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- /*
- ** Command & Conquer Red Alert(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /CounterStrike/FLASHER.H 1 3/03/97 10:24a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : FLASHER.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : May 28, 1994 *
- * *
- * Last Update : May 28, 1994 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef FLASHER_H
- #define FLASHER_H
- class FlasherClass {
- public:
- /*
- ** When this object is targeted, it will flash a number of times. This is the
- ** flash control number. It counts down to zero and then stops. Odd values
- ** cause the object to be rendered in a lighter color.
- */
- unsigned FlashCount:7;
- /*
- ** When an object is targeted, it flashes several times to give visual feedback
- ** to the player. Every other game "frame", this flag is true until the flashing
- ** is determined to be completed.
- */
- unsigned IsBlushing:1;
- FlasherClass(void) {FlashCount = 0; IsBlushing = false;};
- FlasherClass(NoInitClass const & ) {};
- ~FlasherClass(void) {};
- #ifdef CHEAT_KEYS
- void Debug_Dump(MonoClass *mono) const;
- #endif
- bool Process(void);
- };
- #endif
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