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- /*
- ** Command & Conquer Red Alert(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifdef WOLAPI_INTEGRATION
- // Iconlist.cpp - created by ajw 07/07/98
- // IconListClass is ListClass plus the option to include an icon on each line entry,
- // the option to have the class maintain its own copies of strings passed to it
- // for display, and the option to limit the maximum number of these strings that are
- // kept (entries are removed from the top when this maximum is reached).
- // Also added: multiple item selection capability. Note that the old selection code
- // runs as normal, but it simply not used when it comes time to display.
- // Also added: if mem. allocation is being done by this, the ability to break new items
- // into multiple lines of text is enabled.
- // Also added: extra data can be invisibly stored with each item, if memory allocation is
- // being done by this.
- // Extra data included 3 item preceding icons, 1 fixed position icon, an extra string,
- // an extra void pointer, and a color remapping value.
- #include "iconlist.h"
- #include "dibapi.h"
- int Format_Window_String_New( const char* string, int maxlinelen, int& width, int& height, char* szReturn, int iExtraChars );
- void CC_Draw_DIB( const char* pDIB, int xDest, int yDest, int iWidth, WindowNumberType window );
- //***********************************************************************************************
- IconListClass::IconListClass( int id, int x, int y, int w, int h, TextPrintType flags, void const * up, void const * down,
- bool bResponsibleForStringAlloc, int iSelectionType, int iMaxItemsSaved ) :
- ListClass( id, x, y, w, h, flags, up, down )
- {
- // If bResponsibleForStringAlloc, COPIES of strings are stored in the list. Deletion is
- // handled by this class. Icons are different - the caller is responsible for what's on
- // the other end of the pointer.
- bDoAlloc = bResponsibleForStringAlloc;
- // iSelectionType = 0 for no selection shown, 1 for normal ListClass selection, 2 for n multiple selections
- if( iSelectionType < 0 || iSelectionType > 2 ) iSelectionType = 1;
- iSelectType = iSelectionType;
- // If iMaxItemsSaved is 0, there is no limit to the number of text lines. The list can grow forever.
- // Otherwise items are deleted from the head of the list when the maximum is passed.
- // iMaxItemsSaved only applies when bResponsibleForStringAlloc.
- iMaxItems = iMaxItemsSaved;
- }
- //***********************************************************************************************
- IconListClass::~IconListClass( void )
- {
- // Delete the IconList_ItemExtras structs created to hold extra info on each item.
- for( int i = 0; i < ExtrasList.Count(); i++ )
- delete (IconList_ItemExtras*)ExtrasList[ i ];
- if( bDoAlloc )
- {
- // Delete all alloc'ed strings.
- for( int i = 0; i < List.Count(); i++ )
- delete [] (char*)List[i];
- }
- }
- /***********************************************************************************************
- * IconListClass::Add_Item -- Adds an item to the list box. *
- * *
- * This will add the specified string to the list box. The string is added to the end *
- * of the list. *
- * *
- * INPUT: text -- Pointer to the string to add to the list box. *
- * pIcon -- Pointer to the shape to add.
- * IconKind -- Indicates what type of image pIcon points to.
- * szExtraDataString -- Extra string data that gets copied and stored along with item.
- * szExtraDataPtr -- Extra data that gets stored along with item.
- * pColorRemap -- Points to a color remapping used when drawing the item.
- *
- * OUTPUT: Returns new item index. *
- * WARNINGS: none *
- * HISTORY: 07/07/1998 ajw : Created. *
- *=============================================================================================*/
- int IconListClass::Add_Item(char const * text)
- {
- return Add_Item( text, NULL, NULL, ICON_SHAPE );
- }
- int IconListClass::Add_Item( const char* text, const char* szHelp,
- void* pIcon0, ICONKIND IconKind0, const char* szExtraDataString /* = NULL */,
- void* pvExtraDataPtr /* = NULL */, RemapControlType* pColorRemap /* = NULL */,
- void* pIcon1 /* = NULL */, ICONKIND IconKind1 /* = ICON_SHAPE */,
- void* pIcon2 /* = NULL */, ICONKIND IconKind2 /* = ICON_SHAPE */,
- void* pFixedIcon /* = NULL */, ICONKIND FixedIconKind /* = ICON_SHAPE */, int iXFixedIcon /* = 0 */, int iYFixedIcon /* = 0 */, int iFixedIconWidth /* = -1 */ )
- {
- if( text )
- {
- if( bDoAlloc )
- {
- int iRetVal;
- char* szText = new char[ strlen( text ) + 51 ]; // 50 extra chars added for line breaks later.
