CARRY.H 3.2 KB

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  1. /*
  2. ** Command & Conquer Red Alert(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /* $Header: /CounterStrike/CARRY.H 1 3/03/97 10:24a Joe_bostic $ */
  19. /***********************************************************************************************
  20. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  21. ***********************************************************************************************
  22. * *
  23. * Project Name : Command & Conquer *
  24. * *
  25. * File Name : CARRY.H *
  26. * *
  27. * Programmer : Joe L. Bostic *
  28. * *
  29. * Start Date : 02/26/96 *
  30. * *
  31. * Last Update : February 26, 1996 [JLB] *
  32. * *
  33. *---------------------------------------------------------------------------------------------*
  34. * Functions: *
  35. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  36. #ifndef CARRY_H
  37. #define CARRY_H
  38. class CarryoverClass : public LinkClass {
  39. public:
  40. CarryoverClass(TechnoClass * techno = 0);
  41. CarryoverClass(NoInitClass const & x) : LinkClass(x) {}
  42. bool Create(void) const;
  43. protected:
  44. /*
  45. ** What type of object this is.
  46. */
  47. RTTIType RTTI;
  48. /*
  49. ** This is the object type that is to be carried over. The exact nature of
  50. ** this type depends on the RTTI value. Only certain object types are
  51. ** recorded.
  52. */
  53. union {
  54. StructType Building;
  55. UnitType Unit;
  56. InfantryType Infantry;
  57. VesselType Vessel;
  58. } Type;
  59. /*
  60. ** The location of the object.
  61. */
  62. CELL Cell;
  63. /*
  64. ** The strength of the object at the time is was recorded.
  65. */
  66. int Strength;
  67. /*
  68. ** This is the owner of the object.
  69. */
  70. HousesType House;
  71. };
  72. #endif