SCREEN.H 3.0 KB

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  1. /*
  2. ** Command & Conquer Red Alert(tm)
  3. ** Copyright 2025 Electronic Arts Inc.
  4. **
  5. ** This program is free software: you can redistribute it and/or modify
  6. ** it under the terms of the GNU General Public License as published by
  7. ** the Free Software Foundation, either version 3 of the License, or
  8. ** (at your option) any later version.
  9. **
  10. ** This program is distributed in the hope that it will be useful,
  11. ** but WITHOUT ANY WARRANTY; without even the implied warranty of
  12. ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  13. ** GNU General Public License for more details.
  14. **
  15. ** You should have received a copy of the GNU General Public License
  16. ** along with this program. If not, see <http://www.gnu.org/licenses/>.
  17. */
  18. /* $Header: /CounterStrike/SCREEN.H 1 3/03/97 10:25a Joe_bostic $ */
  19. /***********************************************************************************************
  20. *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
  21. ***********************************************************************************************
  22. * *
  23. * Project Name : Command & Conquer *
  24. * *
  25. * File Name : SCREEN.H *
  26. * *
  27. * Programmer : Joe L. Bostic *
  28. * *
  29. * Start Date : June 2, 1994 *
  30. * *
  31. * Last Update : June 2, 1994 [JLB] *
  32. * *
  33. *---------------------------------------------------------------------------------------------*
  34. * Functions: *
  35. * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
  36. #ifndef SCREEN_H
  37. #define SCREEN_H
  38. class ScreenClass
  39. {
  40. /*
  41. ** The mouse shape is controlled by these variables. These
  42. ** hold the current mouse shape (so resetting won't be needlessly performed) and
  43. ** the normal default mouse shape (when arrow shapes are needed).
  44. */
  45. MouseShapeType CurrentMouseShape;
  46. MouseShapeType NormalMouseShape;
  47. public:
  48. ScreenClass(void) {
  49. CurrentMouseShape = SHP_NONE;
  50. NormalMouseShape = SHP_MOUSE;
  51. };
  52. Init(void);
  53. Set_Default_Mouse(MouseShapeType mouse);
  54. Force_Mouse_Shape(MouseShapeType mouse);
  55. unsigned char *GamePalette;
  56. unsigned char *BlackPalette;
  57. };
  58. #endif