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- /*
- ** Command & Conquer Red Alert(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /CounterStrike/FLY.H 1 3/03/97 10:24a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : FLY.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : April 24, 1994 *
- * *
- * Last Update : April 24, 1994 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef FLY_H
- #define FLY_H
- typedef enum ImpactType {
- IMPACT_NONE, // No movement (of significance) occurred.
- IMPACT_NORMAL, // Some (non eventful) movement occurred.
- IMPACT_EDGE // The edge of the world was reached.
- } ImpactType;
- /****************************************************************************
- ** Flying objects are handled by this class definition.
- */
- class FlyClass {
- public:
- /*---------------------------------------------------------------------
- ** Constructors, Destructors, and overloaded operators.
- */
- FlyClass(void) : SpeedAccum(0), SpeedAdd(MPH_IMMOBILE) {};
- FlyClass(NoInitClass const &) {};
- ~FlyClass(void) {};
- /*---------------------------------------------------------------------
- ** Member function prototypes.
- */
- void Fly_Speed(int speed, MPHType maximum);
- ImpactType Physics(COORDINATE &coord, DirType facing);
- MPHType Get_Speed(void) const {return(SpeedAdd);};
- private:
- /*
- ** Object movement consists of incrementing the accumulator until enough "distance"
- ** has accumulated so that moving the object becomes reasonable.
- */
- unsigned SpeedAccum; // Lepton accumulator.
- MPHType SpeedAdd; // Lepton add (per frame).
- };
- #endif
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