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- <?xml version="1.0" encoding="utf-8"?>
- <!-- *********************************************************************** -->
- <!-- * Moves the Tactical View based on joypad input * -->
- <!-- *********************************************************************** -->
- <!--
- * RightStickMultiplier
- This affects the speed of camera rotation.
- * KindOfExemptFromAttraction
- List the kind of types that we don't want the cursor "magnetically" attracted to.
-
- * MinAttractDistance
- The distance in screen pixels where we start feeling the force of attraction when fully zoomed out.
- This value is multiplied by the MagnetismTuning_XXX_Distance value (where XX is either LOW, MEDIUM, or HIGH).
-
- * MinAttractDistanceZoomed
- The distance in screen pixels where we start feeling the force of attraction when fully zoomed in.
- This value is multiplied by the MagnetismTuning_XXX_Distance value (where XX is either LOW, MEDIUM, or HIGH).
- * MaxAttractiveForce - unknown units
- The maximum strength of the "magnetic" attraction between the reticle and its nearest on-screen unit.
- This value is multiplied by the MagnetismTuning_XXX_Strength value (where XX is either LOW, MEDIUM, or HIGH).
-
- * ScrollSpeedMin - Unknown units
- This affects the minimum scrolling speed of the camera/reticle when the right trigger is NOT pulled.
- * ScrollSpeedMax - Unknown units
- This affects the maximum scrolling speed of the camera/reticle when the right trigger is NOT pulled.
- * ScrollSpeedMinCutoff
- Minimum stick deflection required to initiate scrolling at ScrollSpeedMin.
- 0.0 = no deflection; 1.0 = full deflection
-
- * ScrollSpeedMaxCutoff
- Maximum stick deflection before the scrolling speed is clamped at ScrollSpeedMax.
- 0.0 = no deflection; 1.0 = full deflection
- * MagnetismTuning_LOW_Strength
- When the player's preferences are set to use "Low" magnetism, this value is multiplied
- by the computed force between the reticle and the nearest unit. MEDIUM is equal to 1.0.
- * MagnetismTuning_HIGH_Strength
- When the player's preferences are set to use "High" magnetism, this value is multiplied
- by the computed force between the reticle and the nearest unit. MEDIUM is equal to 1.0.
- * MagnetismTuning_LOW_Distance
- When the player's preferences are set to use "Low" magnetism, this value is multiplied
- by the attraction distance. MEDIUM is equal to 1.0, so this value should be less than one.
- * MagnetismTuning_HIGH_Distance
- When the player's preferences are set to use "High" magnetism, this value is multiplied
- by the attraction distance. MEDIUM is equal to 1.0, so this value should be greater than one.
- -->
- <UIComponentGameViewJoypad xmlns="uri:ea.com:eala:asset"
- Priority="220"
- RightStickMultiplier="0.15"
- KindOfExemptFromAttraction="STRUCTURE BASE_FOUNDATION"
- MinAttractDistance="75.0"
- MinAttractDistanceZoomed="90.0"
- MaxAttractiveForce="80.0"
- ScrollSpeedMin="0.1"
- ScrollSpeedMax="25.0"
- ScrollSpeedMinCutoff="0.05"
- ScrollSpeedMaxCutoff="0.99"
- InternalZoomInValue="0.625"
- InternalZoomOutValue="1.2"
- MagnetismTuning_LOW_Strength="0.5"
- MagnetismTuning_LOW_Distance="0.5"
- MagnetismTuning_HIGH_Strength="1.8"
- MagnetismTuning_HIGH_Distance="1.5"
- RapidScrollMultiplier="2.0">
- <MagnetismObjectFilter
- Rule="ALL"
- Relationship="ENEMIES SAME_PLAYER"
- Include="CRATE FS_BASE_DEFENSE"
- Exclude="STRUCTURE BASE_FOUNDATION">
- <!-- Add GameObject names here if you want magnetism to latch onto these things like below. -->
- <!-- Base Defenses -->
- <IncludeThing>SovietBaseDefenseGround</IncludeThing>
- <IncludeThing>SovietBaseDefenseAdvanced</IncludeThing>
- <IncludeThing>SovietBaseDefenseAir</IncludeThing>
- <IncludeThing>SovietBunker</IncludeThing>
- <IncludeThing>JapanBaseDefense</IncludeThing>
- <IncludeThing>JapanBaseDefenseAdvanced</IncludeThing>
- <IncludeThing>AlliedBaseDefense</IncludeThing>
- <IncludeThing>AlliedBaseDefenseAdvanced</IncludeThing>
- </MagnetismObjectFilter>
- </UIComponentGameViewJoypad>
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