- strcpy( szText, text );
- int iWidthMax, iHeight;
- // Stupid usage of globals for font stuff... <grumble>
- if( TextFlags == TPF_TYPE )
- {
- void* pFontBefore = Set_Font( TypeFontPtr );
- DWORD FontXSpacingBefore = FontXSpacing;
- FontXSpacing = -2;
- int iWidthToClipAt = IsScrollActive ? Width : Width - UpGadget.Width;
- // This call will place '\r's in the string where line breaks should occur.
- Format_Window_String_New( text, iWidthToClipAt, iWidthMax, iHeight, szText, 50 );
- Set_Font( pFontBefore );
- FontXSpacing = FontXSpacingBefore; // Just in case it matters... Doubt it.
- }
- else
- {
- // Currently never called. Test well if you use IconList with a font other than TPF_TYPE,
- // as the character spacing globals get set weirdly, I've found.
- int iWidthToClipAt = IsScrollActive ? Width : Width - UpGadget.Width;
- // This call will place '\r's in the string where line breaks should occur.
- Format_Window_String_New( text, iWidthToClipAt, iWidthMax, iHeight, szText, 50 );
- }
- // Each break character causes a line to be added to list.
- char szBreakchars[] = "\r\n\v\f";
- char* szToken;
- char* szNextChar = szText;
- szToken = strtok( szText, szBreakchars );
- while( szToken )
- {
- while( szNextChar < szToken )
- {
- // We expected szToken to begin at szNextChar. Since it doesn't, extra break
- // characters must have been removed by strtok as they were adjacent. We want
- // a line break for every break character, so add lines for each space that
- // szNextChar is off by.
- szNextChar++;
- Add_Item_Detail( " ", szHelp, pIcon0, IconKind0, szExtraDataString, pvExtraDataPtr, pColorRemap, pIcon1, IconKind1, pIcon2, IconKind2, pFixedIcon, FixedIconKind, iXFixedIcon, iYFixedIcon, iFixedIconWidth );
- }
- iRetVal = Add_Item_Detail( szToken, szHelp, pIcon0, IconKind0, szExtraDataString, pvExtraDataPtr, pColorRemap, pIcon1, IconKind1, pIcon2, IconKind2, pFixedIcon, FixedIconKind, iXFixedIcon, iYFixedIcon, iFixedIconWidth );
- // Expect next token two chars after the end of this one.
- szNextChar = szToken + strlen( szToken ) + 1;
- // Get next token.
- szToken = strtok( NULL, szBreakchars );
- }
- delete [] szText;
- return iRetVal; // Last value returned by ListClass::Add_Item
- }
- else
- {
- // Add one item to list.
- IconList_ItemExtras* pItemExtra = new IconList_ItemExtras;
- pItemExtra->bMultiSelected = false;
- pItemExtra->pIcon[0] = pIcon0;
- pItemExtra->IconKind[0] = IconKind0;
- pItemExtra->pIcon[1] = pIcon1;
- pItemExtra->IconKind[1] = IconKind1;
- pItemExtra->pIcon[2] = pIcon2;
- pItemExtra->IconKind[2] = IconKind2;
- pItemExtra->FixedIcon.pIcon = pFixedIcon;
- pItemExtra->FixedIcon.IconKind = FixedIconKind;
- pItemExtra->FixedIcon.xOffset = iXFixedIcon;
- pItemExtra->FixedIcon.yOffset = iYFixedIcon;
- pItemExtra->FixedIcon.iWidth = iFixedIconWidth;
- pItemExtra->pvExtraData = pvExtraDataPtr;
- pItemExtra->pColorRemap = pColorRemap;
- if( szHelp )
- {
- // Copy help into new help string.
- pItemExtra->szHelp = new char[ strlen( szHelp ) + 1 ];
- strcpy( pItemExtra->szHelp, szHelp );
- }
- if( szExtraDataString )
- {
- // Copy special data string into new extradata string.
