B64PIPE.H 3.6 KB

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  1. /*
  2. ** Command & Conquer Red Alert(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /* $Header: /CounterStrike/B64PIPE.H 1 3/03/97 10:24a Joe_bostic $ */
  19. /***********************************************************************************************
  20. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  21. ***********************************************************************************************
  22. * *
  23. * Project Name : Command & Conquer *
  24. * *
  25. * File Name : B64PIPE.H *
  26. * *
  27. * Programmer : Joe L. Bostic *
  28. * *
  29. * Start Date : 06/30/96 *
  30. * *
  31. * Last Update : June 30, 1996 [JLB] *
  32. * *
  33. *---------------------------------------------------------------------------------------------*
  34. * Functions: *
  35. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  36. #ifndef B64PIPE_H
  37. #define B64PIPE_H
  38. #include "pipe.h"
  39. /*
  40. ** This class performs Base64 encoding/decoding to the data that is piped through. Note that
  41. ** encoded data will grow in size by about 30%. The reverse occurs when decoding.
  42. */
  43. class Base64Pipe : public Pipe
  44. {
  45. public:
  46. typedef enum CodeControl {
  47. ENCODE,
  48. DECODE
  49. } CodeControl;
  50. Base64Pipe(CodeControl control) : Control(control), Counter(0) {}
  51. virtual int Flush(void);
  52. virtual int Put(void const * source, int slen);
  53. private:
  54. /*
  55. ** Indicates if this is for encoding or decoding of Base64 data.
  56. */
  57. CodeControl Control;
  58. /*
  59. ** The counter of the number of accumulated bytes pending for processing.
  60. */
  61. int Counter;
  62. /*
  63. ** Buffer that holds the Base64 coded bytes. This will be the staging buffer if
  64. ** this is for a decoding process. Otherwise, it will be used as a scratch buffer.
  65. */
  66. char CBuffer[4];
  67. /*
  68. ** Buffer that holds the plain bytes. This will be the staging buffer if this
  69. ** is for an encoding process. Otherwise, it will be used as a scratch buffer.
  70. */
  71. char PBuffer[3];
  72. /*
  73. ** Explicitly disable the copy constructor and the assignment operator.
  74. */
  75. Base64Pipe(Base64Pipe & rvalue);
  76. Base64Pipe & operator = (Base64Pipe const & pipe);
  77. };
  78. #endif