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- /*
- ** Command & Conquer Red Alert(tm)
- ** Copyright 2025 Electronic Arts Inc.
- **
- ** This program is free software: you can redistribute it and/or modify
- ** it under the terms of the GNU General Public License as published by
- ** the Free Software Foundation, either version 3 of the License, or
- ** (at your option) any later version.
- **
- ** This program is distributed in the hope that it will be useful,
- ** but WITHOUT ANY WARRANTY; without even the implied warranty of
- ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ** GNU General Public License for more details.
- **
- ** You should have received a copy of the GNU General Public License
- ** along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- /* $Header: /CounterStrike/SHA.H 1 3/03/97 10:25a Joe_bostic $ */
- /***********************************************************************************************
- *** C O N F I D E N T I A L --- W E S T W O O D S T U D I O S ***
- ***********************************************************************************************
- * *
- * Project Name : Command & Conquer *
- * *
- * File Name : SHA.H *
- * *
- * Programmer : Joe L. Bostic *
- * *
- * Start Date : 04/26/96 *
- * *
- * Last Update : April 26, 1996 [JLB] *
- * *
- *---------------------------------------------------------------------------------------------*
- * Functions: *
- * - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - */
- #ifndef SHA_H
- #define SHA_H
- /*
- ** The "bool" integral type was defined by the C++ committee in
- ** November of '94. Until the compiler supports this, use the following
- ** definition.
- */
- #ifndef __BORLANDC__
- #ifndef TRUE_FALSE_DEFINED
- #define TRUE_FALSE_DEFINED
- enum {false=0,true=1};
- typedef int bool;
- #endif
- #endif
- #include <stdio.h>
- #include <string.h>
- #include <stdlib.h>
- #include <new.h>
- /*
- ** This implements the Secure Hash Algorithm. It is a cryptographically
- ** secure hash with no known weaknesses. It generates a 160 bit hash
- ** result given an arbitrary length data source.
- */
- class SHAEngine
- {
- public:
- SHAEngine(void) : IsCached(false), Length(0), PartialCount(0) {
- Acc.Long[0] = SA;
- Acc.Long[1] = SB;
- Acc.Long[2] = SC;
- Acc.Long[3] = SD;
- Acc.Long[4] = SE;
- };
- void Init(void) {
- new ((void*)this) SHAEngine;
- };
- // Fetch result as if source data were to stop now.
- int Result(void * result) const;
- void Hash(void const * data, long length);
- static int Digest_Size(void) {return(sizeof(SHADigest));}
- private:
- typedef union {
- unsigned long Long[5];
- unsigned char Char[20];
- } SHADigest;
- /*
- ** This holds the calculated final result. It is cached
- ** here to avoid the overhead of recalculating it over
- ** multiple sequential requests.
- */
- bool IsCached;
- SHADigest FinalResult;
- enum {
- // These are the initial seeds to the block accumulators.
- SA=0x67452301L,
- SB=0xefcdab89L,
- SC=0x98badcfeL,
- SD=0x10325476L,
- SE=0xc3d2e1f0L,
- // These are the constants used in the block transformation.
- K1=0x5a827999L, // t=0..19 2^(1/2)/4
- K2=0x6ed9eba1L, // t=20..39 3^(1/2)/4
- K3=0x8f1bbcdcL, // t=40..59 5^(1/2)/4
- K4=0xca62c1d6L, // t=60..79 10^(1/2)/4
- // Source data is grouped into blocks of this size.
- SRC_BLOCK_SIZE=16*sizeof(long),
- // Internal processing data is grouped into blocks this size.
- PROC_BLOCK_SIZE=80*sizeof(long)
- };
- long Get_Constant(int index) const {
- if (index < 20) return K1;
- if (index < 40) return K2;
- if (index < 60) return K3;
- return K4;
- };
- // Used for 0..19
- long Function1(long X, long Y, long Z) const {
- return(Z ^ ( X & ( Y ^ Z ) ) );
- };
- // Used for 20..39
- long Function2(long X, long Y, long Z) const {
- return( X ^ Y ^ Z );
- };
- // Used for 40..59
- long Function3(long X, long Y, long Z) const {
- return( (X & Y) | (Z & (X | Y) ) );
- };
- // Used for 60..79
- long Function4(long X, long Y, long Z) const {
- return( X ^ Y ^ Z );
- };
- long Do_Function(int index, long X, long Y, long Z) const {
- if (index < 20) return Function1(X, Y, Z);
- if (index < 40) return Function2(X, Y, Z);
- if (index < 60) return Function3(X, Y, Z);
- return Function4(X, Y, Z);
- };
- // Process a full source data block.
- void Process_Block(void const * source, SHADigest & acc) const;
- // Processes a partially filled source accumulator buffer.
- void Process_Partial(void const * & data, long & length);
- /*
- ** This is the running accumulator values. These values
- ** are updated by a block processing step that occurs
- ** every 512 bits of source data.
- */
- SHADigest Acc;
- /*
- ** This is the running length of the source data
- ** processed so far. This total is used to modify the
- ** resulting hash value as if it were appended to the end
- ** of the source data.
- */
- long Length;
- /*
- ** This holds any partial source block. Partial source blocks are
- ** a consequence of submitting less than block sized data chunks
- ** to the SHA Engine.
- */
- int PartialCount;
- char Partial[SRC_BLOCK_SIZE];
- };
- #define SHA_SOURCE1 "abc"
- #define SHA_DIGEST1a "\xA9\x99\x3E\x36\x47\x06\x81\x6A\xBA\x3E\x25\x71\x78\x50\xC2\x6C\x9C\xD0\xD8\x9D"
- #define SHA_DIGEST1b "\x01\x64\xB8\xA9\x14\xCD\x2A\x5E\x74\xC4\xF7\xFF\x08\x2C\x4D\x97\xF1\xED\xF8\x80"
- #define SHA_SOURCE2 "abcdbcdecdefdefgefghfghighijhijkijkljklmklmnlmnomnopnopq"
- #define SHA_DIGEST2a "\x84\x98\x3E\x44\x1C\x3B\xD2\x6E\xBA\xAE\x4A\xA1\xF9\x51\x29\xE5\xE5\x46\x70\xF1"
- #define SHA_DIGEST2b "\xD2\x51\x6E\xE1\xAC\xFA\x5B\xAF\x33\xDF\xC1\xC4\x71\xE4\x38\x44\x9E\xF1\x34\xC8"
- #define SHA_SOURCE3 "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa"
- #define SHA_DIGEST3a "\x34\xAA\x97\x3C\xD4\xC4\xDA\xA4\xF6\x1E\xEB\x2B\xDB\xAD\x27\x31\x65\x34\x01\x6F"
- #define SHA_DIGEST3b "\x32\x32\xAF\xFA\x48\x62\x8A\x26\x65\x3B\x5A\xAA\x44\x54\x1F\xD9\x0D\x69\x06\x03"
- #endif
|