- pItemExtra->szExtraData = new char[ strlen( szExtraDataString ) + 1 ];
- strcpy( pItemExtra->szExtraData, szExtraDataString );
- }
- ExtrasList.Add( pItemExtra );
- return ListClass::Add_Item( text );
- }
- }
- else
- {
- // (no text for new item)
- if( pIcon0 || pIcon1 || pIcon2 )
- {
- // Note: Cannot add an entry without text unless string allocation is being handled by me.
- // Otherwise, because we want the icon to show up, create a blank entry for the ListClass.
- if( bDoAlloc )
- {
- IconList_ItemExtras* pItemExtra = new IconList_ItemExtras;
- pItemExtra->bMultiSelected = false;
- pItemExtra->pIcon[0] = pIcon0;
- pItemExtra->IconKind[0] = IconKind0;
- pItemExtra->pIcon[1] = pIcon1;
- pItemExtra->IconKind[1] = IconKind1;
- pItemExtra->pIcon[2] = pIcon2;
- pItemExtra->IconKind[2] = IconKind2;
- pItemExtra->FixedIcon.pIcon = pFixedIcon;
- pItemExtra->FixedIcon.IconKind = FixedIconKind;
- pItemExtra->FixedIcon.xOffset = iXFixedIcon;
- pItemExtra->FixedIcon.yOffset = iYFixedIcon;
- pItemExtra->FixedIcon.iWidth = iFixedIconWidth;
- pItemExtra->pvExtraData = pvExtraDataPtr;
- pItemExtra->pColorRemap = pColorRemap;
- if( szHelp )
- {
- // Copy help into new help string.
- pItemExtra->szHelp = new char[ strlen( szHelp ) + 1 ];
- strcpy( pItemExtra->szHelp, szHelp );
- }
- if( szExtraDataString )
- {
- // Copy special data string into new extradata string.
- pItemExtra->szExtraData = new char[ strlen( szExtraDataString ) + 1 ];
- strcpy( pItemExtra->szExtraData, szExtraDataString );
- }
- ExtrasList.Add( pItemExtra );
- if( iMaxItems && List.Count() == iMaxItems )
- {
- // Delete head of list.
- Remove_Item( 0 );
- }
- // Create new string, essentially blank.
- char* szText = new char[2];
- strcpy( szText, " " );
- return ListClass::Add_Item( szText );
- }
- else
- // Cannot add entry, as text is blank and ListClass::Add_Item will do nothing.
- // The Icon we want will not show up.
- return List.Count() - 1;
- }
- else
- return ListClass::Add_Item( text );
- }
- }
- //***********************************************************************************************
- int IconListClass::Add_Item_Detail( const char* szToken, const char* szHelp,
- void* pIcon0, ICONKIND IconKind0, const char* szExtraDataString,
- void* pvExtraData, RemapControlType* pColorRemap,
- void* pIcon1, ICONKIND IconKind1,
- void* pIcon2, ICONKIND IconKind2,
- void* pFixedIcon, ICONKIND FixedIconKind, int iXFixedIcon, int iYFixedIcon, int iFixedIconWidth )
- {
- // Broken out of above function as it is repeated.
- // Add one item to list.
- // Too many entries?
- if( iMaxItems && List.Count() == iMaxItems )
- {
- // Delete head of list.
- Remove_Item( 0 );
- }
- // Create icon entry.
- IconList_ItemExtras* pItemExtra = new IconList_ItemExtras;
- pItemExtra->bMultiSelected = false;
- pItemExtra->pIcon[0] = pIcon0; // ajw - Question: repeat the icon for each entry? make it optional?
- pItemExtra->IconKind[0] = IconKind0;
- pItemExtra->pIcon[1] = pIcon1;
- pItemExtra->IconKind[1] = IconKind1;
- pItemExtra->pIcon[2] = pIcon2;
- pItemExtra->IconKind[2] = IconKind2;
- pItemExtra->FixedIcon.pIcon = pFixedIcon;
- pItemExtra->FixedIcon.IconKind = FixedIconKind;
- pItemExtra->FixedIcon.xOffset = iXFixedIcon;
- pItemExtra->FixedIcon.yOffset = iYFixedIcon;
- pItemExtra->FixedIcon.iWidth = iFixedIconWidth;
- pItemExtra->pvExtraData = pvExtraData;
- pItemExtra->pColorRemap = pColorRemap;
- if( szHelp )
- {
- // Copy help into new help string.
