README.TXT 4.2 KB

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  1. Command & Conquer - Red Alert 2 (c): FinalAlert 2: Yuri's Revenge Editor 2.0
  2. ----------------------------------------------------------------------------
  3. Copyright 2001-2024 Electronic Arts Inc. All rights reserved.
  4. Westwood Studios [TM] is an Electronic Arts [TM] brand.
  5. Microsoft, DirectX and Windows are trademarks of the Microsoft group of companies.
  6. -----------------------------------------------------------------------------
  7. TECHNICAL SUPPORT DISCLAIMER
  8. ----------
  9. In order to ask questions about FinalAlert 2: Yuri's Revenge, please visit https://www.ea.com.
  10. We will review the message board and reply to questions as often as we can. Technical support
  11. is limited. FinalAlert 2: Yuri's Revenge is distributed free of charge for the benefit of Red Alert 2
  12. fans.
  13. MINIMUM SPECS
  14. ----------
  15. FinalAlert 2: Yuri's Revenge:
  16. - Microsoft Windows 10, 11 (older versions may work but are unsupported)
  17. - 2 GB physical RAM
  18. - Red Alert 2 installed
  19. Command & Conquer: Red Alert 2
  20. - see system requirements on box
  21. - You must have the Yuri's Revenge expansion installed.
  22. LICENSE
  23. -------
  24. Copyright 2001-2024 Electronic Arts Inc.
  25. This program is free software: you can redistribute it and/or modify
  26. it under the terms of the GNU General Public License as published by
  27. the Free Software Foundation, either version 3 of the License, or
  28. (at your option) any later version.
  29. This program is distributed in the hope that it will be useful,
  30. but WITHOUT ANY WARRANTY; without even the implied warranty of
  31. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  32. GNU General Public License for more details.
  33. You should have received a copy of the GNU General Public License
  34. along with this program. If not, see <https://www.gnu.org/licenses/>.
  35. THIRD PARTY LICENSES
  36. --------------------
  37. This program uses several third party libraries. Their copyright notices
  38. and license terms are available in the 3rdParty\licenses folder.
  39. KNOWN ISSUES/BUGS
  40. ----------
  41. - Problems may occur if you have one or more mods installed. If you experience problems,
  42. please try first to remove these mods.
  43. HOW TO START
  44. ----------
  45. After FinalAlert 2: Yuri's Revenge has finished loading, press F1 to show the manual and
  46. some tutorials.
  47. Please read the manual by pressing F1 in FinalAlert 2: Yuri's Revenge. You should also
  48. begin with the tutorials included.
  49. FAQ
  50. ----------
  51. Q: How can I create a zoom trigger?
  52. A: If you want to zoom on a particular place, you must first use the 'move camera
  53. and scroll to waypoint' action (#48) and then zoom in. The zoom rate is controlled
  54. by an undocumented keyword which must be placed in the [General] section of RULES.INI
  55. or your map file: ZoomInFactor=N } It works to use Edit->Ini to create a [General]
  56. section inside the map file and insert the key.
  57. Q: Can I play the maps online? And use the new unit types online?
  58. A: Yes, the synchronization limit is 180 seconds. You can use the unit types online.
  59. Q: How can I keep the map file small so that I'm able to play with 4 players online?
  60. A: One possibility is to "hide" the preview. Just select the appropiate options when you
  61. save the map. Since Patch 1.005 will allow longer synch times, this problem should be
  62. less of an issue..
  63. Q: Ok I've made a multiplayer map. How can I play it?
  64. A: In the Yuri's Revenge map settings dialog, choose "multiplayer maps" and click on
  65. your's (usually near the bottom). Note that you cannot load the map in the random
  66. map editor.
  67. Q: What is that drag & drop feature? How can I copy units/buildings or move them?
  68. A: Instead of deleting a building and placing it somewhere else, you can simply click
  69. with the left mouse button on the building and move your mouse while holding down the
  70. mouse button. You can now see a line that shows where the building/unit will be placed.
  71. If you stop holding down the button, the unit/building will be moved there. If you hold
  72. down the shift key also, it will be "copied" there. That means you can create a big
  73. army without having to create every unit yourself. Note: if you move/copy a building
  74. and it is to big to be placed at the new position, no warning appears! That means you
  75. will probably have problems if you don't make sure that there is enough space!