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- /*
- FinalSun/FinalAlert 2 Mission Editor
- Copyright (C) 1999-2024 Electronic Arts, Inc.
- Authored by Matthias Wagner
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <https://www.gnu.org/licenses/>.
- */
- #if !defined(AFX_HOUSES_H__80D09600_8932_11D3_B63B_A583BFBD8C41__INCLUDED_)
- #define AFX_HOUSES_H__80D09600_8932_11D3_B63B_A583BFBD8C41__INCLUDED_
- #if _MSC_VER > 1000
- #pragma once
- #endif // _MSC_VER > 1000
- // Houses.h : Header-Datei
- //
- /////////////////////////////////////////////////////////////////////////////
- // Dialogfeld CHouses
- class CHouses : public CDialog
- {
- DECLARE_DYNCREATE(CHouses)
- // Konstruktion
- public:
- void UpdateStrings();
- void AddHouse(const char* name);
- void UpdateDialog();
- CHouses();
- ~CHouses();
- // Dialogfelddaten
- //{{AFX_DATA(CHouses)
- enum { IDD = IDD_HOUSES };
- CComboBox m_HumanPlayer;
- CComboBox m_TechLevel;
- CComboBox m_Side;
- CComboBox m_PlayerControl;
- CComboBox m_PercentBuilt;
- CComboBox m_Nodecount;
- CComboBox m_IQ;
- CComboBox m_Edge;
- CEdit m_Credits;
- CComboBox m_Color;
- CEdit m_Allies;
- CComboBox m_ActsLike;
- CComboBox m_houses;
- //}}AFX_DATA
- // Überschreibungen
- // Der Klassen-Assistent generiert virtuelle Funktionsüberschreibungen
- //{{AFX_VIRTUAL(CHouses)
- protected:
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV-Unterstützung
- virtual void PostNcDestroy();
- //}}AFX_VIRTUAL
- // Implementierung
- protected:
- // Generierte Nachrichtenzuordnungsfunktionen
- //{{AFX_MSG(CHouses)
- virtual BOOL OnInitDialog();
- afx_msg void OnSelchangeHouses();
- afx_msg void OnPreparehouses();
- afx_msg void OnShowWindow(BOOL bShow, UINT nStatus);
- afx_msg void OnAddhouse();
- afx_msg void OnDeletehouse();
- afx_msg void OnKillfocusIq();
- afx_msg void OnKillfocusEdge();
- afx_msg void OnKillfocusSide();
- afx_msg void OnKillfocusColor();
- afx_msg void OnKillfocusAllies();
- afx_msg void OnKillfocusCredits();
- afx_msg void OnEditchangeActslike();
- afx_msg void OnKillfocusNodecount();
- afx_msg void OnKillfocusTechlevel();
- afx_msg void OnKillfocusPercentbuilt();
- afx_msg void OnKillfocusPlayercontrol();
- afx_msg void OnSelchangeHumanplayer();
- afx_msg void OnSelchangeActslike();
- afx_msg void OnSetfocusAllies();
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- };
- //{{AFX_INSERT_LOCATION}}
- // Microsoft Visual C++ fügt unmittelbar vor der vorhergehenden Zeile zusätzliche Deklarationen ein.
- #endif // AFX_HOUSES_H__80D09600_8932_11D3_B63B_A583BFBD8C41__INCLUDED_
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