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- /*
- ** Command & Conquer Red Alert(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /CounterStrike/BENCH.CPP 1 3/03/97 10:24a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : BENCH.CPP *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 07/17/96 *
- * *
- * Last Update : July 18, 1996 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * Benchmark::Begin -- Start the benchmark operation. *
- * Benchmark::Benchmark -- Constructor for the benchmark object. *
- * Benchmark::End -- Mark the end of a benchmarked operation *
- * Benchmark::Reset -- Clear out the benchmark statistics. *
- * Benchmark::Value -- Fetch the current average benchmark time. *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "bench.h"
- #include "mpu.h"
- /***********************************************************************************************
- * Benchmark::Benchmark -- Constructor for the benchmark object. *
- * *
- * This will construct the benchmark object. *
- * *
- * INPUT: none *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 07/18/1996 JLB : Created. *
- *=============================================================================================*/
- Benchmark::Benchmark(void) :
- Average(0),
- Counter(0),
- TotalCount(0)
- {
- }
- /***********************************************************************************************
- * Benchmark::Reset -- Clear out the benchmark statistics. *
- * *
- * Use this routine to clear out all the accumulated statistics within this benchmark *
- * object. The object is set just as if it was freshly constructed. *
- * *
- * INPUT: none *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 07/18/1996 JLB : Created. *
- *=============================================================================================*/
- void Benchmark::Reset(void)
- {
- Average = 0;
- Counter = 0;
- TotalCount = 0;
- }
- /***********************************************************************************************
- * Benchmark::Begin -- Start the benchmark operation. *
- * *
- * Call this routine before the operation to be benchmarked is begun. The corresponding *
- * End() function must be called after the operation has completed. *
- * *
- * INPUT: reset -- Should the entire benchmark object be reset at this time as well? *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: The Begin() and End() functions are NOT nestable. *
- * *
- * HISTORY: *
- * 07/18/1996 JLB : Created. *
- *=============================================================================================*/
- void Benchmark::Begin(bool reset)
- {
- if (reset) Reset();
- Clock = 0;
- }
- /***********************************************************************************************
- * Benchmark::End -- Mark the end of a benchmarked operation *
- * *
- * This routine is called at the end of the operation that is being benchmarked. It is *
- * important to call this routine as soon as possible after the event being benchmarked *
- * has completed. *
- * *
- * INPUT: none *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: The Being() and End() functions are NOT nestable. *
- * *
- * HISTORY: *
- * 07/18/1996 JLB : Created. *
- *=============================================================================================*/
- void Benchmark::End(void)
- {
- unsigned long value = Clock;
- if (Counter == MAXIMUM_EVENT_COUNT) {
- Average -= Average / MAXIMUM_EVENT_COUNT;
- Average += value;
- } else {
- Average += value;
- Counter++;
- }
- TotalCount++;
- }
- /***********************************************************************************************
- * Benchmark::Value -- Fetch the current average benchmark time. *
- * *
- * This routine will take the statistics already accumulated and determine the average *
- * time recorded. This value will be returned. *
- * *
- * INPUT: none *
- * *
- * OUTPUT: Returns with the average time that all events tracked by this object. *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 07/18/1996 JLB : Created. *
- *=============================================================================================*/
- unsigned long Benchmark::Value(void) const
- {
- if (Counter) {
- return(Average / Counter);
- }
- return(0);
- }
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