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- /*
- ** Command & Conquer Red Alert(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /CounterStrike/RGB.H 1 3/03/97 10:25a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : RGB.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 12/02/95 *
- * *
- * Last Update : December 2, 1995 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef RGB_H
- #define RGB_H
- class PaletteClass;
- class HSVClass;
- #ifndef OUTPORTB
- #define OUTPORTB
- extern void outportb(int port, unsigned char data);
- #pragma aux outportb parm [edx] [al] = \
- "out dx,al"
- extern void outport(int port, unsigned short data);
- #pragma aux outport parm [edx] [ax] = \
- "out dx,al" \
- "inc dx" \
- "mov al,ah" \
- "out dx,al"
- #endif
- extern void outrgb(unsigned char red, unsigned char green, unsigned char blue);
- #pragma aux outrgb parm [al] [bl] [cl] \
- modify [dx al] = \
- "mov dx,03C9h" \
- "out dx,al" \
- "jmp e1" \
- "e1:" \
- "mov al,bl" \
- "out dx,al" \
- "jmp e2" \
- "e2:" \
- "mov al,cl" \
- "out dx,al" \
- "jmp e3" \
- "e3:"
- /*
- ** Each color entry is represented by this class. It holds the values for the color
- ** guns. The gun values are recorded in device dependant format, but the interface
- ** uses gun values from 0 to 255.
- */
- class RGBClass
- {
- // static RGBClass const BlackColor;
- public:
- RGBClass(void) : Red(0), Green(0), Blue(0) {};
- RGBClass(unsigned char red, unsigned char green, unsigned char blue) :
- Red((unsigned char)(red>>2)),
- Green((unsigned char)(green>>2)),
- Blue((unsigned char)(blue>>2))
- {};
- operator HSVClass (void) const;
- RGBClass & operator = (RGBClass const & rgb) {
- if (this == &rgb) return(*this);
- Red = rgb.Red;
- Green = rgb.Green;
- Blue = rgb.Blue;
- return(*this);
- };
- enum {
- MAX_VALUE=255
- };
- void Adjust(int ratio, RGBClass const & rgb);
- // void Adjust(int ratio, RGBClass const & rgb = BlackColor);
- int Difference(RGBClass const & rgb) const;
- int Red_Component(void) const {return ((Red << 2) | (Red >> 6));};
- int Green_Component(void) const {return((Green << 2) | (Green >> 6));};
- int Blue_Component(void) const {return((Blue << 2) | (Blue >> 6));};
- void Set(int color) const;
- private:
- friend class PaletteClass;
- void Raw_Set(void) const {
- outrgb(Red, Green, Blue);
- // outportb(0x03C9, Red);
- // outportb(0x03C9, Green);
- // outportb(0x03C9, Blue);
- };
- static void Raw_Color_Prep(unsigned char color) {
- outportb(0x03C8, color);
- };
- /*
- ** These hold the actual color gun values in machine dependant scale. This
- ** means the values range from 0 to 63.
- */
- unsigned char Red;
- unsigned char Green;
- unsigned char Blue;
- };
- extern RGBClass const BlackColor;
- #endif
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