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- /*
- ** Command & Conquer Red Alert(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /CounterStrike/BUFF.H 1 3/03/97 10:24a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : BUFF.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 07/29/96 *
- * *
- * Last Update : July 29, 1996 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef CCBUFF_H
- #define CCBUFF_H
- /*
- ** The "bool" integral type was defined by the C++ committee in
- ** November of '94. Until the compiler supports this, use the following
- ** definition.
- */
- #ifndef __BORLANDC__
- #ifndef TRUE_FALSE_DEFINED
- #define TRUE_FALSE_DEFINED
- enum {false=0,true=1};
- typedef int bool;
- #endif
- #endif
- /*
- ** A general purpose buffer pointer handler object. It holds not only the pointer to the
- ** buffer, but its size as well. By using this class instead of separate pointer and size
- ** values, function interfaces and algorithms become simpler to manage and understand.
- */
- class Buffer {
- public:
- Buffer(char * ptr, long size=0);
- Buffer(void * ptr=0, long size=0);
- Buffer(void const * ptr, long size=0);
- Buffer(long size);
- Buffer(Buffer const & buffer);
- ~Buffer(void);
- Buffer & operator = (Buffer const & buffer);
- operator void * (void) const {return(BufferPtr);}
- operator char * (void) const {return((char *)BufferPtr);}
- void Reset(void);
- void * Get_Buffer(void) const {return(BufferPtr);}
- long Get_Size(void) const {return(Size);}
- bool Is_Valid(void) const {return(BufferPtr != 0);}
- protected:
- /*
- ** Pointer to the buffer memory.
- */
- void * BufferPtr;
- /*
- ** The size of the buffer memory.
- */
- long Size;
- /*
- ** Was the buffer allocated by this class? If so, then this class
- ** will be responsible for freeing the buffer.
- */
- bool IsAllocated;
- };
- #endif
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