FLASHER.H 3.2 KB

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  1. /*
  2. ** Command & Conquer Red Alert(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /* $Header: /CounterStrike/FLASHER.H 1 3/03/97 10:24a Joe_bostic $ */
  19. /***********************************************************************************************
  20. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  21. ***********************************************************************************************
  22. * *
  23. * Project Name : Command & Conquer *
  24. * *
  25. * File Name : FLASHER.H *
  26. * *
  27. * Programmer : Joe L. Bostic *
  28. * *
  29. * Start Date : May 28, 1994 *
  30. * *
  31. * Last Update : May 28, 1994 [JLB] *
  32. * *
  33. *---------------------------------------------------------------------------------------------*
  34. * Functions: *
  35. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  36. #ifndef FLASHER_H
  37. #define FLASHER_H
  38. class FlasherClass {
  39. public:
  40. /*
  41. ** When this object is targeted, it will flash a number of times. This is the
  42. ** flash control number. It counts down to zero and then stops. Odd values
  43. ** cause the object to be rendered in a lighter color.
  44. */
  45. unsigned FlashCount:7;
  46. /*
  47. ** When an object is targeted, it flashes several times to give visual feedback
  48. ** to the player. Every other game "frame", this flag is true until the flashing
  49. ** is determined to be completed.
  50. */
  51. unsigned IsBlushing:1;
  52. FlasherClass(void) {FlashCount = 0; IsBlushing = false;};
  53. FlasherClass(NoInitClass const & ) {};
  54. ~FlasherClass(void) {};
  55. #ifdef CHEAT_KEYS
  56. void Debug_Dump(MonoClass *mono) const;
  57. #endif
  58. bool Process(void);
  59. };
  60. #endif