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- /*
- ** Command & Conquer Red Alert(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /CounterStrike/CCINI.H 1 3/03/97 10:24a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : CCINI.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 05/24/96 *
- * *
- * Last Update : May 24, 1996 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef CCINI_H
- #define CCINI_H
- #include "ini.h"
- #include "fixed.h"
- #include "pk.h"
- class TriggerTypeClass;
- /*
- ** The advanced version of the INI database manager. It handles the C&C expansion types and
- ** identifiers. In addition, it automatically stores a message digest with the INI data
- ** so that verification can occur.
- */
- class CCINIClass : public INIClass
- {
- public:
- CCINIClass(void) : IsDigestPresent(false) {}
- bool Load(FileClass & file, bool withdigest);
- bool Load(Straw & file, bool withdigest);
- int Save(FileClass & file, bool withdigest) const;
- int Save(Pipe & pipe, bool withdigest) const;
- long Get_Buildings(char const * section, char const * entry, long defvalue) const;
- UnitType Get_UnitType(char const * section, char const * entry, UnitType defvalue) const;
- AnimType Get_AnimType(char const * section, char const * entry, AnimType defvalue) const;
- ArmorType Get_ArmorType(char const * section, char const * entry, ArmorType defvalue) const;
- BulletType Get_BulletType(char const * section, char const * entry, BulletType defvalue) const;
- HousesType Get_HousesType(char const * section, char const * entry, HousesType defvalue) const;
- LEPTON Get_Lepton(char const * section, char const * entry, LEPTON defvalue) const;
- MPHType Get_MPHType(char const * section, char const * entry, MPHType defvalue) const;
- OverlayType Get_OverlayType(char const * section, char const * entry, OverlayType defvalue) const;
- SourceType Get_SourceType(char const * section, char const * entry, SourceType defvalue) const;
- TerrainType Get_TerrainType(char const * section, char const * entry, TerrainType defvalue) const;
- TheaterType Get_TheaterType(char const * section, char const * entry, TheaterType defvalue) const;
- ThemeType Get_ThemeType(char const * section, char const * entry, ThemeType defvalue) const;
- TriggerTypeClass * Get_TriggerType(char const * section, char const * entry) const;
- VQType Get_VQType(char const * section, char const * entry, VQType defvalue) const;
- VocType Get_VocType(char const * section, char const * entry, VocType defvalue) const;
- WarheadType Get_WarheadType(char const * section, char const * entry, WarheadType defvalue) const;
- WeaponType Get_WeaponType(char const * section, char const * entry, WeaponType defvalue) const;
- long Get_Owners(char const * section, char const * entry, long defvalue) const;
- CrateType Get_CrateType(char const * section, char const * entry, CrateType defvalue) const;
- bool Put_Buildings(char const * section, char const * entry, long value);
- bool Put_AnimType(char const * section, char const * entry, AnimType value);
- bool Put_UnitType(char const * section, char const * entry, UnitType value);
- bool Put_ArmorType(char const * section, char const * entry, ArmorType value);
- bool Put_BulletType(char const * section, char const * entry, BulletType value);
- bool Put_HousesType(char const * section, char const * entry, HousesType value);
- bool Put_Lepton(char const * section, char const * entry, LEPTON value);
- bool Put_MPHType(char const * section, char const * entry, MPHType value);
- bool Put_VQType(char const * section, char const * entry, VQType value);
- bool Put_OverlayType(char const * section, char const * entry, OverlayType value);
- bool Put_Owners(char const * section, char const * entry, long value);
- bool Put_SourceType(char const * section, char const * entry, SourceType value);
- bool Put_TerrainType(char const * section, char const * entry, TerrainType value);
- bool Put_TheaterType(char const * section, char const * entry, TheaterType value);
- bool Put_ThemeType(char const * section, char const * entry, ThemeType value);
- bool Put_TriggerType(char const * section, char const * entry, TriggerTypeClass * value);
- bool Put_VocType(char const * section, char const * entry, VocType value);
- bool Put_WarheadType(char const * section, char const * entry, WarheadType value);
- bool Put_WeaponType(char const * section, char const * entry, WeaponType value);
- bool Put_CrateType(char const * section, char const * entry, CrateType value);
- int Get_Unique_ID(void) const;
- private:
- void Calculate_Message_Digest(void);
- void Invalidate_Message_Digest(void);
- bool IsDigestPresent:1;
- /*
- ** This is the message digest (SHA) of the INI database that was embedded as part of
- ** the INI file.
- */
- unsigned char Digest[20];
- };
- #endif
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