COLRLIST.H 3.9 KB

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  1. /*
  2. ** Command & Conquer Red Alert(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /* $Header: /CounterStrike/COLRLIST.H 1 3/03/97 10:24a Joe_bostic $ */
  19. /***********************************************************************************************
  20. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  21. ***********************************************************************************************
  22. * *
  23. * Project Name : Command & Conquer *
  24. * *
  25. * File Name : COLRLIST.H *
  26. * *
  27. * Programmer : Joe L. Bostic *
  28. * *
  29. * Start Date : 01/15/95 *
  30. * *
  31. * Last Update : January 15, 1995 [JLB] *
  32. * *
  33. *---------------------------------------------------------------------------------------------*
  34. * Functions: *
  35. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  36. #ifndef COLORLIST_H
  37. #define COLORLIST_H
  38. #include "list.h"
  39. /***************************************************************************
  40. ** This class adds the ability for every list item to have a different color.
  41. */
  42. class ColorListClass : public ListClass
  43. {
  44. public:
  45. /*********************************************************************
  46. ** These enums are the ways a selected item can be drawn
  47. */
  48. //lint -esym(578,SELECT_NONE)
  49. typedef enum SelectEnum {
  50. SELECT_NORMAL, // selected items aren't drawn differently
  51. SELECT_HIGHLIGHT, // item is highlighted
  52. SELECT_BOX, // draw a box around the item
  53. SELECT_BAR, // draw a bar behind the item
  54. SELECT_INVERT // draw the string inverted
  55. } SelectStyleType;
  56. ColorListClass(int id, int x, int y, int w, int h, TextPrintType flags, void const * up, void const * down);
  57. virtual ~ColorListClass(void);
  58. virtual int Add_Item(char const * text, RemapControlType * color = NULL);
  59. virtual int Add_Item(int text, RemapControlType * color = NULL);
  60. virtual void Remove_Item(char const * text);
  61. virtual void Set_Selected_Style(SelectStyleType style, RemapControlType * color = NULL);
  62. /*
  63. ** This is the list of colors for each item.
  64. */
  65. DynamicVectorClass<RemapControlType *> Colors;
  66. protected:
  67. virtual void Draw_Entry(int index, int x, int y, int width, int selected);
  68. /*
  69. ** This tells how to draw the selected item.
  70. */
  71. SelectStyleType Style;
  72. RemapControlType * SelectColor;
  73. };
  74. #endif