitySlot>UnitAbilityButtonSlot4</UnitAbilitySlot>
- <UnitAbilitySlot>UnitAbilityButtonSlot5</UnitAbilitySlot>
- <UnitAbilitySlot>UnitAbilityButtonSlot6</UnitAbilitySlot>
- </UIMouseTacticalSelectionDetailsButtonHotKeys>
- <UIMouseTacticalSelectionRefinementTab
- id="UIMouseTacticalSelectionRefinementTab">
- <MouseOverHelp
- Title="NAME:ContextualTab"
- Description="DESC:ContextualTab"/>
- </UIMouseTacticalSelectionRefinementTab>
- <UIMouseTacticalSellModeButton
- id="UIMouseTacticalSellModeButton">
- <MouseOverHelp
- Title="NAME:SellMode"
- Description="DESC:SellMode"/>
- </UIMouseTacticalSellModeButton>
- <UIMouseTacticalSetStanceButton
- id="UIMouseTacticalSetStanceButton">
- <StanceSettings
- Stance="AGGRESSIVE">
- <MouseOverHelp
- Title="NAME:AggresiveStance"
- Description="DESC:AggresiveStance"/>
- </StanceSettings>
- <StanceSettings
- Stance="GUARD">
- <MouseOverHelp
- Title="NAME:GuardStance"
- Description="DESC:GuardStance"/>
- </StanceSettings>
- <StanceSettings
- Stance="HOLD_POSITION">
- <MouseOverHelp
- Title="NAME:HoldGroundStance"
- Description="DESC:HoldGroundStance"/>
- </StanceSettings>
- <StanceSettings
- Stance="HOLD_FIRE">
- <MouseOverHelp
- Title="NAME:HoldFireStance"
- Description="DESC:HoldFireStance"/>
- </StanceSettings>
- </UIMouseTacticalSetStanceButton>
- <UIMouseTacticalStopButton
- id="UIMouseTacticalStopButton">
- <MouseOverHelp
- Title="NAME:Stop"
- Description="DESC:Stop"/>
- </UIMouseTacticalStopButton>
- <UIMouseTacticalTelestrator
- id="UIMouseTacticalTelestrator"
- DrawCursor="TelestratorDraw"/>
- <UIMouseTacticalThreatMeter
- id="UIMouseTacticalThreatMeter">
- <MouseOverHelp
- Title="NAME:ThreatMeter"
- Description="DESC:ThreatMeter"/>
- </UIMouseTacticalThreatMeter>
- <UIMouseTacticalToggleRepairModeButton
- id="UIMouseTacticalToggleRepairModeButton">
- <MouseOverHelp
- Title="NAME:RepairMode"
- Description="DESC:RepairMode"/>
- </UIMouseTacticalToggleRepairModeButton>
- <UIMouseTacticalUnitIntroButton
- id="UIMouseTacticalUnitIntroButton">
- <MouseOverHelp
- Title="NAME:UnitIntro"
- Description="DESC:UnitIntro"/>
- </UIMouseTacticalUnitIntroButton>
- <UIMouseTacticalWaypointModeButton
- id="UIMouseTacticalWaypointModeButton">
- <MouseOverHelp
- Title="NAME:WaypointMode"
- Description="DESC:WaypointMode"/>
- </UIMouseTacticalWaypointModeButton>
- <UIMouseVoiceChat
- id="UIMouseVoiceChat"
- ToggleModeHotKeySlot="ToggleVoiceChatMode"
- TalkHotKeySlot="VoiceChat">
- <ModeButtonHelp
- Title="NAME:VoiceChatMode"
- Description="DESC:VoiceChatMode"/>
- <TalkButtonHelp
- Title="NAME:VoiceChatTalk"
- Description="DESC:VoiceChatModeSpecific"/>
- </UIMouseVoiceChat>
- </AssetDeclaration>
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