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- /*
- ** Command & Conquer Red Alert(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /CounterStrike/CONNECT.H 1 3/03/97 10:24a Joe_bostic $ */
- /***************************************************************************
- ** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
- ***************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : CONNECT.H *
- * *
- * Programmer : Bill Randolph *
- * *
- * Start Date : December 19, 1994 *
- * *
- * Last Update : April 1, 1995 [BR] *
- * *
- *-------------------------------------------------------------------------*
- * *
- * DESCRIPTION: *
- * This class represents a single "connection" with another system. It's *
- * a pure virtual base class that acts as a framework for other classes. *
- * *
- * This class contains a CommBufferClass member, which stores received *
- * & transmitted packets. The ConnectionClass has virtual functions to *
- * handle adding packets to the queue, reading them from the queue, *
- * a Send routine for actually sending data, and a Receive_Packet function *
- * which is used to tell the connection that a new packet has come in. *
- * *
- * The virtual Service routines handle all ACK & Retry logic for *
- * communicating between this system & another. Thus, any class derived *
- * from this class may overload the basic ACK/Retry logic. *
- * *
- * THE PACKET HEADER: *
- * The Connection Classes prefix every packet sent with a header that's *
- * local to this class. The header contains a "Magic Number" which should *
- * be unique for each product, and Packet "Code", which will tell the *
- * receiving end if this is DATA, or an ACK packet, and a packet ID, which *
- * is a unique numerical ID for this packet (useful for detecting resends).*
- * The header is stored with each packet in the send & receive Queues; *
- * it's removed before it's passed back to the application, via *
- * Get_Packet() *
- * *
- * THE CONNECTION MANAGER: *
- * It is assumed that there will be a "Connection Manager" class which *
- * will handle parsing incoming packets; it will then tell the connection *
- * that new packets have come in, and the connection will process them in *
- * whatever way it needs to for its protocol (check for resends, handle *
- * ACK packets, etc). The job of the connection manager is to parse *
- * incoming packets & distribute them to the connections that need to *
- * store them (for multi-connection protocols). *
- * *
- * NOTES ON ACK/RETRY: *
- * This class provides a "non-sequenced" ACK/Retry approach to packet *
- * transmission. It sends out as many packets as are in the queue, whose *
- * resend delta times have expired; and it ACK's any packets its received *
- * who haven't been ACK'd yet. Thus, order of delivery is NOT guaranteed; *
- * but, the performance is better than a "sequenced" approach. Also, the *
- * Packet ID scheme (see below) ensures that the application will read *
- * the packets in the proper order. Thus, this class guarantees delivery *
- * and order of deliver. *
- * *
- * Each packet has a unique numerical ID; the ID is set to a count of the *
- * number of packets sent. Different count values are provided, for both *
- * DATA_ACK & DATA_NOACK packets. This ensures that the counter can be *
- * used to detect resends of DATA_ACK packets; the counters for DATA_NOACK *
- * packets aren't currently used. Other counters keep track of the *
- * last-sequentially-received packet ID (for DATA_ACK packets), so we *
- * can check for resends & missed packets, and the last-sequentially-read *
- * packet ID, so we can ensure the app reads the packets in order. *
- * *
- * If the protocol being used already guarantees delivery of packets, *
- * no ACK is required for the packets. In this case, the connection *
- * class for this protocol can overload the Service routine to avoid *
- * sending ACK packets, or the Connection Manager can just mark the *
- * packet as ACK'd when it adds it to the Receive Queue for the connection.*
- * *
- * Derived classes must provide: *
- * - Init: Initialization of any hardware-specific values. *
- * - Send: a hardware-dependent send routine. *
- * *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef CONNECTION_H
- #define CONNECTION_H
- /*
- ********************************* Includes **********************************
- */
- #include "combuf.h"
- /*
- ********************************** Defines **********************************
- */
- #define CONN_DEBUG 0
- /*---------------------------------------------------------------------------
- This structure is the header prefixed to any packet sent by the application.
- MagicNumber: This is a number unique to the application; it's up to the
- Receive_Packet routine to check this value, to be sure we're
- not getting data from some other product. This value should
- be unique for each application.
- Code: This will be one of the below-defined codes.
- PacketID: This is a unique numerical ID for this packet. The Connection
- sets this ID on all packets sent out.
- ---------------------------------------------------------------------------*/
- typedef struct {
- unsigned short MagicNumber;
- unsigned char Code;
- unsigned long PacketID;
- } CommHeaderType;
- /*
- ***************************** Class Declaration *****************************
- */
- class ConnectionClass
- {
- /*
- ---------------------------- Public Interface ----------------------------
- */
- public:
- /*.....................................................................
