LINK.H 3.4 KB

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  1. /*
  2. ** Command & Conquer Red Alert(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /* $Header: /CounterStrike/LINK.H 1 3/03/97 10:25a Joe_bostic $ */
  19. /***********************************************************************************************
  20. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  21. ***********************************************************************************************
  22. * *
  23. * Project Name : Command & Conquer *
  24. * *
  25. * File Name : LINK.H *
  26. * *
  27. * Programmer : Joe L. Bostic *
  28. * *
  29. * Start Date : 01/15/95 *
  30. * *
  31. * Last Update : January 15, 1995 [JLB] *
  32. * *
  33. *---------------------------------------------------------------------------------------------*
  34. * Functions: *
  35. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  36. #ifndef LINK_H
  37. #define LINK_H
  38. /*
  39. ** This implements a simple linked list. It is possible to add, remove, and traverse the
  40. ** list. Since this is a doubly linked list, it is possible to remove an entry from the
  41. ** middle of an existing list.
  42. */
  43. class LinkClass
  44. {
  45. public:
  46. LinkClass(NoInitClass const &) {};
  47. LinkClass(void) : Next(0), Prev(0) {};
  48. virtual ~LinkClass(void);
  49. virtual LinkClass * Get_Next(void) const;
  50. virtual LinkClass * Get_Prev(void) const;
  51. virtual LinkClass & Add(LinkClass & object);
  52. virtual LinkClass & Add_Tail(LinkClass & object);
  53. virtual LinkClass & Add_Head(LinkClass & object);
  54. virtual LinkClass & Head_Of_List(void);
  55. virtual LinkClass & Tail_Of_List(void);
  56. virtual void Zap(void);
  57. virtual LinkClass * Remove(void);
  58. LinkClass & operator=(LinkClass const & link); // Assignment operator.
  59. LinkClass(LinkClass const & link); // Copy constructor.
  60. private:
  61. /*
  62. ** Pointers to previous and next link objects in chain.
  63. */
  64. LinkClass * Next;
  65. LinkClass * Prev;
  66. };
  67. #endif