- pItemExtra->szHelp = new char[ strlen( szHelp ) + 1 ];
- strcpy( pItemExtra->szHelp, szHelp );
- }
- if( szExtraDataString )
- {
- // Copy special data string into new extradata string.
- pItemExtra->szExtraData = new char[ strlen( szExtraDataString ) + 1 ];
- strcpy( pItemExtra->szExtraData, szExtraDataString );
- }
- ExtrasList.Add( pItemExtra );
- // Create text entry.
- // Copy text to new string.
- char* szTextBit = new char[ strlen( szToken ) + 1 ];
- strcpy( szTextBit, szToken );
- return ListClass::Add_Item( szTextBit );
- }
- //***********************************************************************************************
- int IconListClass::Add_Item( int text )
- {
- return Add_Item( Text_String(text), NULL, NULL, ICON_SHAPE );
- }
- //***********************************************************************************************
- int IconListClass::Add_Item( int text, const char* szHelp,
- void* pIcon0, ICONKIND IconKind0, const char* szExtraDataString /* = NULL */,
- void* pvExtraDataPtr /* = NULL */, RemapControlType* pColorRemap /* = NULL */,
- void* pIcon1 /* = NULL */, ICONKIND IconKind1 /* = ICON_SHAPE */,
- void* pIcon2 /* = NULL */, ICONKIND IconKind2 /* = ICON_SHAPE */,
- void* pFixedIcon /* = NULL */, ICONKIND FixedIconKind /* = ICON_SHAPE */, int iXFixedIcon /* = 0 */, int iYFixedIcon /* = 0 */, int iFixedIconWidth /* = -1 */ )
- {
- return Add_Item( Text_String(text), szHelp, pIcon0, IconKind0, szExtraDataString, pvExtraDataPtr, pColorRemap,
- pIcon1, IconKind1, pIcon2, IconKind2, pFixedIcon, FixedIconKind, iXFixedIcon, iYFixedIcon, iFixedIconWidth );
- }
- //***********************************************************************************************
- void IconListClass::Remove_Item( char const * text )
- {
- if( text )
- Remove_Item( List.ID(text) );
- }
- //***********************************************************************************************
- void IconListClass::Remove_Item( int index )
- {
- if( (unsigned)index < List.Count() )
- {
- delete (IconList_ItemExtras*)ExtrasList[ index ];
- ExtrasList.Delete( index );
- if( bDoAlloc )
- // Delete alloc'ed string.
- delete [] (char*)List[index];
- ListClass::Remove_Item( index );
-
- // I should probably put this in ListClass:Remove_Item(), as it seems clearly to be
- // missing, but I want to only affect my own new code, to not introduce possible bugs.
- // Shift the selected index if appropriate...
- if( SelectedIndex >= index )
- {
- SelectedIndex--;
- if( SelectedIndex < 0 )
- SelectedIndex = 0;
- }
- }
- }
- /***********************************************************************************************
- * IconListClass::Draw_Entry -- Calls ListClass::Draw_Entry, then adds icon. *
- * *
- * This routine is called by the Draw_Me function when it desired to redraw a particular *
- * text line in the list box. *
- * *
- * INPUT: index -- The index of the list entry to draw. This index is based on the *
- * total list and NOT the current visible view page. *
- * *
- * x,y -- Pixel coordinates for the upper left corner of the text entry. *
- * *
- * width -- The maximum width that the text may draw over. It is expected that *
- * this drawing routine entirely fills this length. *
- * *
- * selected -- bool; Is this a selected (highlighted) listbox entry? *
- * *
- * OUTPUT: none *
- * WARNINGS: none *
- * HISTORY: *
- * 07/07/1998 ajw: Created. *
- *=============================================================================================*/
- #define PREICONGAP 1
- #define ICONTEXTGAP 2
- void IconListClass::Draw_Entry( int index, int x, int y, int width, int selected )
- {
- IconList_ItemExtras* pExtras = (IconList_ItemExtras*)ExtrasList[ index ];
- int xText = x;
- // ajw If I end up needing to use SHAPEs for icons, figure out shape width here and offset x.
- bool bIconsPresent = false;
- for( int iIcon = 0; iIcon != 3; iIcon++ )
- if( pExtras->pIcon[ iIcon ] && pExtras->IconKind[ iIcon ] == ICON_DIB )
- {
- // Push text over to accommodate icon.
