| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061 |
- /*
- ** Command & Conquer Red Alert(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #define TXT_CLEAR_MAP 0x3e8 // Clear the map
- #define TXT_INHERIT_MAP 0x3e9 // Inherit previous map
- #define TXT_SPECIAL_OPTIONS 0x3ea // Select Special Options
- #define TXT_VISIBLE_TARGET 0x3eb // Targeting flash visible to
- #define TXT_TREE_TARGET 0x3ec // Allow targeting of trees.
- #define TXT_MCV_DEPLOY 0x3ed // Allow undeploy of
- #define TXT_SMART_DEFENCE 0x3ee // Employ smarter self defense
- #define TXT_SLOW_BUILD 0x3ef // Moderate production speed.
- #define TXT_THREE_POINT 0x3f0 // Use three point turn logic.
- #define TXT_TIBERIUM_GROWTH 0x3f1 // Ore will grow.
- #define TXT_TIBERIUM_SPREAD 0x3f2 // Ore will spread.
- #define TXT_ROAD_PIECES 0x3f3 // Disable building "bib"
- #define TXT_SCATTER 0x3f4 // Allow running from
- #define TXT_SHOW_NAMES 0x3f5 // Show true object names.
- #define TXT_DEFENDER_ADVANTAGE 0x3f6 // Defender has the advantage.
- #define TXT_SEPARATE_HELIPAD 0x3f7 // Allow separate helipad
- #define TXT_PASSWORD_CAPTION 0x3f8 // Password Request
- #define TXT_PASSWORD_MESSAGE 0x3f9 // Enter Red Alert access code
- #define TXT_PASSWORD_ERROR 0x3fa // Access code error detected.
- #define TXT_TRY_AGAIN 0x3fb // Try Again
- #define TXT_MINE_AWARE 0x3fc // Friendly units avoid
- #define TXT_TRIGGER_EDITOR 0x3fd // Trigger Editor
- #define TXT_TRIGGER_JUST_EVENT 0x3fe // Just This Event
- #define TXT_TRIGGER_AND 0x3ff // ... and ...
- #define TXT_TRIGGER_OR 0x400 // ... or ...
- #define TXT_TRIGGER_LINKED 0x401 // ... linked ...
- #define TXT_TRIGGER_JUST_ACTION 0x402 // Just This Action
- #define TXT_TEAM_EDIT 0x403 // Team Editor
- #define TXT_SELLABLE 0x404 // Sellable
- #define TXT_REBUILD 0x405 // Rebuild
- #define TXT_SPEED_BUILD 0x406 // Building constructin time
- #define TXT_SCENARIO_ERRORx 0x407 // Scenario authentication
- #define TXT_DEBUG_STRESS 0x408 // ÚFrames:ÄÂF/R:ÂCPU:ÄÄÂF/R:ÄÄ
- #define TXT_DEBUG_VEHICLE 0x409 // ÚFull
- #define TXT_DEBUG_INFANTRY 0x40a // ÚFull
- #define TXT_DEBUG_SHIP 0x40b // ÚFull
- #define TXT_DEBUG_BUILDING 0x40c // ÚFull
- #define TXT_DEBUG_PERFORMANCE 0x40d // Game Objects³ Drawing
- #define TXT_DEBUG_AIRCRAFT 0x40e // ÚFull
- #define TXT_DEBUG_HOUSE 0x40f // ÚFull Name:ÄÄÄÄÄÄÄÄÂAct
- #define TXT_NO_PENTIUM 0x410 // ****************************
- #define TXT_SIZE_MAP 0x411 // Size Map
- #define TXT_TRUCK_CRATE 0x412 // Trucks drop crate when
|