OVERLAY.H 4.2 KB

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  1. /*
  2. ** Command & Conquer Red Alert(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /* $Header: /CounterStrike/OVERLAY.H 1 3/03/97 10:25a Joe_bostic $ */
  19. /***********************************************************************************************
  20. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  21. ***********************************************************************************************
  22. * *
  23. * Project Name : Command & Conquer *
  24. * *
  25. * File Name : OVERLAY.H *
  26. * *
  27. * Programmer : Joe L. Bostic *
  28. * *
  29. * Start Date : May 17, 1994 *
  30. * *
  31. * Last Update : May 17, 1994 [JLB] *
  32. * *
  33. *---------------------------------------------------------------------------------------------*
  34. * Functions: *
  35. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  36. #ifndef OVERLAY_H
  37. #define OVERLAY_H
  38. #include "object.h"
  39. #include "type.h"
  40. /******************************************************************************
  41. ** This class controls the overlay object. Overlay objects function congruously
  42. ** to carpet on a floor. They have no depth, but merely control the icon to be rendered
  43. ** as the cell's bottom most layer.
  44. */
  45. class OverlayClass : public ObjectClass
  46. {
  47. public:
  48. /*
  49. ** This is a pointer to the overlay object's class.
  50. */
  51. CCPtr<OverlayTypeClass> Class;
  52. /*-------------------------------------------------------------------
  53. ** Constructors and destructors.
  54. */
  55. static void * operator new(size_t size);
  56. static void * operator new(size_t , void * ptr) {return(ptr);};
  57. static void operator delete(void *ptr);
  58. OverlayClass(OverlayType type, CELL pos=-1, HousesType = HOUSE_NONE);
  59. OverlayClass(NoInitClass const & x) : ObjectClass(x), Class(x) {};
  60. virtual ~OverlayClass(void) {if (GameActive) OverlayClass::Limbo();Class=0;};
  61. operator OverlayType(void) const {return Class->Type;};
  62. static void Init(void);
  63. /*
  64. ** File I/O.
  65. */
  66. static void Read_INI(CCINIClass & ini);
  67. static void Write_INI(CCINIClass & ini);
  68. static char *INI_Name(void) {return "OVERLAY";};
  69. bool Load(Straw & file);
  70. bool Save(Pipe & file) const;
  71. /*
  72. ** Virtual support functionality.
  73. */
  74. virtual bool Mark(MarkType);
  75. virtual ObjectTypeClass const & Class_Of(void) const {return *Class;};
  76. virtual void Draw_It(int , int , WindowNumberType ) const {};
  77. private:
  78. /*
  79. ** This is used to control the marking process of the overlay. If this is
  80. ** set to a valid house number, then the cell that the overlay is marked down
  81. ** upon will be flagged as being owned by the specified house.
  82. */
  83. static HousesType ToOwn;
  84. };
  85. #endif