- int iWidthIcon = PREICONGAP + DIBWidth( (char*)pExtras->pIcon[ iIcon ] );
- xText += iWidthIcon;
- width -= iWidthIcon;
- bIconsPresent = true;
- }
- if( bIconsPresent )
- {
- xText += ICONTEXTGAP;
- width -= ICONTEXTGAP;
- }
- RemapControlType* pRemap = pExtras->pColorRemap;
- if( !pRemap )
- {
- // Tabs hack. If there are icons, and a tab, push back the FIRST tab appropriately.
- // (Ignore others. This is a hack because having more than one tab will now break this.)
- // See local version of this same hack, below.
- int TempTabs;
- const int* TabsSave;
- if( Tabs )
- {
- TempTabs = *Tabs - ( xText - x );
- TabsSave = Tabs;
- Tabs = &TempTabs;
- }
- switch( iSelectType )
- {
- case 0:
- // Don't draw any items selected (even if they are, really, in ListClass).
- ListClass::Draw_Entry( index, xText, y, width, false );
- break;
- case 1:
- ListClass::Draw_Entry( index, xText, y, width, selected );
- break;
- case 2:
- // Ignore 'selected' parameter. We use our own records.
- ListClass::Draw_Entry( index, xText, y, width, pExtras->bMultiSelected );
- break;
- }
- // Restore Tabs.
- if( Tabs )
- Tabs = TabsSave;
- }
- else
- {
- // Use different color remapping.
- // This is largely copied straight from ListClass::Draw_Entry()...
- TextPrintType flags = TextFlags;
- bool bShowSelected;
- switch( iSelectType )
- {
- case 0:
- bShowSelected = false;
- break;
- case 1:
- bShowSelected = selected;
- break;
- case 2:
- bShowSelected = pExtras->bMultiSelected;
- break;
- }
- if( bShowSelected )
- {
- flags = flags | TPF_BRIGHT_COLOR;
- LogicPage->Fill_Rect( xText, y, xText + width - 1, y + LineHeight - 1, pRemap->Shadow );
- }
- else
- {
- if (!(flags & TPF_USE_GRAD_PAL))
- {
- flags = flags | TPF_MEDIUM_COLOR;
- }
- }
- // Tabs hack. If there are icons, and a tab, push back the FIRST tab appropriately.
- // (Ignore others. This is a hack because having more than one tab will now break this.)
- if( Tabs )
- {
- int tab = *Tabs - ( xText - x );
- Conquer_Clip_Text_Print( List[index], xText, y, pRemap, TBLACK, flags, width, &tab );
- }
- else
- Conquer_Clip_Text_Print( List[index], xText, y, pRemap, TBLACK, flags, width, NULL );
- }
- // Draw fixed position icon.
- if( pExtras->FixedIcon.pIcon )
- {
- if( pExtras->FixedIcon.IconKind == ICON_SHAPE )
- CC_Draw_Shape( pExtras->FixedIcon.pIcon, 0, x + pExtras->FixedIcon.xOffset, y + pExtras->FixedIcon.yOffset, WINDOW_MAIN, SHAPE_NORMAL );
- // Put similar code in here for shapes if used...
- else
- CC_Draw_DIB( (char*)pExtras->FixedIcon.pIcon, x + pExtras->FixedIcon.xOffset, y + pExtras->FixedIcon.yOffset, pExtras->FixedIcon.iWidth, WINDOW_MAIN );
- }
- // Draw variable position left-of-text icons.
- for( iIcon = 0; iIcon != 3; iIcon++ )
- {
- if( pExtras->pIcon[ iIcon ] )
- {
- x += PREICONGAP;
- if( pExtras->IconKind[ iIcon ] == ICON_SHAPE )
- CC_Draw_Shape( pExtras->pIcon[ iIcon ], 0, x, y, WINDOW_MAIN, SHAPE_NORMAL );
- // Put similar code in here for shapes if used...
- else
- {
- CC_Draw_DIB( (char*)pExtras->pIcon[ iIcon ], x, y, 9999, WINDOW_MAIN );
- x += DIBWidth( (char*)pExtras->pIcon[ iIcon ] );
- }
- }
- }
- }
- //***********************************************************************************************
- int IconListClass::Action(unsigned flags, KeyNumType & key)
- {
- // Overriding of function is for the sake of MultiSelecting only.
