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- /*
- FinalSun/FinalAlert 2 Mission Editor
- Copyright (C) 1999-2024 Electronic Arts, Inc.
- Authored by Matthias Wagner
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 3 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <https://www.gnu.org/licenses/>.
- */
- /*******************************************
- Declare the global variables here
- *******************************************/
- #ifndef VARIABLES_H_INCLUDED
- #define VARIABLES_H_INCLUDED
- #include "structs.h"
- #include "FinalSun.h"
- #include "MapData.h"
- // the map
- extern CMapData* Map;
- // the ini files:
- extern CIniFile rules;
- extern CIniFile art;
- extern CIniFile ai;
- extern CIniFile sound;
- extern CIniFile tutorial;
- extern CIniFile eva;
- extern CIniFile theme;
- extern CIniFile g_data;
- extern CIniFile language;
- extern CIniFile tiles_t;
- extern CIniFile tiles_s;
- extern CIniFile tiles_u;
- extern CIniFile tiles_un; // new urbannmd.ini
- extern CIniFile tiles_l; // new lunarmd.ini
- extern CIniFile tiles_d; // new desertmd.ini
- extern CIniFile* tiles;
- // first time options are shown (at startup)
- extern BOOL bOptionsStartup;
- // the current file beeing edited.
- extern char currentMapFile[MAX_PATH + 1];
- // all the pictures shown in the mapview
- extern map<CString, PICDATA> pics;
- extern TILEDATA* t_tiledata;
- extern TILEDATA* s_tiledata;
- extern TILEDATA* u_tiledata;
- extern TILEDATA** tiledata;
- extern DWORD s_tiledata_count;
- extern DWORD t_tiledata_count;
- extern DWORD u_tiledata_count;
- extern DWORD* tiledata_count;
- // MW new tilesets
- extern TILEDATA* un_tiledata;
- extern DWORD un_tiledata_count;
- extern TILEDATA* l_tiledata;
- extern DWORD l_tiledata_count;
- extern TILEDATA* d_tiledata;
- extern DWORD d_tiledata_count;
- extern map<int, int> tilesets_start;
- extern RGBTRIPLE palIso[256];
- extern RGBTRIPLE palUnit[256];
- extern RGBTRIPLE palStd[256];
- extern RGBTRIPLE palTheater[256];
- extern RGBTRIPLE palLib[256];
- extern int iPalIso[256];
- extern int iPalUnit[256];
- extern int iPalStd[256];
- extern int iPalTheater[256];
- extern int iPalLib[256];
- extern int bpp;
- extern map<CString, int> color_conv;
- extern map<COLORREF, int> colorref_conv;
- extern map<int, HOUSEINFO> houses;
- extern map<int, SIDEINFO> sides;
- extern map<CString, BOOL> missingimages;
- extern vector<CString> rndterrainsrc;
- // infos for buildings and trees (should be extended to infantry, units, and aircraft)
- // they are initialized in CIsoView, should be changed to CMapData
- extern BUILDING_INFO buildinginfo[0x0F00];
- extern TREE_INFO treeinfo[0x0F00];
- #ifdef SMUDGE_SUPP
- extern SMUDGE_INFO smudgeinfo[0x0F00];
- #endif
- // the app object:
- extern CFinalSunApp theApp;
- /* error output */
- extern ofstream errstream;
- // application path
- extern char AppPath[MAX_PATH + 1];
- extern const std::string u8AppDataPath;
- extern const std::wstring u16AppDataPath;
- extern char TSPath[MAX_PATH + 1];
- extern bool bAllowAccessBehindCliffs;
- // overlay types (the ones with additional information like name etc.)
- extern int overlay_count; // number of overlay ids that have additional information
- extern int overlay_number[]; // what overlay id?
- extern CString overlay_name[]; // what name?
- extern BOOL overlay_trail[]; // is it handled as trail?
- extern BOOL overlay_trdebug[];
- extern BOOL yr_only[];
- extern CString currentOwner;
- extern map<CString, XCString> CCStrings;
- // tileset ids
- extern int cliffset;
- extern int cliffset_start;
- extern int rampset;
- extern int rampsmoothset;
- extern int slopesetpiecesset;
- extern int waterset;
- extern int shoreset;
- extern int ramp2set;
- extern int pave2set;
- extern int ramp2set_start;
- extern int pave2set_start;
- extern int rampset_start;
- extern int cliff2set;
- extern int cliff2set_start;
- extern int cliffwater2set;
- // ra2 or TS mode?
- extern int editor_mode;
- extern int yuri_mode;
- // debug
- extern int last_succeeded_operation;
- #endif
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