FLY.H 3.6 KB

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  1. /*
  2. ** Command & Conquer Red Alert(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /* $Header: /CounterStrike/FLY.H 1 3/03/97 10:24a Joe_bostic $ */
  19. /***********************************************************************************************
  20. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  21. ***********************************************************************************************
  22. * *
  23. * Project Name : Command & Conquer *
  24. * *
  25. * File Name : FLY.H *
  26. * *
  27. * Programmer : Joe L. Bostic *
  28. * *
  29. * Start Date : April 24, 1994 *
  30. * *
  31. * Last Update : April 24, 1994 [JLB] *
  32. * *
  33. *---------------------------------------------------------------------------------------------*
  34. * Functions: *
  35. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  36. #ifndef FLY_H
  37. #define FLY_H
  38. typedef enum ImpactType {
  39. IMPACT_NONE, // No movement (of significance) occurred.
  40. IMPACT_NORMAL, // Some (non eventful) movement occurred.
  41. IMPACT_EDGE // The edge of the world was reached.
  42. } ImpactType;
  43. /****************************************************************************
  44. ** Flying objects are handled by this class definition.
  45. */
  46. class FlyClass {
  47. public:
  48. /*---------------------------------------------------------------------
  49. ** Constructors, Destructors, and overloaded operators.
  50. */
  51. FlyClass(void) : SpeedAccum(0), SpeedAdd(MPH_IMMOBILE) {};
  52. FlyClass(NoInitClass const &) {};
  53. ~FlyClass(void) {};
  54. /*---------------------------------------------------------------------
  55. ** Member function prototypes.
  56. */
  57. void Fly_Speed(int speed, MPHType maximum);
  58. ImpactType Physics(COORDINATE &coord, DirType facing);
  59. MPHType Get_Speed(void) const {return(SpeedAdd);};
  60. private:
  61. /*
  62. ** Object movement consists of incrementing the accumulator until enough "distance"
  63. ** has accumulated so that moving the object becomes reasonable.
  64. */
  65. unsigned SpeedAccum; // Lepton accumulator.
  66. MPHType SpeedAdd; // Lepton add (per frame).
  67. };
  68. #endif