LCWPIPE.H 3.9 KB

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  1. /*
  2. ** Command & Conquer Red Alert(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /* $Header: /CounterStrike/LCWPIPE.H 1 3/03/97 10:25a Joe_bostic $ */
  19. /***********************************************************************************************
  20. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  21. ***********************************************************************************************
  22. * *
  23. * Project Name : Command & Conquer *
  24. * *
  25. * File Name : LCWPIPE.H *
  26. * *
  27. * Programmer : Joe L. Bostic *
  28. * *
  29. * Start Date : 06/30/96 *
  30. * *
  31. * Last Update : June 30, 1996 [JLB] *
  32. * *
  33. *---------------------------------------------------------------------------------------------*
  34. * Functions: *
  35. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  36. #ifndef LCWPIPE_H
  37. #define LCWPIPE_H
  38. #include "pipe.h"
  39. /*
  40. ** Performs LCW compression/decompression on the data stream that is piped through this
  41. ** class. The data is compressed in blocks so of small enough size to be compressed
  42. ** quickly and large enough size to get decent compression rates.
  43. */
  44. class LCWPipe : public Pipe
  45. {
  46. public:
  47. typedef enum CompControl {
  48. COMPRESS,
  49. DECOMPRESS
  50. } CompControl;
  51. LCWPipe(CompControl, int blocksize=1024*8);
  52. virtual ~LCWPipe(void);
  53. virtual int Flush(void);
  54. virtual int Put(void const * source, int slen);
  55. private:
  56. /*
  57. ** This tells the pipe if it should be decompressing or compressing the data stream.
  58. */
  59. CompControl Control;
  60. /*
  61. ** The number of bytes accumulated into the staging buffer.
  62. */
  63. int Counter;
  64. /*
  65. ** Pointer to the working buffer that compression/decompression will use.
  66. */
  67. char * Buffer;
  68. char * Buffer2;
  69. /*
  70. ** The working block size. Data will be compressed in chunks of this size.
  71. */
  72. int BlockSize;
  73. /*
  74. ** LCW compression requires a safety margin when decompressing over itself. This
  75. ** margin is only for the worst case situation (very rare).
  76. */
  77. int SafetyMargin;
  78. /*
  79. ** Each block has a header of this format.
  80. */
  81. struct {
  82. unsigned short CompCount; // Size of data block (compressed).
  83. unsigned short UncompCount; // Bytes of uncompressed data it represents.
  84. } BlockHeader;
  85. LCWPipe(LCWPipe & rvalue);
  86. LCWPipe & operator = (LCWPipe const & pipe);
  87. };
  88. #endif