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- /*
- ** Command & Conquer Red Alert(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #define MESSAGE_NONE 0 //
- #define MESSAGE_BUILD_WINDTRAP 1 // You must build a Windtrap
- #define MESSAGE_STRUCT_CONCRETE 2 // Concrete: Use concrete to
- #define MESSAGE_STRUCT_PALACE 3 // Palace: This is your
- #define MESSAGE_STRUCT_LIGHT 4 // Light Factory: The Light
- #define MESSAGE_STRUCT_HEAVY 5 // Heavy Factory: The Heavy
- #define MESSAGE_STRUCT_HITECH 6 // Hi-Tech Factory: The
- #define MESSAGE_STRUCT_IX 7 // House IX: The IX Research
- #define MESSAGE_STRUCT_WOR 8 // WOR: Wor is used to train
- #define MESSAGE_STRUCT_CONST 9 // Construction Facility: All
- #define MESSAGE_STRUCT_WINDTRAP 10 // Windtrap: The windtrap
- #define MESSAGE_STRUCT_BARRACKS 11 // Barracks: The Barracks is
- #define MESSAGE_STRUCT_STARPORT 12 // Startport: The Starport is
- #define MESSAGE_STRUCT_REFINERY 13 // Spice Refinery: The
- #define MESSAGE_STRUCT_REPAIR 14 // Repair Facility: The Repair
- #define MESSAGE_STRUCT_WALL 15 // Wall: The wall is used for
- #define MESSAGE_STRUCT_TURRET 16 // Gun Turret: The cannon
- #define MESSAGE_STRUCT_RTURRET 17 // Rocket Turret: The
- #define MESSAGE_STRUCT_SILO 18 // Spice Silo: The Spice silo
- #define MESSAGE_STRUCT_OUTPOST 19 // Outpost: The Outpost
- #define MESSAGE_NEED_CONCRETE 20 // There isn't enough open
- #define MESSAGE_SAND 21 // Sand: This is sand terrain.
- #define MESSAGE_DUNE 22 // Sand Dunes: These are an
- #define MESSAGE_ROCK 23 // Rock: This is rock terrain.
- #define MESSAGE_MOUNT 24 // Mountain: Mountains on
- #define MESSAGE_SPICE 25 // Spice Field: This is the
- #define MESSAGE_ADJACENT 26 // Structures must be placed
- #define MESSAGE_SEARCH4SPICE 27 // Search for spice fields to
- #define MESSAGE_SANDWORM 28 // Warning: Sandworms
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