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- For German version:
- call the batch file GERMAN.BAT. This will copy the appropriate conquer.h and
- credits.txt files where they need to be, and set the proper network aliases
- for drives S: and T:. It also deletes all the object modules, and ends by
- briefing up DEFINES.H. You should comment out //#define ENGLISH and //#define
- FRENCH, and un-comment #define GERMAN. Also, change the release flag to make
- sure that #define RELEASE_VERSION is the only version being made, and make
- sure that //#define DONGLE is commented out.
- Make sure that the german maps and such are all up to date, by copying the
- maps to the directory GERMAPS, and then building the maps by calling
- MAKEGER.BAT EXPAND2.MIX and MAKEGER GENERAL.MIX. If GENERAL changes, then
- you also have to rebuild v:\projects\c&c0\cstrike2\cdger\cd4\main.mix. If
- EXPAND2.MIX changes, you have to copy s:t\m\expand2.mix to the patch
- directory, f:\projects\c&c0\setup\aftermth\patch\german\ra200.
- After building RA95.EXE and GAME.DAT, also copy them up to the patch
- directory.
- The .MIX files that changed are MOVIES1, EXPAND2, SOUNDS, and GENERAL. There
- may have been others, but that's probably about it.
- Note, German version has several different art files, primarily removing
- blood from the infantry/civilians and removing some movies. Also different
- is PIPS.ANM, with words for HOLD, READY, and PRIMARY.
- For French version:
- Follow all the above steps, but substitute FRENCH.BAT and MAKEFRE.BAT. The
- final destination directory is CDFRE instead of CDGER, of course, and the
- patch directory is FRENCH instead of GERMAN, again of course.
- If MAKEFRE locks up processing sound files, use MAKER instead
- of MAKE.
- Note, French version uses most of the same art files. Different
- is PIPS.ANM, with words for HOLD, READY, and PRIMARY. Also different are all
- the hi-res version's sidebar icons. German has its own icons as well.
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