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- /*
- ** Command & Conquer Red Alert(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /CounterStrike/LZWPIPE.CPP 1 3/03/97 10:25a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : LZWPIPE.CPP *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 06/30/96 *
- * *
- * Last Update : July 4, 1996 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * LZWPipe::Flush -- Flushes any partially accumulated block. *
- * LZWPipe::LZWPipe -- Constructor for the LZW processor pipe. *
- * LZWPipe::Put -- Send some data through the LZW processor pipe. *
- * LZWPipe::~LZWPipe -- Deconstructor for the LZW pipe object. *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #include "lzwpipe.h"
- #include "lzw.h"
- #include "buff.h"
- #include <string.h>
- #include <assert.h>
- /***********************************************************************************************
- * LZWPipe::LZWPipe -- Constructor for the LZW processor pipe. *
- * *
- * This will initialize the LZWPipe object so that it is prepared for compression or *
- * decompression as indicated. *
- * *
- * INPUT: decrypt -- Should decompression be performed? *
- * *
- * blocksize-- The size of the data blocks to process. *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 07/04/1996 JLB : Created. *
- *=============================================================================================*/
- LZWPipe::LZWPipe(CompControl control, int blocksize) :
- Control(control),
- Counter(0),
- Buffer(NULL),
- Buffer2(NULL),
- BlockSize(blocksize)
- {
- SafetyMargin = BlockSize;
- // SafetyMargin = BlockSize/128+1;
- Buffer = new char[BlockSize+SafetyMargin];
- Buffer2 = new char[BlockSize+SafetyMargin];
- BlockHeader.CompCount = 0xFFFF;
- }
- /***********************************************************************************************
- * LZWPipe::~LZWPipe -- Deconstructor for the LZW pipe object. *
- * *
- * This will free any buffers it may have allocated. *
- * *
- * INPUT: none *
- * *
- * OUTPUT: none *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 07/04/1996 JLB : Created. *
- *=============================================================================================*/
- LZWPipe::~LZWPipe(void)
- {
- delete [] Buffer;
- Buffer = NULL;
- delete [] Buffer2;
- Buffer2 = NULL;
- }
- /***********************************************************************************************
- * LZWPipe::Put -- Send some data through the LZW processor pipe. *
- * *
- * This routine will take the data requested and process it (decompression or compression). *
- * It does this by accumulating the necessary bytes to make a whole block. Then the block *
- * is processed and the entire contents are flushed to the next pipe segment in the chain. *
- * *
- * INPUT: source -- Pointer to the data to be fed to this LZW processor. *
- * *
- * length -- The number of bytes received. *
- * *
- * OUTPUT: Returns with the actual number of bytes output at the far distant final link in *
- * the pipe chain. *
- * *
- * WARNINGS: The compression process may be slow as well as consuming two buffers. *
- * *
- * HISTORY: *
- * 07/04/1996 JLB : Created. *
- *=============================================================================================*/
- int LZWPipe::Put(void const * source, int slen)
- {
- if (source == NULL || slen < 1) {
- return(Pipe::Put(source, slen));
- }
- assert(Buffer != NULL);
- int total = 0;
- /*
- ** Copy as much as can fit into the buffer from the source data supplied.
- */
- if (Control == DECOMPRESS) {
- while (slen > 0) {
- /*
- ** First check to see if we are in the block header accumulation phase.
- ** When a whole block header has been accumulated, only then will the regular
- ** data processing begin for the block.
- */
- if (BlockHeader.CompCount == 0xFFFF) {
- int len = (slen < (sizeof(BlockHeader)-Counter)) ? slen : (sizeof(BlockHeader)-Counter);
- memmove(&Buffer[Counter], source, len);
- source = ((char *)source) + len;
- slen -= len;
- Counter += len;
- /*
- ** A whole block header has been accumulated. Store it for safekeeping.
- */
- if (Counter == sizeof(BlockHeader)) {
- memmove(&BlockHeader, Buffer, sizeof(BlockHeader));
- Counter = 0;
- }
- }
- /*
- ** Fill the buffer with compressed data until there is enough to make a whole
- ** data block.
- */
- if (slen > 0) {
- int len = (slen < (BlockHeader.CompCount-Counter)) ? slen : (BlockHeader.CompCount-Counter);
- memmove(&Buffer[Counter], source, len);
- slen -= len;
- source = ((char *)source) + len;
- Counter += len;
- /*
- ** If an entire block has been accumulated, then uncompress it and feed it
- ** through the pipe.
