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- /*
- ** Command & Conquer Red Alert(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #ifndef mpmgr_h
- #define mpmgr_h
- #include "connmgr.h"
- #include "mplayer.h"
- #include <windows.h>
- // maximum number of connections
- #define CONNECT_MAX 7
- #define MAX_NAME_LEN 128
- class MPlayerManClass : public ConnManClass {
- public:
- MPlayerManClass(void);
- ~MPlayerManClass(void);
- // queues up incoming packets appropriately
- int Service(void);
- // initialization
- int Init(void);
- int Find_Num_Connections(void);
- void Flush_All(void);
- // send/receive data
- int Send_Private_Message(void *buf, int buflen, int ack_req = 1, int conn_id = CONNECTION_NONE);
- int Get_Private_Message(void *buf, int *buflen, int *conn_id);
- int Send_Global_Message(void *buf, int buflen, int ack_req = 0, int address = 0);
- int Get_Global_Message(void *buf, int *buflen, int *address = 0);
- // manage connections
- int Num_Connections(void);
- int Connection_ID(int index);
- int Connection_Index(int id);
- int Create_Connection(int id, char *name, int address);
- int Delete_Connection(int id);
- char *Connection_Name(int id);
- int Connection_Address(int id);
- // queueing routines
- int Global_Num_Send(void);
- int Global_Num_Receive(void);
- int Private_Num_Send(int id = CONNECTION_NONE);
- int Private_Num_Receive(int id = CONNECTION_NONE);
- // timing magnagement
- void Reset_Response_Time(void);
- unsigned long Response_Time(void);
- void Set_Timing(unsigned long retrydelta, unsigned long maxretries, unsigned long timeout);
- // debug
- void Configure_Debug(int index, int type_offset, int type_size, char **names, int namestart,
- int namecount);
- void Mono_Debug_Print(int index, int refresh);
- private:
- //HGULP _gulp;
- //HGULP _pgulp;
- //GAMEDEF _gameDef;
- //int _myAddr;
- //int _Connections[CONNECT_MAX];
- //int _ID[CONNECT_MAX];
- //char _Names[CONNECT_MAX][MAX_NAME_LEN];
- //int _nConnections;
- };
- #endif // mpmgr_h
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