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- /*
- ** Command & Conquer Red Alert(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /CounterStrike/DOOR.H 1 3/03/97 10:24a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : DOOR.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 06/11/95 *
- * *
- * Last Update : June 11, 1995 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef DOOR_H
- #define DOOR_H
- class DoorClass
- {
- private:
- /*
- ** This is the animation control handler.
- */
- StageClass Control;
- /*
- ** This is the recorded number of stages of the current
- ** door animation process.
- */
- unsigned char Stages;
- /*
- ** This is the door state.
- */
- enum {
- IS_CLOSED, // Door is closed.
- IS_OPENING, // Door is in the process of opening.
- IS_OPEN, // Door is fully open.
- IS_CLOSING // Door is in the process of closing.
- } State;
- /*
- ** If the animation for this door indicates that the object it is
- ** attached to should be redrawn, then this flag will be true.
- */
- unsigned IsToRedraw:1;
- public:
- DoorClass(void);
- DoorClass(NoInitClass const & x) : Control(x) {};
- bool Time_To_Redraw(void) {return(IsToRedraw);};
- void Clear_Redraw_Flag(void) {IsToRedraw = false;};
- void AI(void);
- int Door_Stage(void) const;
- bool Is_Door_Opening(void) const {return(State == IS_OPENING);};
- bool Is_Door_Closing(void) const {return(State == IS_CLOSING);};
- bool Open_Door(int rate, int stages);
- bool Close_Door(int rate, int stages);
- bool Is_Door_Open(void) const {return(State == IS_OPEN);};
- bool Is_Door_Closed(void) const {return(State == IS_CLOSED);};
- bool Is_Ready_To_Open(void) const;
- };
- #endif
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