FUSE.H 3.9 KB

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  1. /*
  2. ** Command & Conquer Red Alert(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /* $Header: /CounterStrike/FUSE.H 1 3/03/97 10:24a Joe_bostic $ */
  19. /***********************************************************************************************
  20. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  21. ***********************************************************************************************
  22. * *
  23. * Project Name : Command & Conquer *
  24. * *
  25. * File Name : FUSE.H *
  26. * *
  27. * Programmer : Joe L. Bostic *
  28. * *
  29. * Start Date : April 24, 1994 *
  30. * *
  31. * Last Update : April 24, 1994 [JLB] *
  32. * *
  33. *---------------------------------------------------------------------------------------------*
  34. * Functions: *
  35. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  36. #ifndef FUSE_H
  37. #define FUSE_H
  38. /****************************************************************************
  39. ** The fuse is used by projectiles to determine whether detonation should
  40. ** occur. This is usually determined by tracking the distance to the
  41. ** designated target reaches zero or when the timer expires.
  42. */
  43. class FuseClass {
  44. public:
  45. FuseClass(void);
  46. FuseClass(NoInitClass const &) {};
  47. ~FuseClass(void) {};
  48. void Arm_Fuse(COORDINATE location, COORDINATE target, int time=0xFF, int arming=0);
  49. bool Fuse_Checkup(COORDINATE newlocation);
  50. void Fuse_Write(FileClass & file);
  51. void Fuse_Read(FileClass & file);
  52. COORDINATE Fuse_Target(void);
  53. /*
  54. ** Fuses can detonate if enough time has elapsed. This value counts
  55. ** down. When it reaches zero, detonation occurs.
  56. */
  57. unsigned char Timer;
  58. private:
  59. /*
  60. ** Some fuses need a certain amount of time before detonation can
  61. ** occur. This counts down and when it reaches zero, normal fuse
  62. ** detonation checking can occur.
  63. */
  64. unsigned char Arming;
  65. /*
  66. ** This is the designated impact point of the projectile. The fuse
  67. ** will trip when the closest point to this location has been reached.
  68. */
  69. COORDINATE HeadTo;
  70. /*
  71. ** This is the running proximity value to the impact point. This value
  72. ** will progressively get smaller. Detonation occurs when it reaches
  73. ** zero or when it starts to grow larger.
  74. */
  75. short Proximity;
  76. };
  77. inline COORDINATE FuseClass::Fuse_Target(void)
  78. {
  79. return(HeadTo);
  80. }
  81. #endif