CREDITS.H 3.3 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273
  1. /*
  2. ** Command & Conquer Red Alert(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /* $Header: /CounterStrike/CREDITS.H 1 3/03/97 10:24a Joe_bostic $ */
  19. /***********************************************************************************************
  20. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  21. ***********************************************************************************************
  22. * *
  23. * Project Name : Command & Conquer *
  24. * *
  25. * File Name : CREDIT.H *
  26. * *
  27. * Programmer : Joe L. Bostic *
  28. * *
  29. * Start Date : April 19, 1994 *
  30. * *
  31. * Last Update : April 19, 1994 [JLB] *
  32. * *
  33. *---------------------------------------------------------------------------------------------*
  34. * Functions: *
  35. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  36. #ifndef CREDITS_H
  37. #define CREDITS_H
  38. /****************************************************************************
  39. ** The animating credit counter display is controlled by this class.
  40. */
  41. class CreditClass {
  42. public:
  43. long Credits; // Value of credits trying to update display to.
  44. /*---------------------------------------------------------------------
  45. ** Constructors, Destructors, and overloaded operators.
  46. */
  47. CreditClass(void);
  48. CreditClass(NoInitClass const & ) {};
  49. /*---------------------------------------------------------------------
  50. ** Member function prototypes.
  51. */
  52. void Update(bool forced=false, bool redraw=false);
  53. void Graphic_Logic(bool forced=false);
  54. void AI(bool forced=false);
  55. long Current; // Credit value currently displayed.
  56. unsigned IsToRedraw:1;
  57. unsigned IsUp:1;
  58. unsigned IsAudible:1;
  59. private:
  60. int Countdown; // Delay between ticks.
  61. };
  62. #endif