- if( iSelectType == 2 )
- {
- if( !( flags & LEFTRELEASE ) )
- {
- if( !( flags & KEYBOARD ) )
- {
- int index = Get_Mouse_Y() - (Y+1);
- index = index / LineHeight;
- int iSelected = CurrentTopIndex + index;
- iSelected = min( iSelected, List.Count() - 1 );
- if( iSelected >= 0 )
- ((IconList_ItemExtras*)ExtrasList[ iSelected ])->bMultiSelected =
- !((IconList_ItemExtras*)ExtrasList[ iSelected ])->bMultiSelected;
- }
- }
- }
- return ListClass::Action( flags, key );
- }
- //***********************************************************************************************
- // * IconListClass::Show_Last_Item -- Scrolls listbox down to ensure that last entry is visible.
- // ajw 07/09/98
- void IconListClass::Show_Last_Item()
- {
- int iItemLast = List.Count() - 1;
- if( iItemLast - LineCount + 1 != CurrentTopIndex )
- {
- Flag_To_Redraw();
- Set_View_Index( iItemLast - LineCount + 1 );
- }
- }
- //***********************************************************************************************
- bool IconListClass::bItemIsMultiSelected( int index ) const
- {
- if( index < ExtrasList.Count() && index > -1 )
- return ( (IconList_ItemExtras*)ExtrasList[ index ] )->bMultiSelected;
- else
- return false;
- }
- //***********************************************************************************************
- void IconListClass::MultiSelect( int index, bool bSelect )
- {
- if( index < ExtrasList.Count() && index > -1 )
- ( (IconList_ItemExtras*)ExtrasList[ index ] )->bMultiSelected = bSelect;
- }
- //***********************************************************************************************
- const char* IconListClass::Get_Item_ExtraDataString( int index ) const
- {
- // Returns const pointer to the hidden "extra data" string that can be associated with each item.
- // This is NULL if no extra data was assigned.
- if( index < ExtrasList.Count() && index > -1 )
- {
- return ( (IconList_ItemExtras*)ExtrasList[ index ] )->szExtraData;
- }
- return NULL;
- }
- //***********************************************************************************************
- void IconListClass::Set_Item_ExtraDataString( int index, const char* szNewString )
- {
- if( index < ExtrasList.Count() && index > -1 )
- {
- IconList_ItemExtras* pItemExtra = (IconList_ItemExtras*)ExtrasList[ index ];
- if( pItemExtra->szExtraData )
- {
- // Delete the existing string.
- delete [] pItemExtra->szExtraData;
- }
- if( szNewString )
- {
- // Copy special data string into new extradata string.
- pItemExtra->szExtraData = new char[ strlen( szNewString ) + 1 ];
- strcpy( pItemExtra->szExtraData, szNewString );
- }
- else
- pItemExtra->szExtraData = NULL;
- }
- }
-
- //***********************************************************************************************
- void* IconListClass::Get_Item_ExtraDataPtr( int index ) const
- {
- // Returns the hidden "extra data" void pointer that can be associated with each item.
- // This is NULL if no value was assigned.
- if( index < ExtrasList.Count() && index > -1 )
- return ( (IconList_ItemExtras*)ExtrasList[ index ] )->pvExtraData;
- else
- return NULL;
- }
- //***********************************************************************************************
- void IconListClass::Set_Item_ExtraDataPtr( int index, void* pNewValue )
- {
- // Sets the hidden "extra data" void pointer that can be associated with each item.
- if( index < ExtrasList.Count() && index > -1 )
- ( (IconList_ItemExtras*)ExtrasList[ index ] )->pvExtraData = pNewValue;
- }
- //***********************************************************************************************
- const IconList_ItemExtras* IconListClass::Get_ItemExtras( int index ) const
- {
- if( index < ExtrasList.Count() && index > -1 )
- return (IconList_ItemExtras*)ExtrasList[ index ];
- else
- return NULL;
- }
-
- //***********************************************************************************************
- const char* IconListClass::Get_Item_Help( int index ) const
- {
- // Returns pointer to the string allocated for tooltip help.
- if( index < ExtrasList.Count() && index > -1 )
- return ( (IconList_ItemExtras*)ExtrasList[ index ] )->szHelp;
- else
- return NULL;
- }
- //***********************************************************************************************
- void IconListClass::Clear()
- {
- // Removes all items from list.
