BMP8.H 1.1 KB

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  1. /*
  2. ** Command & Conquer Red Alert(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #ifndef BMP8_H
  19. #define BMP8_H
  20. //#include<stdlib.h>
  21. //#include<stdio.h>
  22. //#include "wstypes.h"
  23. //#include "winblows.h"
  24. class BMP8
  25. {
  26. public:
  27. BMP8() : hBMP( NULL ), hPal( NULL ), hWnd( NULL ) {}
  28. ~BMP8();
  29. bool Init( const char* szFile, HWND hWnd );
  30. bool Draw(void); // call this from your WM_PAINT message
  31. private:
  32. HBITMAP hBMP;
  33. HPALETTE hPal;
  34. HWND hWnd;
  35. };
  36. #endif