TeamTypes.h 4.3 KB

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  1. /*
  2. FinalSun/FinalAlert 2 Mission Editor
  3. Copyright (C) 1999-2024 Electronic Arts, Inc.
  4. Authored by Matthias Wagner
  5. This program is free software: you can redistribute it and/or modify
  6. it under the terms of the GNU General Public License as published by
  7. the Free Software Foundation, either version 3 of the License, or
  8. (at your option) any later version.
  9. This program is distributed in the hope that it will be useful,
  10. but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. GNU General Public License for more details.
  13. You should have received a copy of the GNU General Public License
  14. along with this program. If not, see <https://www.gnu.org/licenses/>.
  15. */
  16. //{{AFX_INCLUDES()
  17. //}}AFX_INCLUDES
  18. #if !defined(AFX_TEAMTYPES_H__EE440E20_929B_11D3_B63B_F2ECCFA7A541__INCLUDED_)
  19. #define AFX_TEAMTYPES_H__EE440E20_929B_11D3_B63B_F2ECCFA7A541__INCLUDED_
  20. #if _MSC_VER > 1000
  21. #pragma once
  22. #endif // _MSC_VER > 1000
  23. // TeamTypes.h : Header-Datei
  24. //
  25. /////////////////////////////////////////////////////////////////////////////
  26. // Dialogfeld CTeamTypes
  27. class CTeamTypes : public CDialog
  28. {
  29. DECLARE_DYNCREATE(CTeamTypes)
  30. // Konstruktion
  31. public:
  32. void UpdateDialog();
  33. CTeamTypes();
  34. ~CTeamTypes();
  35. // Dialogfelddaten
  36. //{{AFX_DATA(CTeamTypes)
  37. enum { IDD = IDD_TEAMTYPES };
  38. CStatic m_MCD_L;
  39. CComboBox m_TeamTypes;
  40. BOOL m_Aggressive;
  41. BOOL m_Annoyance;
  42. BOOL m_AreTeamMembersRecruitable;
  43. BOOL m_Autocreate;
  44. BOOL m_AvoidThreats;
  45. BOOL m_Droppod;
  46. BOOL m_Full;
  47. CString m_Group;
  48. BOOL m_GuardSlower;
  49. CString m_House;
  50. BOOL m_IonImmune;
  51. BOOL m_IsBaseDefense;
  52. BOOL m_Loadable;
  53. BOOL m_LooseRecruit;
  54. CString m_Max;
  55. CString m_Name;
  56. BOOL m_OnlyTargetHouseEnemy;
  57. BOOL m_OnTransOnly;
  58. BOOL m_Prebuild;
  59. CString m_Priority;
  60. BOOL m_Recruiter;
  61. BOOL m_Reinforce;
  62. CString m_Script;
  63. BOOL m_Suicide;
  64. CString m_TaskForce;
  65. CString m_TechLevel;
  66. BOOL m_TransportReturnsOnUnload;
  67. CString m_Waypoint;
  68. BOOL m_Whiner;
  69. CString m_VeteranLevel;
  70. CString m_Tag;
  71. CString m_TransportWaypoint;
  72. CString m_MindControlDecision;
  73. //}}AFX_DATA
  74. // Überschreibungen
  75. // Der Klassen-Assistent generiert virtuelle Funktionsüberschreibungen
  76. //{{AFX_VIRTUAL(CTeamTypes)
  77. protected:
  78. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV-Unterstützung
  79. //}}AFX_VIRTUAL
  80. // Implementierung
  81. protected:
  82. // Generierte Nachrichtenzuordnungsfunktionen
  83. //{{AFX_MSG(CTeamTypes)
  84. afx_msg void OnSelchangeTeamtypes();
  85. afx_msg void OnChangeName();
  86. afx_msg void OnDeleteteamtype();
  87. afx_msg void OnEditchangeVeteranlevel();
  88. afx_msg void OnEditchangeHouse();
  89. afx_msg void OnChangePriority();
  90. afx_msg void OnChangeMax();
  91. afx_msg void OnEditchangeTechlevel();
  92. afx_msg void OnEditchangeGroup();
  93. afx_msg void OnEditchangeWaypoint();
  94. afx_msg void OnEditchangeScript();
  95. afx_msg void OnEditchangeTaskforce();
  96. afx_msg void OnKillfocusVeteranlevel();
  97. afx_msg void OnKillfocusHouse();
  98. afx_msg void OnKillfocusTechlevel();
  99. afx_msg void OnKillfocusGroup();
  100. afx_msg void OnKillfocusWaypoint();
  101. afx_msg void OnKillfocusScript();
  102. afx_msg void OnKillfocusTaskforce();
  103. afx_msg void OnShowWindow(BOOL bShow, UINT nStatus);
  104. afx_msg void OnLoadable();
  105. afx_msg void OnFull();
  106. afx_msg void OnAnnoyance();
  107. afx_msg void OnGuardslower();
  108. afx_msg void OnRecruiter();
  109. afx_msg void OnDroppod();
  110. afx_msg void OnWhiner();
  111. afx_msg void OnLooserecruit();
  112. afx_msg void OnAggressive();
  113. afx_msg void OnSuicide();
  114. afx_msg void OnAutocreate();
  115. afx_msg void OnPrebuild();
  116. afx_msg void OnOntransonly();
  117. afx_msg void OnReinforce();
  118. afx_msg void OnAvoidthreats();
  119. afx_msg void OnIonimmune();
  120. afx_msg void OnTransportreturnsonunload();
  121. afx_msg void OnAreteammembersrecruitable();
  122. afx_msg void OnIsbasedefense();
  123. afx_msg void OnOnlytargethouseenemy();
  124. afx_msg void OnNewteamtype();
  125. afx_msg void OnEditchangeTag();
  126. afx_msg void OnKillfocusTag();
  127. afx_msg void OnEditchangeTransportwaypoint();
  128. afx_msg void OnKillfocusTransportwaypoint();
  129. afx_msg void OnEditchangeMindcontroldecision();
  130. afx_msg void OnKillfocusMindcontroldecision();
  131. //}}AFX_MSG
  132. DECLARE_MESSAGE_MAP()
  133. };
  134. //{{AFX_INSERT_LOCATION}}
  135. // Microsoft Visual C++ fügt unmittelbar vor der vorhergehenden Zeile zusätzliche Deklarationen ein.
  136. #endif // AFX_TEAMTYPES_H__EE440E20_929B_11D3_B63B_F2ECCFA7A541__INCLUDED_