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- /*
- FinalSun/FinalAlert 2 Mission Editor
- Copyright (C) 1999-2024 Electronic Arts, Inc.
- Authored by Matthias Wagner
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <https://www.gnu.org/licenses/>.
- */
- #include <ddraw.h>
- #include <afx.h>
- #include <string>
- #include "Vec2.h"
- // Very simple class that renders text through a prepared DirectDraw surface
- // Only supports ASCII chars 32 to 126, only supports monospace font
- // This is for rendering waypoint ids or credits on map without using GDI during rendering, nothing fancy
- class TextDrawer
- {
- public:
- TextDrawer(IDirectDraw4* pDirectDraw, int fontSizeInPoints, COLORREF col, COLORREF shadowCol=CLR_INVALID);
- bool isValid() const;
- void RenderText(IDirectDrawSurface4* target, int x, int y, const std::string& text, bool centered=false) const;
- ProjectedVec GetExtent(const std::string& text) const;
- private:
- CComPtr<IDirectDrawSurface4> m_fontSurface;
- ProjectedVec m_charExtent;
- int m_fontSizeInPoints;
- int m_fontSizeInPixels;
- COLORREF m_col;
- COLORREF m_shadowCol;
- };
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