| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105 |
- /*
- ** Command & Conquer Red Alert(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /CounterStrike/CHEKLIST.H 1 3/03/97 10:24a Joe_bostic $ */
- /***************************************************************************
- ** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
- ***************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : CHEKLIST.H *
- * *
- * Programmer : Bill Randolph *
- * *
- * Start Date : February 16, 1995 *
- * *
- * Last Update : February 16, 1995 [BR] *
- * *
- *-------------------------------------------------------------------------*
- * This class behaves just like the standard list box, except that if the *
- * first character of a list entry is a space, clicking on it toggles the *
- * space with a check-mark ('\3'). This makes each entry in the list box *
- * "toggle-able". *
- *-------------------------------------------------------------------------*
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef CHEKLIST_H
- #define CHEKLIST_H
- #include "list.h"
- class CheckObject
- {
- public:
- CheckObject(char const * text = 0, bool checked=false) :
- Text(text),
- IsChecked(checked)
- {};
- char const * Text;
- bool IsChecked;
- };
- class CheckListClass : public ListClass
- {
- public:
- /*
- ** Constructor/Destructor
- */
- CheckListClass(int id, int x, int y, int w, int h, TextPrintType flags,
- void const * up, void const * down);
- ~CheckListClass(void);
- virtual int Add_Item(int text) {return ListClass::Add_Item(text);}
- virtual int Add_Item(char const * text);
- virtual char const * Current_Item(void) const;
- virtual char const * Get_Item(int index) const;
- virtual void Remove_Item(char const * text);
- virtual void Remove_Item(int text) {ListClass::Remove_Item(text);}
- virtual void Set_Selected_Index(char const * text);
- virtual void Set_Selected_Index(int index) {ListClass::Set_Selected_Index(index);};
- /*
- ** Checkmark utility functions
- */
- void Check_Item(int index, bool checked); // sets checked state of item
- bool Is_Checked(int index) const; // gets checked state of item
- void Set_Read_Only(int rdonly) {IsReadOnly = rdonly;}
- /*
- ** This defines the ASCII value of the checkmark character & non-checkmark
- ** character.
- */
- typedef enum CheckListClassEnum {
- CHECK_CHAR = '\3',
- UNCHECK_CHAR = ' '
- } CheckListClassEnum;
- protected:
- virtual int Action(unsigned flags, KeyNumType &key);
- virtual void Draw_Entry(int index, int x, int y, int width, int selected);
- private:
- bool IsReadOnly;
- };
- #endif
|