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- /*
- ** Command & Conquer Red Alert(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /CounterStrike/CARGO.H 1 3/03/97 10:24a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : CARGO.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : April 23, 1994 *
- * *
- * Last Update : April 23, 1994 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef CARGO_H
- #define CARGO_H
- class FootClass;
- /****************************************************************************
- ** This class handles the basic cargo logic.
- */
- class CargoClass {
- public:
- /*---------------------------------------------------------------------
- ** Constructors, Destructors, and overloaded operators.
- */
- CargoClass(void) : Quantity(0), CargoHold(0) {};
- CargoClass(NoInitClass const & ) {};
- ~CargoClass(void) {CargoHold=0;};
- /*---------------------------------------------------------------------
- ** Member function prototypes.
- */
- #ifdef CHEAT_KEYS
- void Debug_Dump(MonoClass *mono) const;
- #endif
- void AI(void) {};
- int How_Many(void) const {return Quantity;};
- bool Is_Something_Attached(void) const {return (CargoHold != 0);};
- FootClass * Attached_Object(void) const;
- FootClass * Detach_Object(void);
- void Attach(FootClass * object);
- /*
- ** File I/O.
- */
- void Code_Pointers(void);
- void Decode_Pointers(void);
- private:
- /*
- ** This is the number of objects attached to this cargo hold. For transporter
- ** objects, they might contain more than one object.
- */
- unsigned char Quantity;
- /*
- ** This is the target value of any attached object. A value of zero indicates
- ** that no object is attached.
- */
- FootClass * CargoHold;
- };
- #endif
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