| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142 |
- /*
- ** Command & Conquer Red Alert(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /CounterStrike/HELP.H 1 3/03/97 10:24a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : HELP.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 11/18/94 *
- * *
- * Last Update : November 18, 1994 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef HELP_H
- #define HELP_H
- #include "tab.h"
- #define HELP_TEXT_COLOR 80 //158 //Goldy/orange
- class HelpClass: public TabClass
- {
- public:
- HelpClass(void);
- HelpClass(NoInitClass const & x) : TabClass(x) {};
- /*
- ** Initialization
- */
- virtual void Init_Clear(void); // Clears all to known state
- virtual void Draw_It(bool complete=false);
- virtual void AI(KeyNumType &input, int x, int y);
- virtual bool Scroll_Map(DirType facing, int &distance, bool really);
- virtual void Set_Tactical_Position(COORDINATE coord);
- void Help_Text(int text, int x=-1, int y=-1, int color=LTGREY, bool quick=false);
- void Set_Cost(int cost);
- short const * Overlap_List(void) const;
- private:
- static char const *HelpText;
- int HelpX;
- int HelpY;
- int HelpWidth;
- void Set_Text(int text);
- /*
- ** If the help text is right justified (as with the help text that pops up over the
- ** sidebar icons), then this flag is set to true.
- */
- unsigned IsRight:1;
- /*
- ** If the optional second line of text that displays cost is desired, then this
- ** value will be non-zero. Typically, this is true when the help text is associated
- ** with one of the sidebar construction icons.
- */
- int Cost;
- /*
- ** This is the recorded position of the cursor at the time the help text
- ** pops up. The help text is rendered as an offset from this pixel position.
- */
- int X;
- int Y;
- /*
- ** This is the draw X and Y coordinate. This position is relative to the X and
- ** Y coordinates but adjusted for screen edges as necessary.
- */
- int DrawX;
- int DrawY;
- /*
- ** The width of the help text (in pixels) is stored here. This is a convenience
- ** since calculating the width takes a bit of time.
- */
- int Width;
- /*
- ** The text number of the help text to display is held here. If no text is to be
- ** displayed, then this value will be TXT_NONE.
- */
- int Text;
- /*
- ** This is the background color to use for the help text. It can change according
- ** to the message displayed.
- */
- int Color;
- /*
- ** This countdown timer controls when the help text will pop up. If the mouse
- ** remains stationary while this countdown timer expires, then the help text
- ** will pop up.
- */
- CDTimerClass<SystemTimerClass> CountDownTimer;
- /*
- ** This is a calculated cell offset list (from the Map.TacticalCell) that indicates
- ** which cells are under the help text and thus which cells need to be redrawn if
- ** the help text is to be erased.
- */
- static short const OverlapList[60];
- enum HelpClassEnum {
- HELP_DELAY=TIMER_SECOND*1, // The countdown timer delay before help text pops up.
- Y_OFFSET=0, // The Y pixel offset from cursor for help text print.
- X_OFFSET=12 // The X pixel offset from cursor for help text print.
- };
- };
- #endif
|