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- /*
- FinalSun/FinalAlert 2 Mission Editor
- Copyright (C) 1999-2024 Electronic Arts, Inc.
- Authored by Matthias Wagner
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <https://www.gnu.org/licenses/>.
- */
- //
- // FloatEdit.cpp: Implementierungsdatei
- //
- #include "stdafx.h"
- #include "FinalSun.h"
- #include "FloatEdit.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // CFloatEdit
- CFloatEdit::CFloatEdit()
- {
- }
- CFloatEdit::~CFloatEdit()
- {
- }
- BEGIN_MESSAGE_MAP(CFloatEdit, CEdit)
- //{{AFX_MSG_MAP(CFloatEdit)
- ON_WM_ACTIVATE()
- ON_CONTROL_REFLECT(EN_KILLFOCUS, OnKillfocus)
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // Behandlungsroutinen für Nachrichten CFloatEdit
- void CFloatEdit::OnKillfocus()
- {
- // okay, we need to convert it to a float
- CString text, originaltext;
- GetWindowText(text);
- originaltext=text;
- if(strlen(text)<1)
- {
- //SetWindowText("0.000000");
- return;
- }
-
- double res=atof(text);
- int c,d;
- char* j=_fcvt(res, 6, &c, &d);
-
- int i, slen=strlen(j);
- char j2[50];
- for(i=0;i<6-slen;i++)
- {
- strcpy(j2, j+i);
- j[i]=0;
- strcat(j, "0");
- strcat(j,j2);
- }
- if(j==NULL) return;
- //MessageBox(j,text);
- text=j;
- text.Insert(c, ".");
-
- //MessageBox(text);
- if(strchr(text, '.')==text) text.Insert(0, "0");
- //delete[](j);
- if(originaltext==text) return;
- SetWindowText(text);
- }
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