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- /*
- FinalSun/FinalAlert 2 Mission Editor
- Copyright (C) 1999-2024 Electronic Arts, Inc.
- Authored by Matthias Wagner
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <https://www.gnu.org/licenses/>.
- */
- /**************************
- Defines.h
- Place any definitions here
- **************************/
- // set NOSURFACES to use palettized tile drawing - probably slower, but using less memory
- #define NOSURFACES
- #define NOSURFACES_EXTRACT // this will cause tiles to be extracted
- // #undef NOSURFACES // enable this if display is too slow
- // set NOSURFACES_OBJECTS to use palettized object & overlay drawing - slower, but better display
- #define NOSURFACES_OBJECTS
- // #undef NOSURFACES_OBJECTS
- // MW 08/07/01: define SMUDGE_SUPP if you want to support smudges
- // added this as switch because if there are problems with this new feature we can just disable it
- #define SMUDGE_SUPP
- // tiberium / ore
- #ifdef RA2_MODE
- #define RIPARIUS_BEGIN 102
- #define RIPARIUS_END 121
- #define CRUENTUS_BEGIN 27
- #define CRUENTUS_END 38
- #define VINIFERA_BEGIN 127
- #define VINIFERA_END 146
- #define ABOREUS_BEGIN 147
- #define ABOREUS_END 166
- #else
- #define RIPARIUS_BEGIN 102
- #define RIPARIUS_END 121
- #define CRUENTUS_BEGIN 27
- #define CRUENTUS_END 38
- #define VINIFERA_BEGIN 127
- #define VINIFERA_END 146
- #define ABOREUS_BEGIN 147
- #define ABOREUS_END 166
- #endif
- // picdata type
- #define PICDATA_TYPE_BMP 0
- #define PICDATA_TYPE_SHP 1
- #define PICDATA_TYPE_VXL 2
- #define SUBPOS_COUNT 3
- #define REAL_SUBPOS_COUNT 3
- #define SOUND_NONE 0
- #define SOUND_POSITIVE 1
- #define SOUND_NEGATIVE 2
- #define SOUND_LAYDOWNTILE 3
- #define SOUND_DELETETILE 4
- // actiondata modes (isoview user interface)
- #define ACTIONMODE_PLACE 1 // place any unit, building, tree or overlay
- #define ACTIONMODE_ERASEFIELD 2 // delete any unit, building, or tree
- #define ACTIONMODE_WAYPOINT 3 // any waypoint editing
- #define ACTIONMODE_CELLTAG 4 // any celltag editing
- #define ACTIONMODE_NODE 5 // any node editing
- #define ACTIONMODE_MAPTOOL 6
- #define ACTIONMODE_SETTILE 10 // setting ground tiles
- #define ACTIONMODE_HEIGHTEN 11 // heighten ground
- #define ACTIONMODE_LOWER 12 // lower ground
- #define ACTIONMODE_LOWERTILE 13
- #define ACTIONMODE_HEIGHTENTILE 14
- #define ACTIONMODE_FLATTENGROUND 15
- #define ACTIONMODE_HIDETILESET 16 // make specific tileset invisible
- #define ACTIONMODE_HIDEFIELD 17 // make specific field invisible
- #define ACTIONMODE_CLIFFFRONT 18 // add front cliff
- #define ACTIONMODE_CLIFFBACK 19 // add back cliff
- #define ACTIONMODE_COPY 20
- #define ACTIONMODE_PASTE 21
- #define ACTIONMODE_RANDOMTERRAIN 22
- #define ACTIONMODE_SMUDGE 23
- // paramtype list types
