RNDSTRAW.H 3.5 KB

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  1. /*
  2. ** Command & Conquer Red Alert(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /* $Header: /CounterStrike/RNDSTRAW.H 1 3/03/97 10:25a Joe_bostic $ */
  19. /***********************************************************************************************
  20. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  21. ***********************************************************************************************
  22. * *
  23. * Project Name : Command & Conquer *
  24. * *
  25. * File Name : RNDSTRAW.H *
  26. * *
  27. * Programmer : Joe L. Bostic *
  28. * *
  29. * Start Date : 07/04/96 *
  30. * *
  31. * Last Update : July 4, 1996 [JLB] *
  32. * *
  33. *---------------------------------------------------------------------------------------------*
  34. * Functions: *
  35. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  36. #ifndef RNDSTRAW_H
  37. #define RNDSTRAW_H
  38. #include "straw.h"
  39. #include "random.h"
  40. /*
  41. ** This is a straw terminator class. It will generate random numbers to fill the data request.
  42. ** Unlike regular straw terminators, this class will never run out of "data".
  43. */
  44. class RandomStraw : public Straw
  45. {
  46. public:
  47. RandomStraw(void);
  48. virtual ~RandomStraw(void);
  49. virtual int Get(void * source, int slen);
  50. void Reset(void);
  51. void Seed_Bit(int seed);
  52. void Seed_Byte(char seed);
  53. void Seed_Short(short seed);
  54. void Seed_Long(long seed);
  55. int Seed_Bits_Needed(void) const;
  56. private:
  57. /*
  58. ** Counter of the number of seed bits stored to this random number
  59. ** generator.
  60. */
  61. int SeedBits;
  62. /*
  63. ** The current random generator to use when fetching the next random
  64. ** byte of data.
  65. */
  66. int Current;
  67. /*
  68. ** Array of generators. There must be at least 448 bits of random number seed
  69. ** in order to be reasonably secure, however, using 1024 bits would be best.
  70. */
  71. RandomClass Random[32];
  72. void Scramble_Seed(void);
  73. RandomStraw(RandomStraw & rvalue);
  74. RandomStraw & operator = (RandomStraw const & pipe);
  75. };
  76. #endif