- // Delete the IconList_ItemExtras structs created to hold extra info on each item.
- for( int i = 0; i < ExtrasList.Count(); i++ )
- delete (IconList_ItemExtras*)ExtrasList[ i ];
- ExtrasList.Clear();
- if( bDoAlloc )
- {
- // Delete all alloc'ed strings.
- for( int i = 0; i < List.Count(); i++ )
- delete [] (char*)List[i];
- }
- List.Clear();
- Remove_Scroll_Bar();
- CurrentTopIndex = 0;
- }
- //***********************************************************************************************
- RemapControlType* IconListClass::Get_Item_Color( int index )
- {
- if( index < ExtrasList.Count() && index > -1 )
- return ( (IconList_ItemExtras*)ExtrasList[ index ] )->pColorRemap;
- else
- return NULL;
- }
- //***********************************************************************************************
- void IconListClass::Set_Item_Color( int index, RemapControlType* pColorRemap )
- {
- if( index < ExtrasList.Count() && index > -1 )
- ( (IconList_ItemExtras*)ExtrasList[ index ] )->pColorRemap = pColorRemap;
- }
- //***********************************************************************************************
- int IconListClass::Find( const char* szItemToFind )
- {
- // Returns -1 if szItemToFind is not found as the text BEGINNING one of the list entries, else index of item.
- // Compare is case-sensitive.
- for( int i = 0; i < List.Count(); i++ )
- {
- if( strncmp( List[ i ], szItemToFind, strlen( szItemToFind ) ) == 0 )
- return i;
- }
- return -1;
- }
- //***********************************************************************************************
- int IconListClass::FindColor( RemapControlType* pColorRemap )
- {
- // Returns -1 if no items of specified color are found, else first index. Assumes colorptr == colorptr is a valid equality test.
- for( int i = 0; i < List.Count(); i++ )
- {
- if( Get_Item_Color( i ) == pColorRemap )
- return i;
- }
- return -1;
- }
- //***********************************************************************************************
- bool IconListClass::Set_Item( unsigned int index, const char* szText )
- {
- // Resets the text string allocated for an item.
- if( !bDoAlloc || index >= List.Count() )
- return false;
- // Delete alloc'ed string.
- delete [] (char*)List[ index ];
- // Copy text to new string.
- char* szTextNew = new char[ strlen( szText ) + 1 ];
- strcpy( szTextNew, szText );
- // Reassign List's ptr.
- List[ index ] = szTextNew;
- return true;
- }
- //***********************************************************************************************
- bool IconListClass::Set_Icon( unsigned int index, unsigned int iIconNumber, void* pIcon, ICONKIND IconKind )
- {
- if( index >= List.Count() )
- return false;
- // Sets one of the left-aligned icons.
- ( (IconList_ItemExtras*)ExtrasList[ index ] )->pIcon[ iIconNumber ] = pIcon;
- ( (IconList_ItemExtras*)ExtrasList[ index ] )->IconKind[ iIconNumber ] = IconKind;
- return true;
- }
- //***********************************************************************************************
- int IconListClass::GetRealWidth() // sigh
- {
- if( IsScrollActive )
- return Width + ScrollGadget.Width;
- return Width;
- }
- //***********************************************************************************************
- void IconListClass::Resize( int x, int y, int w, int h )
- {
- Remove_Scroll_Bar(); // If there is one.
- X = x;
- Y = y;
- Width = w;
- Height = h;
- Set_Position( x, y );
- LineCount = (h-1) / LineHeight;
- if (List.Count() > LineCount) {
- Add_Scroll_Bar();
- }
- Flag_To_Redraw();
- }
- //***********************************************************************************************
- int IconListClass::IndexUnderMouse()
- {
- // Returns index of line that mouse is currently over, or -1 for mouse not hitting valid index.
- // Assumes that x position of mouse is already known to be over the iconlist.
- int index = Get_Mouse_Y() - (Y+1);
- index = index / LineHeight + CurrentTopIndex;
- if( index > List.Count() - 1 || index < 0 )
- return -1;
- return index;
- }
- //***********************************************************************************************
- int IconListClass::OffsetToIndex( int iIndex, int y )
- {
- // Finds the current offset of item iIndex from the current top view index, in pixels, and add it to y.
