PIPE.H 3.7 KB

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  1. /*
  2. ** Command & Conquer Red Alert(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /* $Header: /CounterStrike/PIPE.H 1 3/03/97 10:25a Joe_bostic $ */
  19. /***********************************************************************************************
  20. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  21. ***********************************************************************************************
  22. * *
  23. * Project Name : Command & Conquer *
  24. * *
  25. * File Name : PIPE.H *
  26. * *
  27. * Programmer : Joe L. Bostic *
  28. * *
  29. * Start Date : 06/29/96 *
  30. * *
  31. * Last Update : June 29, 1996 [JLB] *
  32. * *
  33. *---------------------------------------------------------------------------------------------*
  34. * Functions: *
  35. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  36. #ifndef PIPE_H
  37. #define PIPE_H
  38. #include <stddef.h>
  39. /*
  40. ** The "bool" integral type was defined by the C++ committee in
  41. ** November of '94. Until the compiler supports this, use the following
  42. ** definition.
  43. */
  44. #ifndef __BORLANDC__
  45. #ifndef TRUE_FALSE_DEFINED
  46. #define TRUE_FALSE_DEFINED
  47. enum {false=0,true=1};
  48. typedef int bool;
  49. #endif
  50. #endif
  51. /*
  52. ** A "push through" pipe interface abstract class used for such purposes as compression
  53. ** and translation of data. In STL terms, this is functionally similar to an output
  54. ** iterator but with a few enhancements. A pipe class object that is not derived into
  55. ** another useful class serves only as a pseudo null-pipe. It will accept data but
  56. ** just throw it away but pretend that it sent it somewhere.
  57. */
  58. class Pipe
  59. {
  60. public:
  61. Pipe(void) : ChainTo(0), ChainFrom(0) {}
  62. virtual ~Pipe(void);
  63. virtual int Flush(void);
  64. virtual int End(void) {return(Flush());}
  65. virtual void Put_To(Pipe * pipe);
  66. void Put_To(Pipe & pipe) {Put_To(&pipe);}
  67. virtual int Put(void const * source, int slen);
  68. /*
  69. ** Pointer to the next pipe segment in the chain.
  70. */
  71. Pipe * ChainTo;
  72. Pipe * ChainFrom;
  73. private:
  74. /*
  75. ** Disable the copy constructor and assignment operator.
  76. */
  77. Pipe(Pipe & rvalue);
  78. Pipe & operator = (Pipe const & pipe);
  79. };
  80. #endif