| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556 |
- /*
- ** Command & Conquer Red Alert(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /CounterStrike/LOGIC.H 1 3/03/97 10:25a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : LOGIC.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : May 29, 1994 *
- * *
- * Last Update : May 29, 1994 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef LOGIC_H
- #define LOGIC_H
- #include "layer.h"
- /***********************************************************************************************
- ** Game logic processing is controlled by this class. The graphic and AI logic is handled
- ** separately so that on slower machines, the graphic display is least affected.
- */
- class LogicClass : public LayerClass
- {
- public:
- void AI(void);
- void Detach(TARGET target, bool all=true);
- #ifdef CHEAT_KEYS
- void Debug_Dump(MonoClass *mono) const;
- #endif
- };
- #endif
|