CARGO.H 3.7 KB

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  1. /*
  2. ** Command & Conquer Red Alert(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /* $Header: /CounterStrike/CARGO.H 1 3/03/97 10:24a Joe_bostic $ */
  19. /***********************************************************************************************
  20. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  21. ***********************************************************************************************
  22. * *
  23. * Project Name : Command & Conquer *
  24. * *
  25. * File Name : CARGO.H *
  26. * *
  27. * Programmer : Joe L. Bostic *
  28. * *
  29. * Start Date : April 23, 1994 *
  30. * *
  31. * Last Update : April 23, 1994 [JLB] *
  32. * *
  33. *---------------------------------------------------------------------------------------------*
  34. * Functions: *
  35. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  36. #ifndef CARGO_H
  37. #define CARGO_H
  38. class FootClass;
  39. /****************************************************************************
  40. ** This class handles the basic cargo logic.
  41. */
  42. class CargoClass {
  43. public:
  44. /*---------------------------------------------------------------------
  45. ** Constructors, Destructors, and overloaded operators.
  46. */
  47. CargoClass(void) : Quantity(0), CargoHold(0) {};
  48. CargoClass(NoInitClass const & ) {};
  49. ~CargoClass(void) {CargoHold=0;};
  50. /*---------------------------------------------------------------------
  51. ** Member function prototypes.
  52. */
  53. #ifdef CHEAT_KEYS
  54. void Debug_Dump(MonoClass *mono) const;
  55. #endif
  56. void AI(void) {};
  57. int How_Many(void) const {return Quantity;};
  58. bool Is_Something_Attached(void) const {return (CargoHold != 0);};
  59. FootClass * Attached_Object(void) const;
  60. FootClass * Detach_Object(void);
  61. void Attach(FootClass * object);
  62. /*
  63. ** File I/O.
  64. */
  65. void Code_Pointers(void);
  66. void Decode_Pointers(void);
  67. private:
  68. /*
  69. ** This is the number of objects attached to this cargo hold. For transporter
  70. ** objects, they might contain more than one object.
  71. */
  72. unsigned char Quantity;
  73. /*
  74. ** This is the target value of any attached object. A value of zero indicates
  75. ** that no object is attached.
  76. */
  77. FootClass * CargoHold;
  78. };
  79. #endif