| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263 |
- /*
- ** Command & Conquer Red Alert(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /*************************************************************************************
- ** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S **
- *************************************************************************************
- * *
- * Project Name : Command & Conquer - Red Alert *
- * *
- * File Name : EGOS.H *
- * *
- * Programmer : Steve Tall *
- * *
- * Start Date : September 4th, 1996 *
- * *
- * Last Update : September 4th, 1996 [ST] *
- * *
- *-----------------------------------------------------------------------------------*
- * Overview: *
- * *
- * Scrolling movie style credits. *
- * *
- *-----------------------------------------------------------------------------------*
- * Functions: *
- * *
- * *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- class EgoClass {
- public:
- EgoClass (int x, int y, char *text, TextPrintType flags);
- ~EgoClass ();
- bool Scroll (int distance);
- void Render (void);
- void Wipe (GraphicBufferClass *background);
- char *Text;
- int XPos;
- int YPos;
- TextPrintType Flags;
- };
|