LOGIC.H 2.9 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556
  1. /*
  2. ** Command & Conquer Red Alert(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /* $Header: /CounterStrike/LOGIC.H 1 3/03/97 10:25a Joe_bostic $ */
  19. /***********************************************************************************************
  20. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  21. ***********************************************************************************************
  22. * *
  23. * Project Name : Command & Conquer *
  24. * *
  25. * File Name : LOGIC.H *
  26. * *
  27. * Programmer : Joe L. Bostic *
  28. * *
  29. * Start Date : May 29, 1994 *
  30. * *
  31. * Last Update : May 29, 1994 [JLB] *
  32. * *
  33. *---------------------------------------------------------------------------------------------*
  34. * Functions: *
  35. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  36. #ifndef LOGIC_H
  37. #define LOGIC_H
  38. #include "layer.h"
  39. /***********************************************************************************************
  40. ** Game logic processing is controlled by this class. The graphic and AI logic is handled
  41. ** separately so that on slower machines, the graphic display is least affected.
  42. */
  43. class LogicClass : public LayerClass
  44. {
  45. public:
  46. void AI(void);
  47. void Detach(TARGET target, bool all=true);
  48. #ifdef CHEAT_KEYS
  49. void Debug_Dump(MonoClass *mono) const;
  50. #endif
  51. };
  52. #endif