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- /*
- ** Command & Conquer Red Alert(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /CounterStrike/FUSE.H 1 3/03/97 10:24a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : FUSE.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : April 24, 1994 *
- * *
- * Last Update : April 24, 1994 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef FUSE_H
- #define FUSE_H
- /****************************************************************************
- ** The fuse is used by projectiles to determine whether detonation should
- ** occur. This is usually determined by tracking the distance to the
- ** designated target reaches zero or when the timer expires.
- */
- class FuseClass {
- public:
- FuseClass(void);
- FuseClass(NoInitClass const &) {};
- ~FuseClass(void) {};
- void Arm_Fuse(COORDINATE location, COORDINATE target, int time=0xFF, int arming=0);
- bool Fuse_Checkup(COORDINATE newlocation);
- void Fuse_Write(FileClass & file);
- void Fuse_Read(FileClass & file);
- COORDINATE Fuse_Target(void);
- /*
- ** Fuses can detonate if enough time has elapsed. This value counts
- ** down. When it reaches zero, detonation occurs.
- */
- unsigned char Timer;
- private:
- /*
- ** Some fuses need a certain amount of time before detonation can
- ** occur. This counts down and when it reaches zero, normal fuse
- ** detonation checking can occur.
- */
- unsigned char Arming;
- /*
- ** This is the designated impact point of the projectile. The fuse
- ** will trip when the closest point to this location has been reached.
- */
- COORDINATE HeadTo;
- /*
- ** This is the running proximity value to the impact point. This value
- ** will progressively get smaller. Detonation occurs when it reaches
- ** zero or when it starts to grow larger.
- */
- short Proximity;
- };
- inline COORDINATE FuseClass::Fuse_Target(void)
- {
- return(HeadTo);
- }
- #endif
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