- #define PARAMTYPE_NOTHING 0
- #define PARAMTYPE_HOUSES 1
- #define PARAMTYPE_TEAMTYPES 2
- #define PARAMTYPE_UNITTYPES 3
- #define PARAMTYPE_INFANTRYTYPES 4
- #define PARAMTYPE_AIRCRAFTTYPES 5
- #define PARAMTYPE_BUILDINGTYPES 6
- #define PARAMTYPE_VIDEOS 7
- #define PARAMTYPE_TUTORIALTEXTS 8
- #define PARAMTYPE_TRIGGERS 9
- #define PARAMTYPE_YESNO 10
- #define PARAMTYPE_SOUNDS 11
- #define PARAMTYPE_THEMES 12
- #define PARAMTYPE_SPEECHES 13
- #define PARAMTYPE_SPECIALWEAPONS 14
- #define PARAMTYPE_ANIMATIONS 15
- #define PARAMTYPE_PARTICLES 16
- #define PARAMTYPE_WAYPOINTS 17
- #define PARAMTYPE_CRATETYPES 18
- #define PARAMTYPE_SPEECHBUBBLETYPES 19
- #define PARAMTYPE_GLOBALS 20
- #define PARAMTYPE_RULESGLOBALS 27
- #define PARAMTYPE_BUILDINGTYPESINI 28
- #define PARAMTYPE_TECHTYPES 29
- #define THEATER0 "TEMPERATE"
- #define THEATER1 "SNOW"
- #define THEATER2 "URBAN"
- #define THEATER3 "NEWURBAN"
- #define THEATER4 "LUNAR"
- #define THEATER5 "DESERT"
- #define ra2_mode 1
- #define ts_mode 0
- #ifndef RA2_MODE
- #define NO_URBAN
- #define MAXHEIGHT 14
- #define f_y 24
- #define f_x 48
- #define TERRAINTYPE_GROUND 0x0d
- #define TERRAINTYPE_WATER 0x09
- #define TERRAINTYPE_IMPASSABLE 0x0f
- #define TERRAINTYPE_ROUGH 0x0e
- #define TERRAINTYPE_PAVED 0x0b
- #define TERRAINTYPE_BUILDING 0x07
- #define TERRAINTYPE_DIRT_ROAD 0x0c
- #define TERRAINTYPE_ICE 0x01
- #define MAINMIX "TIBSUN.MIX"
- #define HOUSES "Houses"
- #define MAPHOUSES "Houses"
- #endif
- #ifdef RA2_MODE
- #define MAINMIX "RA2.MIX"
- #define HOUSES "Countries"
- #define MAPHOUSES "Houses"
- #define MAXHEIGHT 14
- #define f_y 30
- #define f_x 60
- #define TERRAINTYPE_GROUND 0x0d
- #define TERRAINTYPE_WATER 0x09
- #define TERRAINTYPE_IMPASSABLE 0x0f
- #define TERRAINTYPE_ROUGH 0x0e
- #define TERRAINTYPE_PAVED 0x0b
- #define TERRAINTYPE_BUILDING 0x07
- #define TERRAINTYPE_DIRT_ROAD 0x0c
- #define TERRAINTYPE_ICE 0x01
- #endif
- #define SLOPE_UP_RIGHT 1
- #define SLOPE_UP_BOTTOM 2
- #define SLOPE_UP_LEFT 3
- #define SLOPE_UP_TOP 4
- #define SLOPE_UP_RIGHTBOTTOM 5
- #define SLOPE_UP_LEFTBOTTOM 6
- #define SLOPE_UP_LEFTTOP 7
- #define SLOPE_UP_RIGHTTOP 8
- #define SLOPE_DOWN_LEFTTOP 9
- #define SLOPE_DOWN_RIGHTTOP 10
- #define SLOPE_DOWN_RIGHTBOTTOM 11
- #define SLOPE_DOWN_LEFTBOTTOM 12
- #define SLOPE_DOWN_TOP 13 // z difference of x-1/y-1 to x+1/y+1 is -2, to x+1/y 1, to x/y+1 1
- #define SLOPE_DOWN_RIGHT 14
- #define SLOPE_DOWN_BOTTOM 15
- #define SLOPE_DOWN_LEFT 16
- #define SLOPE_UP_LEFTBOTTOM_AND_RIGHTTOP 17
- #define SLOPE_UP_LEFTTOP_AND_RIGHTBOTTOM 18
- #define SLOPE_UP_LEFTBOTTOM_AND_RIGHTTOP2 19
- #define SLOPE_UP_LEFTTOP_AND_RIGHTBOTTOM2 20
- // max images loaded from one overlay graphic file (SHP)
- #define max_ovrl_img 60
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