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- /*
- ** Command & Conquer Red Alert(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer - Red Alert *
- * *
- * File Name : CCDDE.H *
- * *
- * Programmer : Steve Tall *
- * *
- * Start Date : 10/04/95 *
- * *
- * Last Update : August 5th, 1996 [ST] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Overview: *
- * C&C's interface to the DDE class *
- * *
- *---------------------------------------------------------------------------------------------*
- * *
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifdef WIN32
- #include "dde.h"
- class DDEServerClass {
- public:
- DDEServerClass (void);
- ~DDEServerClass (void);
- char *Get_MPlayer_Game_Info (void); //Returns pointer to game info
- int Get_MPlayer_Game_Info_Length(){return(MPlayerGameInfoLength);}; //Len of game info
- BOOL Callback(unsigned char *data, long length); //DDE callback function
- void Delete_MPlayer_Game_Info(void); //release the game info memory
- void Enable(void); //Enable the DDE callback
- void Disable(void); //Disable the DDE callback
- int Time_Since_Heartbeat(void); //Returns the time since the last hearbeat from WChat
- /*
- ** Enumeration for DDE packet types from WChat
- */
- enum {
- DDE_PACKET_START_MPLAYER_GAME, //Start game packet. This includes game options
- DDE_PACKET_GAME_RESULTS, //Game results packet. The game statistics.
- DDE_PACKET_HEART_BEAT, //Heart beat packet so we know WChat is still there.
- DDE_TICKLE, //Message to prompt other app to take focus.
- DDE_CONNECTION_FAILED
- };
- private:
- char *MPlayerGameInfo; //Pointer to game start packet
- int MPlayerGameInfoLength; //Length of game start packet.
- BOOL IsEnabled; //Flag for DDE callback enable
- int LastHeartbeat; // Time since last heartbeat packet was received from WChat
- };
- extern DDEServerClass DDEServer;
- extern BOOL Send_Data_To_DDE_Server (char *data, int length, int packet_type);
- #endif //WIN32
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