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- /*
- ** Command & Conquer Red Alert(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /CounterStrike/CREDITS.H 1 3/03/97 10:24a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : CREDIT.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : April 19, 1994 *
- * *
- * Last Update : April 19, 1994 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef CREDITS_H
- #define CREDITS_H
- /****************************************************************************
- ** The animating credit counter display is controlled by this class.
- */
- class CreditClass {
- public:
- long Credits; // Value of credits trying to update display to.
- /*---------------------------------------------------------------------
- ** Constructors, Destructors, and overloaded operators.
- */
- CreditClass(void);
- CreditClass(NoInitClass const & ) {};
- /*---------------------------------------------------------------------
- ** Member function prototypes.
- */
- void Update(bool forced=false, bool redraw=false);
- void Graphic_Logic(bool forced=false);
- void AI(bool forced=false);
- long Current; // Credit value currently displayed.
- unsigned IsToRedraw:1;
- unsigned IsUp:1;
- unsigned IsAudible:1;
- private:
- int Countdown; // Delay between ticks.
- };
- #endif
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