- return y + ( iIndex - CurrentTopIndex ) * LineHeight;
- }
- //***********************************************************************************************
- //***********************************************************************************************
- // * Format_Window_String_New
- // Functions like Format_Window_String except it fixes an infinite loop bug that occurred when strings
- // lacked suitable break points, eliminates the '@' as an escape character, and operates differently
- // in that it leaves the original string along, writing results instead to a second string parameter,
- // that is iExtraChars longer than the original string. This is all a big hack so that I can insert
- // extra break characters when a break in a long single word has to be made.
- // Hey - it's better than an infinite loop that forces you to reset your machine, as in the original code...
- int Format_Window_String_New( const char* string, int maxlinelen, int& width, int& height, char* szReturn, int iExtraChars )
- {
- int linelen;
- int lines = 0;
- width = 0;
- height = 0;
- // In no string was passed in, then there are no lines.
- if (!string) return(0);
- // While there are more letters left divide the line up.
- while (*string) {
- linelen = 0;
- height += FontHeight + FontYSpacing;
- lines++;
- // While the current line is less then the max length...
- *szReturn = *string;
- linelen += Char_Pixel_Width( *string );
- while ( linelen < maxlinelen && *string != '\r' && *string != '\0' )
- {
- *++szReturn = *++string;
- linelen += Char_Pixel_Width( *string );
- }
- // if the line is too long...
- if (linelen >= maxlinelen)
- {
- /*
- ** Back up to an appropriate location to break.
- */
- const char* stringOverEnd = string;
- while( linelen > 0 && *string != ' ' && *string != '\r' && *string != '\0' )
- {
- linelen -= Char_Pixel_Width(*string--);
- }
- if( linelen <= 0 )
- {
- // We could not find a nice break point.
- // Go back one char from over-the-end point and add in a break there.
- string = stringOverEnd - 1;
- if( iExtraChars > 0 )
- iExtraChars--; // One less to make use of later.
- else
- // We've used up all our extras characters.
- // Put in a break below by wiping out a valid char here.
- szReturn--;
- }
- else
- {
- // Back up szReturn to same location.
- szReturn -= ( stringOverEnd - string );
- }
- }
- /*
- ** Record the largest width of the worst case string.
- */
- if (linelen > width) {
- width = linelen;
- }
- /*
- ** Force a break at the end of the line.
- */
- if (*string) {
- *szReturn++ = '\r';
- string++;
- }
- }
- return(lines);
- }
- //***********************************************************************************************
- void CC_Draw_DIB( const char* pDIB, int xDest, int yDest, int iWidth, WindowNumberType window )
- {
- // A very basic DIB drawing routine. No clipping. No edge of window overrun checking.
- // If iWidth is too large, default width of dib is used.
- // If iWidth is negative, dib isn't drawn.
- if( pDIB && iWidth >= 0 )
- {
- int iWidthDIB = DIBWidth( pDIB );
- int iHeight = DIBHeight( pDIB );
- const char* pBits = FindDIBBits( pDIB );
- int iSrcPitch = ( iWidthDIB + 3 ) & ~3;
- if( iWidth > iWidthDIB )
- iWidth = iWidthDIB;
- GraphicViewPortClass draw_window( LogicPage->Get_Graphic_Buffer(),
- WindowList[window][WINDOWX] + LogicPage->Get_XPos(),
- WindowList[window][WINDOWY] + LogicPage->Get_YPos(),
- WindowList[window][WINDOWWIDTH],
- WindowList[window][WINDOWHEIGHT] );
- if( draw_window.Lock() )
- {
- int iDestPitch = draw_window.Get_Pitch() + draw_window.Get_Width(); // Meaning of "Pitch" in this class seems to mean the eol skip.
- char* pLineDest = (char*)draw_window.Get_Offset() + xDest + ( yDest + iHeight - 1 ) * iDestPitch;
- const char* pLineSrc = pBits;
- for( int y = 0; y != iHeight; y++ )
- {
- char* pDest = pLineDest;
- const char* pSrc = pLineSrc;
- for( int x = 0; x != iWidth; x++ )
- {
- *pDest++ = *pSrc++;
- }
- pLineDest -= iDestPitch;
- pLineSrc += iSrcPitch;
- }
- draw_window.Unlock();
- }
- }
- // else
- // debugprint( "CC_Draw_DIB bad case ------------ pDib %i, iWidth %i\n", pDIB, iWidth );
- }
- #endif
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