FACING.H 3.7 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980
  1. /*
  2. ** Command & Conquer Red Alert(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /* $Header: /CounterStrike/FACING.H 1 3/03/97 10:24a Joe_bostic $ */
  19. /***********************************************************************************************
  20. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  21. ***********************************************************************************************
  22. * *
  23. * Project Name : Command & Conquer *
  24. * *
  25. * File Name : FACING.H *
  26. * *
  27. * Programmer : Joe L. Bostic *
  28. * *
  29. * Start Date : 03/21/95 *
  30. * *
  31. * Last Update : March 21, 1995 [JLB] *
  32. * *
  33. *---------------------------------------------------------------------------------------------*
  34. * Functions: *
  35. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  36. #ifndef FACING_H
  37. #define FACING_H
  38. /*
  39. ** This is a general facing handler class. It is used in those cases where facing needs to be
  40. ** kept track of, but there could also be an associated desired facing. The current facing
  41. ** is supposed to transition to the desired state over time. Using this class facilitates this
  42. ** processing as well as isolating the rest of the code from the internals.
  43. */
  44. class FacingClass
  45. {
  46. public:
  47. FacingClass(void);
  48. FacingClass(DirType dir) : CurrentFacing(dir), DesiredFacing(dir) {};
  49. FacingClass(NoInitClass const & ) {};
  50. operator DirType (void) const {return(CurrentFacing);};
  51. DirType Current(void) const {return(CurrentFacing);};
  52. DirType Desired(void) const {return(DesiredFacing);};
  53. int Set_Desired(DirType facing);
  54. int Set_Current(DirType facing);
  55. void Set(DirType facing) {
  56. Set_Current(facing);
  57. Set_Desired(facing);
  58. };
  59. DirType Get(void) const { return CurrentFacing; }
  60. int Is_Rotating(void) const {return (DesiredFacing != CurrentFacing);};
  61. int Difference(void) const {return (int)(signed char)((int)DesiredFacing - (int)CurrentFacing);}
  62. int Difference(DirType facing) const {return (int)(signed char)((int)facing - (int)CurrentFacing);}
  63. int Rotation_Adjust(int rate);
  64. private:
  65. DirType CurrentFacing;
  66. DirType DesiredFacing;
  67. };
  68. #endif