LZW.H 3.6 KB

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  1. /*
  2. ** Command & Conquer Red Alert(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /* $Header: /CounterStrike/LZW.H 1 3/03/97 10:25a Joe_bostic $ */
  19. /***********************************************************************************************
  20. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  21. ***********************************************************************************************
  22. * *
  23. * Project Name : Command & Conquer *
  24. * *
  25. * File Name : LZW.H *
  26. * *
  27. * Programmer : Joe L. Bostic *
  28. * *
  29. * Start Date : 08/28/96 *
  30. * *
  31. * Last Update : August 28, 1996 [JLB] *
  32. * *
  33. *---------------------------------------------------------------------------------------------*
  34. * Functions: *
  35. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  36. #ifndef _LZW_H
  37. #define _LZW_H
  38. #include "buff.h"
  39. class LZWEngine
  40. {
  41. public:
  42. LZWEngine(void);
  43. int Compress(Buffer const & input, Buffer const & output);
  44. int Uncompress(Buffer const & input, Buffer const & output);
  45. void Reset(void);
  46. private:
  47. typedef short CodeType;
  48. struct CodeClass {
  49. CodeType CodeValue;
  50. CodeType ParentCode;
  51. char CharValue;
  52. CodeClass(void) {}
  53. CodeClass(CodeType code, CodeType parent, char c) : CodeValue(code), ParentCode(parent), CharValue(c) {}
  54. enum {UNUSED=-1};
  55. void Make_Unused(void) {CodeValue = UNUSED;}
  56. bool Is_Unused(void) const {return(CodeValue == UNUSED);}
  57. bool Is_Matching(CodeType code, char c) const {return(ParentCode == code && CharValue == c);}
  58. };
  59. enum {
  60. BITS=12,
  61. MAX_CODE=((1 << BITS ) - 1),
  62. FIRST_CODE=257,
  63. END_OF_STREAM=256,
  64. TABLE_SIZE=5021
  65. };
  66. CodeClass dict[TABLE_SIZE];
  67. char decode_stack[TABLE_SIZE];
  68. int Find_Child_Node(CodeType parent_code, char child_character);
  69. int Decode_String(char * ptr, CodeType code);
  70. static int Make_LZW_Hash(CodeType code, char character);
  71. };
  72. int LZW_Compress(Buffer const & inbuff, Buffer const & outbuff);
  73. int LZW_Uncompress(Buffer const & inbuff, Buffer const & outbuff);
  74. #endif