- These are the possible values for the Code field of the CommHeaderType:
- .....................................................................*/
- enum ConnectionEnum {
- PACKET_DATA_ACK, // this is a data packet requiring an ACK
- PACKET_DATA_NOACK, // this is a data packet not requiring an ACK
- PACKET_ACK, // this is an ACK for a packet
- PACKET_COUNT // for computational purposes
- };
- /*.....................................................................
- Constructor/destructor.
- .....................................................................*/
- ConnectionClass (int numsend, int numrecieve, int maxlen,
- unsigned short magicnum, unsigned long retry_delta,
- unsigned long max_retries, unsigned long timeout, int extralen = 0);
- virtual ~ConnectionClass ();
- /*.....................................................................
- Initialization.
- .....................................................................*/
- virtual void Init (void);
- /*.....................................................................
- Send/Receive routines.
- .....................................................................*/
- virtual int Send_Packet (void * buf, int buflen, int ack_req);
- virtual int Receive_Packet (void * buf, int buflen);
- virtual int Get_Packet (void * buf, int * buflen);
- /*.....................................................................
- The main polling routine for the connection. Should be called as often
- as possible.
- .....................................................................*/
- virtual int Service (void);
- /*.....................................................................
- This routine is used by the retry logic; returns the current time in
- 60ths of a second.
- .....................................................................*/
- static unsigned long Time (void);
- /*.....................................................................
- Utility routines.
- .....................................................................*/
- unsigned short Magic_Num (void) { return (MagicNum); }
- unsigned long Retry_Delta (void) { return (RetryDelta); }
- void Set_Retry_Delta (unsigned long delta) { RetryDelta = delta;}
- unsigned long Max_Retries (void) { return (MaxRetries); }
- void Set_Max_Retries (unsigned long retries) { MaxRetries = retries;}
- unsigned long Time_Out (void) { return (Timeout); }
- void Set_TimeOut (unsigned long t) { Timeout = t;}
- unsigned long Max_Packet_Len (void) { return (MaxPacketLen); }
- static char * Command_Name(int command);
- /*.....................................................................
- The packet "queue"; this non-sequenced version isn't really much of
- a queue, but more of a repository.
- .....................................................................*/
- CommBufferClass *Queue;
- /*
- -------------------------- Protected Interface ---------------------------
- */
- protected:
- /*.....................................................................
- Routines to service the Send & Receive queues.
- .....................................................................*/
- virtual int Service_Send_Queue(void);
- virtual int Service_Receive_Queue(void);
- /*.....................................................................
- This routine actually performs a hardware-dependent data send. It's
- pure virtual, so it must be defined by a derived class. The routine
- is protected; it's only called by the ACK/Retry logic, not the
- application.
- .....................................................................*/
- virtual int Send(char *buf, int buflen, void *extrabuf,
- int extralen) = 0;
- /*.....................................................................
- This is the maximum packet length, including our own internal header.
- .....................................................................*/
- int MaxPacketLen;
- /*.....................................................................
- Packet staging area; this is where the CommHeaderType gets tacked onto
- the application's packet before it's sent.
- .....................................................................*/
- char *PacketBuf;
- /*.....................................................................
- This is the magic number assigned to this connection. It is the first
- few bytes of any transmission.
- .....................................................................*/
- unsigned short MagicNum;
- /*.....................................................................
- This value determines the time delay before a packet is re-sent.
- .....................................................................*/
- unsigned long RetryDelta;
- /*.....................................................................
- This is the maximum number of retries allowed for a packet; if this
- value is exceeded, the connection is probably broken.
- .....................................................................*/
- unsigned long MaxRetries;
- /*.....................................................................
- This is the total timeout for this connection; if this time is exceeded
- on a packet, the connection is probably broken.
- .....................................................................*/
- unsigned long Timeout;
- /*.....................................................................
- Running totals of # of packets we send & receive which require an ACK,
- and those that don't.
- .....................................................................*/
- unsigned long NumRecNoAck;
- unsigned long NumRecAck;
- unsigned long NumSendNoAck;
- unsigned long NumSendAck;
- /*.....................................................................
- This is the ID of the last consecutively-received packet; anything older
- than this, we know is a resend. Anything newer than this MUST be lying
- around in the Queue for us to detect it as a resend.
- .....................................................................*/
- unsigned long LastSeqID;
- /*.....................................................................
- This is the ID of the PACKET_DATA_ACK packet we read last; it ensures
- that the application reads that type of packet in order.
- .....................................................................*/
- unsigned long LastReadID;
- /*.....................................................................
- Names of all packet commands
- .....................................................................*/
- static char * Commands[PACKET_COUNT];
- };
- #endif
- /**************************** end of connect.h *****************************/
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