LAYER.H 3.0 KB

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  1. /*
  2. ** Command & Conquer Red Alert(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /* $Header: /CounterStrike/LAYER.H 1 3/03/97 10:25a Joe_bostic $ */
  19. /***********************************************************************************************
  20. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  21. ***********************************************************************************************
  22. * *
  23. * Project Name : Command & Conquer *
  24. * *
  25. * File Name : LAYER.H *
  26. * *
  27. * Programmer : Joe L. Bostic *
  28. * *
  29. * Start Date : May 31, 1994 *
  30. * *
  31. * Last Update : May 31, 1994 [JLB] *
  32. * *
  33. *---------------------------------------------------------------------------------------------*
  34. * Functions: *
  35. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  36. #ifndef LAYER_H
  37. #define LAYER_H
  38. #include "vector.h"
  39. class ObjectClass;
  40. class LayerClass : public DynamicVectorClass<ObjectClass *>
  41. {
  42. public:
  43. //-----------------------------------------------------------------
  44. void Sort(void);
  45. bool Submit(ObjectClass const * object, bool sort=false);
  46. int Sorted_Add(ObjectClass const * const object);
  47. virtual void Init(void) {Clear();};
  48. virtual void One_Time(void) {};
  49. /*
  50. ** File I/O.
  51. */
  52. bool Load(Straw & file);
  53. bool Save(Pipe & file) const;
  54. virtual void Code_Pointers(void);
  55. virtual void Decode_Pointers(void);
  56. };
  57. #endif