DEBUG.H 3.3 KB

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  1. /*
  2. ** Command & Conquer Red Alert(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. #define TXT_CLEAR_MAP 0x3e8 // Clear the map
  19. #define TXT_INHERIT_MAP 0x3e9 // Inherit previous map
  20. #define TXT_SPECIAL_OPTIONS 0x3ea // Select Special Options
  21. #define TXT_VISIBLE_TARGET 0x3eb // Targeting flash visible to
  22. #define TXT_TREE_TARGET 0x3ec // Allow targeting of trees.
  23. #define TXT_MCV_DEPLOY 0x3ed // Allow undeploy of
  24. #define TXT_SMART_DEFENCE 0x3ee // Employ smarter self defense
  25. #define TXT_SLOW_BUILD 0x3ef // Moderate production speed.
  26. #define TXT_THREE_POINT 0x3f0 // Use three point turn logic.
  27. #define TXT_TIBERIUM_GROWTH 0x3f1 // Ore will grow.
  28. #define TXT_TIBERIUM_SPREAD 0x3f2 // Ore will spread.
  29. #define TXT_ROAD_PIECES 0x3f3 // Disable building "bib"
  30. #define TXT_SCATTER 0x3f4 // Allow running from
  31. #define TXT_SHOW_NAMES 0x3f5 // Show true object names.
  32. #define TXT_DEFENDER_ADVANTAGE 0x3f6 // Defender has the advantage.
  33. #define TXT_SEPARATE_HELIPAD 0x3f7 // Allow separate helipad
  34. #define TXT_PASSWORD_CAPTION 0x3f8 // Password Request
  35. #define TXT_PASSWORD_MESSAGE 0x3f9 // Enter Red Alert access code
  36. #define TXT_PASSWORD_ERROR 0x3fa // Access code error detected.
  37. #define TXT_TRY_AGAIN 0x3fb // Try Again
  38. #define TXT_MINE_AWARE 0x3fc // Friendly units avoid
  39. #define TXT_TRIGGER_EDITOR 0x3fd // Trigger Editor
  40. #define TXT_TRIGGER_JUST_EVENT 0x3fe // Just This Event
  41. #define TXT_TRIGGER_AND 0x3ff // ... and ...
  42. #define TXT_TRIGGER_OR 0x400 // ... or ...
  43. #define TXT_TRIGGER_LINKED 0x401 // ... linked ...
  44. #define TXT_TRIGGER_JUST_ACTION 0x402 // Just This Action
  45. #define TXT_TEAM_EDIT 0x403 // Team Editor
  46. #define TXT_SELLABLE 0x404 // Sellable
  47. #define TXT_REBUILD 0x405 // Rebuild
  48. #define TXT_SPEED_BUILD 0x406 // Building constructin time
  49. #define TXT_SCENARIO_ERRORx 0x407 // Scenario authentication
  50. #define TXT_DEBUG_STRESS 0x408 // ÚFrames:ÄÂF/R:ÂCPU:ÄÄÂF/R:ÄÄ
  51. #define TXT_DEBUG_VEHICLE 0x409 // ÚFull
  52. #define TXT_DEBUG_INFANTRY 0x40a // ÚFull
  53. #define TXT_DEBUG_SHIP 0x40b // ÚFull
  54. #define TXT_DEBUG_BUILDING 0x40c // ÚFull
  55. #define TXT_DEBUG_PERFORMANCE 0x40d // Game Objects³ Drawing
  56. #define TXT_DEBUG_AIRCRAFT 0x40e // ÚFull
  57. #define TXT_DEBUG_HOUSE 0x40f // ÚFull Name:ÄÄÄÄÄÄÄÄÂAct
  58. #define TXT_NO_PENTIUM 0x410 // ****************************
  59. #define TXT_SIZE_MAP 0x411 // Size Map
  60. #define TXT_TRUCK_CRATE 0x412 // Trucks drop crate when