- */
- if (Counter == BlockHeader.CompCount) {
- LZW_Uncompress(Buffer, Buffer2);
- total += Pipe::Put(Buffer2, BlockHeader.UncompCount);
- Counter = 0;
- BlockHeader.CompCount = 0xFFFF;
- }
- }
- }
- } else {
- /*
- ** If the buffer already contains some data, then any new data must be stored
- ** into the staging buffer until a full set has been accumulated.
- */
- if (Counter > 0) {
- int tocopy = (slen < (BlockSize-Counter)) ? slen : (BlockSize-Counter);
- memmove(&Buffer[Counter], source, tocopy);
- source = ((char *)source) + tocopy;
- slen -= tocopy;
- Counter += tocopy;
- if (Counter == BlockSize) {
- int len = LZW_Compress(::Buffer(Buffer, BlockSize), Buffer2);
- BlockHeader.CompCount = (unsigned short)len;
- BlockHeader.UncompCount = (unsigned short)BlockSize;
- total += Pipe::Put(&BlockHeader, sizeof(BlockHeader));
- total += Pipe::Put(Buffer2, len);
- Counter = 0;
- }
- }
- /*
- ** Process the source data in whole block chunks until there is insufficient
- ** source data left for a whole data block.
- */
- while (slen >= BlockSize) {
- int len = LZW_Compress(::Buffer((void*)source, BlockSize), Buffer2);
- source = ((char *)source) + BlockSize;
- slen -= BlockSize;
- BlockHeader.CompCount = (unsigned short)len;
- BlockHeader.UncompCount = (unsigned short)BlockSize;
- total += Pipe::Put(&BlockHeader, sizeof(BlockHeader));
- total += Pipe::Put(Buffer2, len);
- }
- /*
- ** If there is any remaining data, then it is stored into the buffer
- ** until a full data block has been accumulated.
- */
- if (slen > 0) {
- memmove(Buffer, source, slen);
- Counter = slen;
- }
- }
- return(total);
- }
- /***********************************************************************************************
- * LZWPipe::Flush -- Flushes any partially accumulated block. *
- * *
- * This routine is called when any buffered data must be flushed out the pipe. For the *
- * compression process, this will generate the sub-sized compressed block. For *
- * decompression, this routine should not have any data in the buffer. In such a case, it *
- * means that the data source was prematurely truncated. In such a case, just dump the *
- * accumulated data through the pipe. *
- * *
- * INPUT: none *
- * *
- * OUTPUT: Returns with the actual number of data bytes output to the distant final link in *
- * the pipe chain. *
- * *
- * WARNINGS: none *
- * *
- * HISTORY: *
- * 07/04/1996 JLB : Created. *
- *=============================================================================================*/
- int LZWPipe::Flush(void)
- {
- assert(Buffer != NULL);
- int total = 0;
- /*
- ** If there is accumulated data, then it must processed.
- */
- if (Counter > 0) {
- if (Control == DECOMPRESS) {
- /*
- ** If the accumulated data is insufficient to make a block header, then
- ** this means the data has been truncated. Just dump the data through
- ** as if were already decompressed.
- */
- if (BlockHeader.CompCount == 0xFFFF) {
- total += Pipe::Put(Buffer, Counter);
- Counter = 0;
- }
- /*
- ** There appears to be a partial block accumulated in the buffer. It would
- ** be disastrous to try to decompress the data since there wouldn't be
- ** the special end of data code that LZW decompression needs. In this
- ** case, dump the data out as if it were already decompressed.
- */
- if (Counter > 0) {
- total += Pipe::Put(&BlockHeader, sizeof(BlockHeader));
- total += Pipe::Put(Buffer, Counter);
- Counter = 0;
- BlockHeader.CompCount = 0xFFFF;
- }
- } else {
- /*
- ** A partial block in the compression process is a normal occurrence. Just
- ** compress the partial block and output normally.
- */
- int len = LZW_Compress(::Buffer(Buffer, Counter), Buffer2);
- BlockHeader.CompCount = (unsigned short)len;
- BlockHeader.UncompCount = (unsigned short)Counter;
- total += Pipe::Put(&BlockHeader, sizeof(BlockHeader));
- total += Pipe::Put(Buffer2, len);
- Counter = 0;
- }
- }
- total += Pipe::Flush();
- return(total);
- }
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